If you want to add HOS scripts to the Vegas script menu, you must tick this box during Setup.
Yes, Yes, I always tick it.
But the problem is not here !
HOS was installed in VP16. I install VP17 and I see HOS toolbars is in display/extensions but the HOS scripts not in Tools/script ! I have re-installed HOS and all is good now.
AFAIK, no--but of course, there's always a way if someone (with the right skills) is truly intent on wreaking havoc. As I mentioned in an earlier most, HOS includes quite a few executables that are unsigned--in fact, I believe that MPC-HC is the only one that is digitally signed.
"would it not have been a good thing to put up a checksum too?". Yes. I'll post one later today.
I do a lot of TV time-shifting in the fall, including the Broncos games. The biggest problem I am having is the audio .wav file, which would get too big and stops the render.
Other than making a separate audio render from within Vegas, what workarounds are there?
I assume you mean using Render+. If so, just use another audio codec. I'd recommend the Sony AAC since it syncs perfectly with the video (no time delay adjustment needed). Here's a screenshot.
1. If I select AAC or fdk-aac from "Audio Options," the WAV intermediate file is too big and it aborts immediately.
2. If I do as you suggest and select a Vegas audio AAC template, I get this:
3. Or, if I render out a separate audio file in Vegas and specify it, it goes through the whole render process, leaving no output file. Also, my attempt to send a crash report resulted in a server error.
It is a four hour project, #1 always fails, #2 gives the error shown. Nothing else remarkable; source is .mts, 25Mbps MPEG-2, AC3 audio, sanitized in VideoRedo. All Audio but track #1 is muted, and it is a stereo project.
General ID : 465 (0x1D1) Complete name : F:\HBPVR\KTVD-DT-08082019-0800PM.mts Format : BDAV Format/Info : Blu-ray Video File size : 11.4 GiB Duration : 3 h 59 min Overall bit rate mode : Variable Overall bit rate : 6 796 kb/s Law rating : TV-14
Video ID : 49 (0x31) Menu ID : 3 (0x3) Format : MPEG Video Format version : Version 2 Format profile : Main@High Format settings : CustomMatrix / BVOP Format settings, BVOP : Yes Format settings, Matrix : Custom Format settings, GOP : Variable Codec ID : 2 Duration : 3 h 59 min Bit rate mode : Variable Bit rate : 5 933 kb/s Maximum bit rate : 80.0 Mb/s Width : 1 280 pixels Height : 720 pixels Display aspect ratio : 16:9 Active Format Description : Letterbox 16:9 image Frame rate : 59.940 (60000/1001) FPS Color space : YUV Chroma subsampling : 4:2:0 Bit depth : 8 bits Scan type : Progressive Compression mode : Lossy Bits/(Pixel*Frame) : 0.107 Stream size : 9.94 GiB (87%) Color primaries : BT.709 Transfer characteristics : BT.709 Matrix coefficients : BT.709
Audio #1 ID : 52 (0x34) Menu ID : 3 (0x3) Format : AC-3 Format/Info : Audio Coding 3 Commercial name : Dolby Digital Codec ID : 129 Duration : 3 h 59 min Bit rate mode : Constant Bit rate : 384 kb/s Channel(s) : 6 channels Channel layout : L R C LFE Ls Rs Sampling rate : 48.0 kHz Frame rate : 31.250 FPS (1536 SPF) Bit depth : 16 bits Compression mode : Lossy Delay relative to video : -432 ms Stream size : 659 MiB (6%) Language : English Service kind : Complete Main
Audio #2 ID : 53 (0x35) Menu ID : 3 (0x3) Format : AC-3 Format/Info : Audio Coding 3 Commercial name : Dolby Digital Codec ID : 129 Duration : 3 h 59 min Bit rate mode : Constant Bit rate : 192 kb/s Channel(s) : 2 channels Channel layout : L R Sampling rate : 48.0 kHz Frame rate : 31.250 FPS (1536 SPF) Bit depth : 16 bits Compression mode : Lossy Delay relative to video : -504 ms Stream size : 330 MiB (3%) Language : Spanish Service kind : Complete Main
Text #1 ID : 49 (0x31)-CC1 Menu ID : 3 (0x3) Format : EIA-608 Muxing mode : A/53 / DTVCC Transport Muxing mode, more info : Muxed in Video #1 Duration : 3 h 59 min Bit rate mode : Constant Stream size : 0.00 Byte (0%) CaptionServiceName : CC1
Text #2 ID : 49 (0x31)-CC3 Menu ID : 3 (0x3) Format : EIA-608 Muxing mode : A/53 / DTVCC Transport Muxing mode, more info : Muxed in Video #1 Duration : 3 h 59 min Bit rate mode : Constant Stream size : 0.00 Byte (0%) CaptionServiceName : CC3
Text #3 ID : 49 (0x31)-1 Menu ID : 3 (0x3) Format : EIA-708 Muxing mode : A/53 / DTVCC Transport Muxing mode, more info : Muxed in Video #1 Duration : 3 h 59 min Bit rate mode : Constant Stream size : 0.00 Byte (0%) Language : English
Text #4 ID : 49 (0x31)-2 Menu ID : 3 (0x3) Format : EIA-708 Muxing mode : A/53 / DTVCC Transport Muxing mode, more info : Muxed in Video #1 Duration : 3 h 59 min Bit rate mode : Constant Stream size : 0.00 Byte (0%)
Menu ID : 48 (0x30) Menu ID : 3 (0x3) Duration : 3 h 59 min List : 49 (0x31) (MPEG Video) / 52 (0x34) (AC-3, English) / 53 (0x35) (AC-3, Spanish) Language : / English / Spanish Law rating : TV-14
I discovered the problem with #3. It worked OK with CPU renders but not GPU renders since those require an additional remux. I had failed to include the external audio file option during the remux. It now seems OK.
It strikes me that for 4hr renders (Ugh!!), it would be prudent to do the video and audio renders separately and then do the remux separately. Or at a minimum, not delete the video file. I'll have to give it some additional thought.
Interesting about the server problem. (The best solution is to eliminate crashes altogether, right?. LOL) I've had a few similar reports but it's been awhile ago. I'm pretty sure it's a security issue for some systems. Do you get notifications for new versions? How about news alerts?
I'll keep playing until we get a workaround on the audio and lengthy recordings.
My idea is to make HOS my onboard replacement for Handbrake, since we're no longer frameserving to it. Except for a few lingering issues, HOS is almost there.
Meanwhile, VideoRedo, which I have to use anyway with OTA broadcast recordings, has a new Beta that looks really interesting.
Quick question about long renders. I'm sure you have, but did you check the "Allow wave renders up to 4gb" in preferences? That should be good for roughly 4hrs 12 min.
I am chagrined. I never remembered that option, but wondered why the encoder was being stingy, like in the old days of 2GB Type I AVI captures.
Confirmation pending; I still would vastly prefer to use fdk-aac if I can get past the handoff. However, this card-carrying musician has gotten too deaf to tell how the Sony AAC stacks up comparatively. Any thoughts or impressions here, @rraud ?
Well, it appears to be working in a stereo project. For surround, I'll probably figure out a way to remux the original AC3 5.1 (No iThingies at this house).
I'm sure the last time I rendered a big (even 2GB) .wav file I was on VP 8.0c 32.
Just rendered a 5 hr project using the option to use an external audio file. For testing, I first first rendered the audio using Sony AVC in the AudioTrim script. Then rendered the video project with a remux of the audio file at the end of the video render. I used Nvenc just to speed things along. (Note that I made changes to R+ as noted above in an earlier post).
5.1 should not be an issue since you can already render 5.1 aac using FFmpeg. Not sure about fdk-aac. I'll look further tomorrow.
I made a mistake about 4gb time. You can render 6 hrs 12 min--not 4 hrs 12 min, which should be hopefully more than enough time for any Broncos game. You can also use fdk in that case for up to 6 hrs. You could render to 44.1Khz for even more time.
I still would vastly prefer to use fdk-aac if I can get past the handoff. However, this card-carrying musician has gotten too deaf to tell how the Sony AAC stacks up comparatively. Any thoughts or impressions here, @rraud ?
@Musicvid I kind of in the same boat MV , I have also been subjected to high SPLs for 40+ years as a musician, music recording engineer and FOH mixer... not to mention I raced go-karts and cars for ten years.. another high SPL environment. That said, I usually use relatively high AAC audio bit rates (320kbs +) so I would not hear much difference if any. Just the same, I usually use the Nero or fdk AAC codec anyway
Well, dang it....I'm back to the " Unhandled exception: Can't find file C:/....RenderLogFIle_14348.txt " error . Different machine (Win 10, Vegas Pro 16 and 17, intel 5960X, R9 200-video, 16GRAM, Several SSDs... )
What happens is this: Attempt to render a loop region, or entire project. The script starts and "Render Progress" pop-up appears, then, nothing. Seems to try to start the signpost AVI file, but just hangs.
If I attempt to stop the render with the red X n the render status pop-up, I get the "Unhandled exception: Can't find file C:/....RenderLogFIle_14348.txt" error. I then have to use the task manager to kill the process.
I have uninstalled and reinstalled HOS 1.0.2.61, Microsoft C++ redistributeable stuffs. Tried the HOS patch...
That sounds like the FrameServer problem that occurred when a new version was introduced back in June. The "patch" worked for some, but not others. What version of HOS are you using?