I'm starting to try out HDR10 grading and I'm having trouble.
I open my project that I have graded for SDR, which is mainly V-Log/V-Gamut + the official V-Log LUT and a little tweaking of the curves for brightness adjustments per scene. Looks good.
So I'm thinking I'll just turn on HDR10 mode with the view transform set to rec 2020 ST2084 1000 nits with 4K TV as the preview monitor and see where I'm at. Instantly the saturation and contrast is hugely increased and when I disable the rec 709 LUT it brings it back to normal. To test if this is so, I applied the lut twice in the SDR mode, one in color grading panel and one in the video event FX and it looks extremely similar. So is using the official V-Log LUT in HDR mode in Vegas impossible, since the view transform can't be disabled? If I disable the view transform HDR10 mode is disabled.
A secondary question that this problem raises is, is the official V-Log LUT included and applied in Vegas when you choose the input color space for your video file in the project media section as VLog-VGamut and then use any view transform?
A third question, why is the luminance scale maxed at 100 nits while my view transform is set to rec 2020 1000 nits but when I switch to rec 709 view transform, it maxes at 1000 nits? This is no matter the situation with the LUT. I'd ideally want to see 1000 nits as my target while in rec 2020 1000 nits view transform, why does that seem to be backwards? Adding to that, why is it so dark on the 4k TV when my view transform is set to the rec 2020 1000 nits? That must be why the scale is maxed at 100 nits? What is the point of the rec 2020 1000 nits view transform when I have to use the rec 709 view transform on my 4k TV (that supports rec 2020) to make the picture make any sense?
So it seems I don't understand what a view transform does. It doesn't control what color space is being output to the preview screens?