Changing the "native audio" for a clip

Jessariah67 wrote on 8/5/2020, 9:09 AM

I love the "Restore audio/video" script, and was wondering if it's possible to change the native audio source in Vegas Pro? (I'm not talking about grouping - that works fine for slip/slide editing, but I'm hoping that there is some way to replace the "wild sound" of a clip with the separately-recorded "good" audio.

If this doesn't exist in some way, is this there another workaround that anybody has developed? Grouping works fine for a lot of stuff, but in the event that a "good" audio clip gets deleted by accident, it would be nice to be able to restore it somehow, without having to go in and re-align the entire clip, then re-trim.

Comments

fr0sty wrote on 8/5/2020, 9:12 AM

Not sure, but one way to work around that would be to duplicate the track the good audio is on, then mute it. If you accidentally delete a good clip, you can refer back to that muted track and cut that section of audio from it, and drag it onto the active track, which will maintain sync.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Radeon VII

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

rraud wrote on 8/5/2020, 9:30 AM

There are a few work-arounds; another is, right-click the file in 'Project Media' and 'Replace'.

fr0sty wrote on 8/5/2020, 9:48 AM

^ AFAIK that won't work on audio that is muxed in with a video file, as it'll also replace the video.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Radeon VII

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

Jessariah67 wrote on 8/5/2020, 11:23 AM

^ AFAIK that won't work on audio that is muxed in with a video file, as it'll also replace the video.

That's what I assumed,a s well. Another work around that would be possible in VP17 and forward would be to set up a VEG file as a pseudo "scratch pad" - nest a 10-sec clip of it on a muted track, then be able to open it up and have various audio runs that you've used, without taking up additional tracks/folders on your working timeline. I know I used that same workflow to access raw takes & full setups when building scenes in my last larger project..

jetdv wrote on 8/6/2020, 7:43 AM

Ok, I just tried this and it worked fine:

1. Drop the video/audio clip onto the timeline

2. Right-click drag the audio file onto the audio part of the combined clip and choose "Add as Take"

Now you can switch back and forth between the two audio sources by pressing "T" and it will be tied to the original source video. However, you MUST make sure the two audio segments started at the EXACT same time.

Musicvid wrote on 8/6/2020, 8:28 AM

I was about to suggest "Add as Take," but jetdv beat me to it.

Jessariah67 wrote on 8/6/2020, 2:55 PM

Ok, I just tried this and it worked fine:

1. Drop the video/audio clip onto the timeline

2. Right-click drag the audio file onto the audio part of the combined clip and choose "Add as Take"

Now you can switch back and forth between the two audio sources by pressing "T" and it will be tied to the original source video. However, you MUST make sure the two audio segments started at the EXACT same time.

That works, but when you restore the audio, it just gives you the original audio to the clip - not the "added take."

On another note, I didn't realize you could do that, so that's great to know!