Comments

Musicvid wrote on 3/1/2020, 12:49 PM

If you mean asynchronous pulsing, probably not, other than frame-by-frame.

andyrpsmith wrote on 3/1/2020, 1:45 PM

Thanks, luckily it's only one clip so not worth a lot of trouble. BW Andy

(Intel 3rd gen i5@4.1GHz, 32GB RAM, SSD, 1080Ti GPU, Windows 10) Not now used with Vegas.

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Dexcon wrote on 3/1/2020, 7:32 PM

I've had some success with reducing fluorescent flicker with Boris FX's BCC plugin - Flicker Fixer.

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Former user wrote on 3/1/2020, 7:35 PM

You can try the following. I copied this from either here or the internet when I had a similar problem

There is a method which will potentially work in any video editor: copy the video track to another one on the same timeline, set the opacity of both to 50%, and then slide one of them along one frame at a time. The idea is that the flickers of the two video tracks will overlap and with just the right phase shift (time delay) they cancel out. With some flicker frequencies this works and with some it doesn't because there is no offset which quite does it.

andyrpsmith wrote on 3/2/2020, 4:59 AM

Many thanks. Unfortunately I do not have Boris, but I will try the offset video technique - nothing to loose.

(Intel 3rd gen i5@4.1GHz, 32GB RAM, SSD, 1080Ti GPU, Windows 10) Not now used with Vegas.

13th gen i913900K - water cooled, 96GB RAM, 4TB M2 drive, 4TB games SSD, 2TB video SSD, GPU RTX 4080 Super, Windows 11 pro

Dexcon wrote on 3/2/2020, 5:24 AM

@Former user … I can see that approach working well with a static shot, but if you use that technique with a shot with, say, a person walking through the scene, wouldn't the person appear somewhat 'ghost-like' or out of focus given that the off-set video track would likely be at least a couple of frames behind the top track? Similarly, if there is any pan/tilt in the shot.

Cameras: Sony FDR-AX100E; GoPro Hero 11 Black Creator Edition; Samsung S23 Ultra smart phone

Installed: Vegas Pro 13, 15, 16, 17, 18, 19, 20, 21, 22 & 23, HitFilm Pro 2021.3, DaVinci Resolve Studio 20.3, BCC 2026, Mocha Pro 2026, NBFX TotalFX 7, Neat NR 6, DVD Architect 6.0, MAGIX Travel Maps, Sound Forge Pro 16, SpectraLayers Pro 12, iZotope RX11 Advanced and many other iZ plugins, Vegasaur 4.0

Windows 11 25H2

Dell Alienware Aurora 11:

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 2TB Samsung 990 PCIe 4.0 NVMe M.2 PCIe SSD

D: drive: 4TB Samsung 870 SATA SSD (used for media for editing current projects)

E: drive: 2TB Samsung 870 SATA SSD

F: drive: 6TB WD 7200 rpm Black HDD 3.5"

Dell Ultrasharp 32" 4K Color Calibrated Monitor

 

LAPTOP:

Dell Inspiron 5310 EVO 13.3"

i5-11320H CPU

C Drive: 1TB Corsair Gen4 NVMe M.2 2230 SSD (upgraded from the original 500 GB SSD)

Monitor is 2560 x 1600 @ 60 Hz

bitman wrote on 3/2/2020, 5:28 AM

@andyrpsmith Just out of curiosity, did you film with PAL setting (25P or 50P) in an NTSC (30P or 60P) country (or vice versa) where the electricity grids depending on the country are 50Hz 60Hz?

Last changed by bitman on 3/2/2020, 6:04 AM, changed a total of 1 times.

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VEGASPascal wrote on 3/2/2020, 6:39 AM

andyrpsmith wrote on 3/2/2020, 7:07 AM

I film in PAL 50HZ 25P, the shot was in Brazil inside a flat. Brazil operates on a 127/220V supply voltage and 60Hz I believe.

Last changed by andyrpsmith on 3/2/2020, 7:08 AM, changed a total of 2 times.

(Intel 3rd gen i5@4.1GHz, 32GB RAM, SSD, 1080Ti GPU, Windows 10) Not now used with Vegas.

13th gen i913900K - water cooled, 96GB RAM, 4TB M2 drive, 4TB games SSD, 2TB video SSD, GPU RTX 4080 Super, Windows 11 pro

bitman wrote on 3/2/2020, 9:37 AM

@andyrpsmith Brazil is indeed 60Hz, this asynchroneus mismatch between camera setting and the local grid power cycles should be avoided when filming anything which involves artificial light powered by the grid in your take. But that does not solve your problem with your current film. You could try to save your film by going the artistic way, by exaggerating the flickering (like if it was intended), play with speed, cut some frames and stutter the image...

APPS: VIDEO: VP23 (b356), VP 365 suite (VP 22 build 250), VP 21 build 315, VP 365 20, VP 19 post (latest build -651), (uninstalled VP 12,13,14,15,16 Suite,17, VP18 post), Vegasaur, a lot of NEWBLUE plugins, Mercalli 6.0, Respeedr, Vasco Da Gamma 18 HDpro XXL, Boris Continuum 2026, Davinci Resolve Studio 20,
SOUND: RX 10 advanced Audio Editor, Sound Forge Pro 18, Spectral Layers Pro 12, Audacity,
FOTO: Zoner studio X, DXO photolab (9), Luminar, Topaz...

  • OS: Windows 11 Pro 64, version 25H2
  • CPU: i9-13900K with Air Cooler: Noctua NH-D15 G2 HBC
  • RAM: DDR5 Corsair 64GB (5600-40 Vengeance)
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Former user wrote on 3/2/2020, 2:45 PM

@Former user … I can see that approach working well with a static shot, but if you use that technique with a shot with, say, a person walking through the scene, wouldn't the person appear somewhat 'ghost-like' or out of focus given that the off-set video track would likely be at least a couple of frames behind the top track? Similarly, if there is any pan/tilt in the shot.

In the thread I was reading, it was suggested the problem flicker resulted from shooting at high shutter, but that is different to poster's problem who isn't doing that. They link to a video

https://vimeo.com/80187743