Render to New track

bitman wrote on 5/13/2018, 5:17 AM

I am a bit puzzled by the tools -> render to new track, it works but what is the use of it?

Anyone care to explain or know use-cases for it?

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Comments

AVsupport wrote on 5/13/2018, 6:31 AM

this allows you to quickly create a rendered section / new 'master' media file within a project. This can be useful if you want to see the final image without dropping frames or image quality due to processing in its location.

my current Win10/64 system (latest drivers, water cooled) :

Intel Coffee Lake i5 Hexacore (unlocked, but not overclocked) 4.0 GHz on Z370 chipset board,

32GB (4x8GB Corsair Dual Channel DDR4-2133) XMP-3000 RAM,

Intel 600series 512GB M.2 SSD system drive running Win10/64 home automatic driver updates,

Crucial BX500 1TB EDIT 3D NAND SATA 2.5-inch SSD

2x 4TB 7200RPM NAS HGST data drive,

Intel HD630 iGPU - currently disabled in Bios,

nVidia GTX1060 6GB, always on latest [creator] drivers. nVidia HW acceleration enabled.

main screen 4K/50p 1ms scaled @175%, second screen 1920x1080/50p 1ms.

Grazie wrote on 5/13/2018, 8:33 AM

Non-volatile version of Shift+B. I’ve often used it to smash a Render issue.

rraud wrote on 5/13/2018, 9:23 AM

I use it frequently to condense a bunch of audio tracks/events down to stereo, stems, ect.

OldSmoke wrote on 5/13/2018, 9:24 AM

Non-volatile version of Shift+B. I’ve often used it to smash a Render issue.

I thought that would be SHIFT+M?

Proud owner of Sony Vegas Pro 7, 8, 9, 10, 11, 12 & 13 and now Magix VP15&16.

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Grazie wrote on 5/13/2018, 9:45 AM

@OldSmoke : I was referring to Build RAM Preview, Shift+B which is volatile.

Musicvid wrote on 5/13/2018, 9:45 AM

Without fail, I use it to create a set of durable backup tracks BEFORE creating a Multicam editing workspace.

Grazie wrote on 5/13/2018, 9:48 AM

@rraud : I like that!

Musicvid wrote on 5/13/2018, 9:50 AM

Yeah audio subs and sends is a great idea!

OldSmoke wrote on 5/13/2018, 10:14 AM

@OldSmoke : I was referring to Build RAM Preview, Shift+B which is volatile.

@Grazie Sorry, I misread your post.

Proud owner of Sony Vegas Pro 7, 8, 9, 10, 11, 12 & 13 and now Magix VP15&16.

System Spec.:
Motherboard: ASUS X299 Prime-A

Ram: G.Skill 4x8GB DDR4 2666 XMP

CPU: i7-9800x @ 4.6GHz (custom water cooling system)
GPU: 1x AMD Vega Pro Frontier Edition (water cooled)
Hard drives: System Samsung 970Pro NVME, AV-Projects 1TB (4x Intel P7600 512GB VROC), 4x 2.5" Hotswap bays, 1x 3.5" Hotswap Bay, 1x LG BluRay Burner

PSU: Corsair 1200W
Monitor: 2x Dell Ultrasharp U2713HM (2560x1440)

AVsupport wrote on 5/13/2018, 5:43 PM

I'm a big believer in a 'Smart Render' feature whereas any clips on the timeline that do have some clip-FX on them should be automatically background-rendered [after passing a selectable GPU/CPU idle %-threshold criteria] to a codec of choice [in this instance perhaps intermediate] thus vastly improving playback performance and final render speed. But that's my VP2x future music...

my current Win10/64 system (latest drivers, water cooled) :

Intel Coffee Lake i5 Hexacore (unlocked, but not overclocked) 4.0 GHz on Z370 chipset board,

32GB (4x8GB Corsair Dual Channel DDR4-2133) XMP-3000 RAM,

Intel 600series 512GB M.2 SSD system drive running Win10/64 home automatic driver updates,

Crucial BX500 1TB EDIT 3D NAND SATA 2.5-inch SSD

2x 4TB 7200RPM NAS HGST data drive,

Intel HD630 iGPU - currently disabled in Bios,

nVidia GTX1060 6GB, always on latest [creator] drivers. nVidia HW acceleration enabled.

main screen 4K/50p 1ms scaled @175%, second screen 1920x1080/50p 1ms.

bitman wrote on 5/16/2018, 1:59 PM

Thanks all for the explanation/use cases. I just wonder, if you use such a rendered new track in the final project, and you do the final render, will that not lead to quality loss on that particular part (as I assume it is actually rendered 2x) or am I wrong?

APPS: VIDEO: VP 365 suite (VP 22 build 194) VP 21 build 315, VP 365 20, VP 19 post (latest build -651), (uninstalled VP 12,13,14,15,16 Suite,17, VP18 post), Vegasaur, a lot of NEWBLUE plugins, Mercalli 6.0, Respeedr, Vasco Da Gamma 17 HDpro XXL, Boris Continuum 2025, Davinci Resolve Studio 18, SOUND: RX 10 advanced Audio Editor, Sound Forge Pro 18, Spectral Layers Pro 10, Audacity, FOTO: Zoner studio X, DXO photolab (8), Luminar, Topaz...

  • OS: Windows 11 Pro 64, version 24H2 (since October 2024)
  • CPU: i9-13900K (upgraded my former CPU i9-12900K),
  • Air Cooler: Noctua NH-D15 G2 HBC (September 2024 upgrade from Noctua NH-D15s)
  • RAM: DDR5 Corsair 64GB (5600-40 Vengeance)
  • Graphics card: ASUS GeForce RTX 3090 TUF OC GAMING (24GB) 
  • Monitor: LG 38 inch ultra-wide (21x9) - Resolution: 3840x1600
  • C-drive: Corsair MP600 PRO XT NVMe SSD 4TB (PCIe Gen. 4)
  • Video drives: Samsung NVMe SSD 2TB (980 pro and 970 EVO plus) each 2TB
  • Mass Data storage & Backup: WD gold 6TB + WD Yellow 4TB
  • MOBO: Gigabyte Z690 AORUS MASTER
  • PSU: Corsair HX1500i, Case: Fractal Design Define 7 (PCGH edition)
  • Misc.: Logitech G915, Evoluent Vertical Mouse, shuttlePROv2

 

 

john_dennis wrote on 5/16/2018, 2:32 PM

If your video is rendered to a new lossless track and your audio is rendered to PCM (.wav) there won't be any loss on the final render.

Former user wrote on 5/16/2018, 2:54 PM

I only prerender to either a lower rez so I can watch without glitches or a lossless format (usually uncompressed for me) so I can use as final output. I only use uncompressed for intermediary uses.