Sorry if this is a silly question - but I’m currently out of commission with a broken ankle, on pain meds, and the issue cropped up in my head.
I’ve been working on a project that involves many nested/grouped images that are then manipulated using different levels of track motion. Assuming my original image files are “infinite” resolution, and I never zoom outside of the original image’s track, I can render the project to any resolution and the finished product will be tack sharp.
The issue I’m dealing with is if I take a nested group of images and then zoom in using track motion, I’m technically zooming in on the processed composite, which will be rendered at maximum to the project’s native resolution, meaning a 50% zoom would halve my finished resolution of that scene. More zoom would equal even less resolution, even if the originating image files have more than enough resolution in them.
Correct?
Is there a smart way around this? I thought about rendering the entire project to a “way higher than needed” resolution, but that seems rather brute force (and slow)