VEGAS Pro dislike DNXHR codec

alifftudm95 wrote on 1/17/2021, 11:57 AM

From VEGAS to Davinci, it used the actual sources files. But from DR to VEGAS, I need to batch render each clips.

I used DNxHR 4444 10bit codec for export, the exported clip does load on VEGAS, but for short period of time and it will crash VEGAS. Till I remove it from VEGAS, the project run smoothy without crashing. If VEGAS timeline is getting complex with tons of layers, audio automate, FX etc, that imported DNxHR clip will loaded for short while and go transparent, and finally crash VEGAS few moment later.

I have no choice but to export in H264 codec which affect the true image quality of the colored footages.

 

using the latest VP18

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Comments

Musicvid wrote on 1/17/2021, 12:36 PM

I have no choice but to export in H264 codec which affect the true image quality of the colored footages.

That is not quite correct.

Grass Valley HQX works just fine in Vegas.

set wrote on 1/17/2021, 5:09 PM

@alifftudm95, just only one DNxHR 444 10bit file crashing VP18?

and what's the duration of the clip you are dealing in your case? does the duration of the clip matters?

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Kinvermark wrote on 1/17/2021, 5:16 PM

@alifftudm95

I had no luck with avid DNX files either. The obvious "standard" intermediate would be Prores, but DR doesn't export this on PC, and Vegas doesn't see Prores timecode anyway. Grass Valley HQX is the most solid choice; alternatively Cineform mostly works well, but occasionally has small issues. (See my other posts about cineform.)

Musicvid wrote on 1/17/2021, 7:06 PM

Grass Valley HQX is the most solid choice

+1

set wrote on 1/17/2021, 7:12 PM

Is this the one to download?

https://www.edius.net/hqx.html

Setiawan Kartawidjaja
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Drive Working: NVMe 1TB
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System 2-2018:
ASUS ROG Strix Hero II GL504GM Gaming Laptop
Processor: Intel(R) Core(TM) i7 8750H CPU @2.20GHz 2.21 GHz
Video Card 1: Intel(R) UHD Graphics 630 (Driver 31.0.101.2111)
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RAM: 16GB
OS: Win11 Home 64-bit Version 22H2 OS Build 22621.2428
Storage: M.2 NVMe PCIe 256GB SSD & 2.5" 5400rpm 1TB SSHD

 

* I don't work for VEGAS Creative Software Team. I'm just Voluntary Moderator in this forum.

RogerS wrote on 1/17/2021, 8:50 PM

I was able to install HQX from that link, export from Resolve (it's found under AVI, not MOV) and then import into Vegas.

Sample Media Info

General
Complete name                  : C:\Users\Roger\Desktop\crb.avi
Format                         : AVI
Format/Info                    : Audio Video Interleave
File size                      : 577 MiB
Duration                       : 1 min 11 s
Overall bit rate               : 68.2 Mb/s
TCOD                           : 36036000000

Video
ID                             : 0
Format                         : Canopus HQX
Codec ID                       : CHQX
Duration                       : 1 min 11 s
Bit rate                       : 68.1 Mb/s
Width                          : 1 920 pixels
Height                         : 1 080 pixels
Display aspect ratio           : 16:9
Frame rate                     : 23.976 (24000/1001) FPS
Bit depth                      : 8 bits
Bits/(Pixel*Frame)             : 1.371
Time code of first frame       : 01:00:00:00 / 01:00:00:00
Time code source               : Adobe tc_A / Adobe tc_O
Stream size                    : 577 MiB (100%)

 

alifftudm95 wrote on 1/17/2021, 10:28 PM

I have no choice but to export in H264 codec which affect the true image quality of the colored footages.

That is not quite correct.

Grass Valley HQX works just fine in Vegas.

But my VEGAS crash when using this codec for some reason

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alifftudm95 wrote on 1/17/2021, 10:30 PM

@alifftudm95, just only one DNxHR 444 10bit file crashing VP18?

and what's the duration of the clip you are dealing in your case? does the duration of the clip matters?

in DR, you can batch render each individual clip base on the length of the cuts in the edit page, so in VEGAS, I can just simply drag & drop the graded clip on top of the original video (new track) and copy paste any effects on that I've applied on the original video (copy/paste attributes from original clip) onto graded clips.

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alifftudm95 wrote on 1/17/2021, 10:32 PM

@alifftudm95

I had no luck with avid DNX files either. The obvious "standard" intermediate would be Prores, but DR doesn't export this on PC, and Vegas doesn't see Prores timecode anyway. Grass Valley HQX is the most solid choice; alternatively Cineform mostly works well, but occasionally has small issues. (See my other posts about cineform.)

Funny enuf, GoPro cineform can import into VEGAS Effects, but not in VEGAS Pro. I tried to import the clip (gopro cineform) from Project Media, Explorer & even try to drag & drop the clip from folders but VEGAS Pro just dont see the video.

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RogerS wrote on 1/18/2021, 6:02 AM

I have no choice but to export in H264 codec which affect the true image quality of the colored footages.

That is not quite correct.

Grass Valley HQX works just fine in Vegas.

But my VEGAS crash when using this codec for some reason

Do you have legacy AVC decoding checked? Maybe try to use Grassvalley with the default decoder. It seems to work here.

With Cineform and the like isn't the decoder for that 32-bit Quicktime so you have to enable that, but then have limits from the old architecture (# of clips)?

I hope Vegas provides proper decoding for DNxHR in the future.

Kinvermark wrote on 1/18/2021, 7:40 PM

@alifftudm95

Hi Aliff,

That is because FxHome wrote their own support for cineform in Hitfilm (Vegas fx) but Magix are still reliant upon the VFW .avi legacy codec installed by the old GoPro installers. I think you can still find this on the DrZen Vegas forum.

Recommendation: DO NOT USE THE .MOV version of anything not natively supported by Vegas - it will be either slow or crash.

alifftudm95 wrote on 1/19/2021, 1:34 AM

@alifftudm95

Hi Aliff,

That is because FxHome wrote their own support for cineform in Hitfilm (Vegas fx) but Magix are still reliant upon the VFW .avi legacy codec installed by the old GoPro installers. I think you can still find this on the DrZen Vegas forum.

Recommendation: DO NOT USE THE .MOV version of anything not natively supported by Vegas - it will be either slow or crash.

Ah, no wonder. I really hope VEGAS update these codecs, almost all post house this type of codec/wrapper

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TheRhino wrote on 1/19/2021, 2:29 PM

DNxHR intermediates crash my system if I try to load too many at once so my work-around is just to work in smaller chunks if I know there is DNxHR involved... I contacted support & they said the same thing... Too many files of anything related to (obsolete) 32-bit QuickTime is going to cause issues & they have no way of updating QuickTime-related codecs (?)...

Weekly I use DNxHR to send intermediates to clients using FCP because we've had issues with FCP accepting other intermediates. Most already have AVID DNxHR codecs installed, so I'm not asking them to add another 3rd party codec they are not comfortable with. If I make things too cumbersome for them, they'll just find someone who is using FCP... I also have FCP on an older Mac Pro for the sole purpose of being able to send 100% compliant ProRes files vs. relying on Vegas' sketchy attempts to emulate ProRes... I stay in business by giving the customer what they want so I may have to do more & more in ProRes if Vegas doesn't stay current with support for ProRes RAW, etc..
 

Workstation C with $600 USD of upgrades in April, 2021
--$360 11700K @ 5.0ghz
--$200 ASRock W480 Creator (onboard 10G net, TB3, etc.)
Borrowed from my 9900K until prices drop:
--32GB of G.Skill DDR4 3200 ($100 on Black Friday...)
Reused from same Tower Case that housed the Xeon:
--Used VEGA 56 GPU ($200 on eBay before mining craze...)
--Noctua Cooler, 750W PSU, OS SSD, LSI RAID Controller, SATAs, etc.

Performs VERY close to my overclocked 9900K (below), but at stock settings with no tweaking...

Workstation D with $1,350 USD of upgrades in April, 2019
--$500 9900K @ 5.0ghz
--$140 Corsair H150i liquid cooling with 360mm radiator (3 fans)
--$200 open box Asus Z390 WS (PLX chip manages 4/5 PCIe slots)
--$160 32GB of G.Skill DDR4 3000 (added another 32GB later...)
--$350 refurbished, but like-new Radeon Vega 64 LQ (liquid cooled)

Renders Vegas11 "Red Car Test" (AMD VCE) in 13s when clocked at 4.9 ghz
(note: BOTH onboard Intel & Vega64 show utilization during QSV & VCE renders...)

Source Video1 = 4TB RAID0--(2) 2TB M.2 on motherboard in RAID0
Source Video2 = 4TB RAID0--(2) 2TB M.2 (1) via U.2 adapter & (1) on separate PCIe card
Target Video1 = 32TB RAID0--(4) 8TB SATA hot-swap drives on PCIe RAID card with backups elsewhere

10G Network using used $30 Mellanox2 Adapters & Qnap QSW-M408-2C 10G Switch
Copy of Work Files, Source & Output Video, OS Images on QNAP 653b NAS with (6) 14TB WD RED
Blackmagic Decklink PCie card for capturing from tape, etc.
(2) internal BR Burners connected via USB 3.0 to SATA adapters
Old Cooler Master CM Stacker ATX case with (13) 5.25" front drive-bays holds & cools everything.

Workstations A & B are the 2 remaining 6-core 4.0ghz Xeon 5660 or I7 980x on Asus P6T6 motherboards.

$999 Walmart Evoo 17 Laptop with I7-9750H 6-core CPU, RTX 2060, (2) M.2 bays & (1) SSD bay...

alifftudm95 wrote on 1/19/2021, 2:33 PM

DNxHR intermediates crash my system if I try to load too many at once so my work-around is just to work in smaller chunks if I know there is DNxHR involved... I contacted support & they said the same thing... Too many files of anything related to (obsolete) 32-bit QuickTime is going to cause issues & they have no way of updating QuickTime-related codecs (?)...

Weekly I use DNxHR to send intermediates to clients using FCP because we've had issues with FCP accepting other intermediates. Most already have AVID DNxHR codecs installed, so I'm not asking them to add another 3rd party codec they are not comfortable with. If I make things too cumbersome for them, they'll just find someone who is using FCP... I also have FCP on an older Mac Pro for the sole purpose of being able to send 100% compliant ProRes files vs. relying on Vegas' sketchy attempts to emulate ProRes... I stay in business by giving the customer what they want so I may have to do more & more in ProRes if Vegas doesn't stay current with support for ProRes RAW, etc..
 

I really hope VEGAS update their codecs, its kinda left behind from the industry standards. Almost all post house use ProRes & DNxHR in editing stage

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MOBO: X570-E

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F DRIVE SATA SSD 2TB

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Monitor: BenQ PD2700U 4K HDR (RIP on 30 August 2023)

 

 

 

TheRhino wrote on 1/19/2021, 2:44 PM

After blotching the "X" release & then not providing quality Mac Pro updates for nearly a decade, Apple is back to throwing money at the latest FCP & Mac Pro updates to dominate the market (again)... You can count on APPLE not playing nicely with other NLEs, so Kudos to the Vegas team for announcing they will have FCP RAW support soon...

Last changed by TheRhino on 1/19/2021, 3:31 PM, changed a total of 3 times.

Workstation C with $600 USD of upgrades in April, 2021
--$360 11700K @ 5.0ghz
--$200 ASRock W480 Creator (onboard 10G net, TB3, etc.)
Borrowed from my 9900K until prices drop:
--32GB of G.Skill DDR4 3200 ($100 on Black Friday...)
Reused from same Tower Case that housed the Xeon:
--Used VEGA 56 GPU ($200 on eBay before mining craze...)
--Noctua Cooler, 750W PSU, OS SSD, LSI RAID Controller, SATAs, etc.

Performs VERY close to my overclocked 9900K (below), but at stock settings with no tweaking...

Workstation D with $1,350 USD of upgrades in April, 2019
--$500 9900K @ 5.0ghz
--$140 Corsair H150i liquid cooling with 360mm radiator (3 fans)
--$200 open box Asus Z390 WS (PLX chip manages 4/5 PCIe slots)
--$160 32GB of G.Skill DDR4 3000 (added another 32GB later...)
--$350 refurbished, but like-new Radeon Vega 64 LQ (liquid cooled)

Renders Vegas11 "Red Car Test" (AMD VCE) in 13s when clocked at 4.9 ghz
(note: BOTH onboard Intel & Vega64 show utilization during QSV & VCE renders...)

Source Video1 = 4TB RAID0--(2) 2TB M.2 on motherboard in RAID0
Source Video2 = 4TB RAID0--(2) 2TB M.2 (1) via U.2 adapter & (1) on separate PCIe card
Target Video1 = 32TB RAID0--(4) 8TB SATA hot-swap drives on PCIe RAID card with backups elsewhere

10G Network using used $30 Mellanox2 Adapters & Qnap QSW-M408-2C 10G Switch
Copy of Work Files, Source & Output Video, OS Images on QNAP 653b NAS with (6) 14TB WD RED
Blackmagic Decklink PCie card for capturing from tape, etc.
(2) internal BR Burners connected via USB 3.0 to SATA adapters
Old Cooler Master CM Stacker ATX case with (13) 5.25" front drive-bays holds & cools everything.

Workstations A & B are the 2 remaining 6-core 4.0ghz Xeon 5660 or I7 980x on Asus P6T6 motherboards.

$999 Walmart Evoo 17 Laptop with I7-9750H 6-core CPU, RTX 2060, (2) M.2 bays & (1) SSD bay...

Kinvermark wrote on 1/19/2021, 4:58 PM

Yup. Let's hope the team add source timecode support to their Prores (raw and otherwise) as part of the implementation.

Native cineform support would be nice, but it has been yonks since I asked for this so I won't hold my breath. :)

Davinci users regularly complain about lack of Prores support on Windows - seems like the best option is to buy an Apple M1 mini for that job.

set wrote on 1/19/2021, 5:18 PM

I considered Cineform is old by now... but do many users still using it?

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Personal FB | Personal IG | Personal YT Channel
Chungs Video FB | Chungs Video IG | Chungs Video YT Channel
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Pond5 page: My Stock Footage of Bandung city

 

System 5-2021:
Processor: Intel(R) Core(TM) i7-10700 CPU @ 2.90GHz   2.90 GHz
Video Card1: Intel UHD Graphics 630 (Driver 31.0.101.2127 (Feb 1 2024 Release date))
Video Card2: NVIDIA GeForce RTX 3060 Ti 8GB GDDR6 (Driver Version 551.23 Studio Driver (Jan 24 2024 Release Date))
RAM: 32.0 GB
OS: Windows 10 Pro Version 22H2 OS Build 19045.3693
Drive OS: SSD 240GB
Drive Working: NVMe 1TB
Drive Storage: 4TB+2TB

 

System 2-2018:
ASUS ROG Strix Hero II GL504GM Gaming Laptop
Processor: Intel(R) Core(TM) i7 8750H CPU @2.20GHz 2.21 GHz
Video Card 1: Intel(R) UHD Graphics 630 (Driver 31.0.101.2111)
Video Card 2: NVIDIA GeForce GTX 1060 6GB GDDR5 VRAM (Driver Version 537.58)
RAM: 16GB
OS: Win11 Home 64-bit Version 22H2 OS Build 22621.2428
Storage: M.2 NVMe PCIe 256GB SSD & 2.5" 5400rpm 1TB SSHD

 

* I don't work for VEGAS Creative Software Team. I'm just Voluntary Moderator in this forum.

Kinvermark wrote on 1/19/2021, 7:12 PM

My guess is not many. But the real point is that for intermediates you need broad support between programs. Apple Prores is proprietary - so some people object to that - but most likely is the best choice. Vegas needs to fully support it by implementing source timecode. If you have Prores, I don't think you need AVID DNX, except Davinci doesn't do Prores on Windows - but they probably should.

Musicvid wrote on 1/19/2021, 8:07 PM

For Windows users, it would be most convenient if DaVinci added support for Magic YUV.

RogerS wrote on 1/19/2021, 8:58 PM

For Windows users, it would be most convenient if DaVinci added support for Magic YUV.

Totally agree with that. I saw comments from the developer about how with the SDK export-only is possible but it seems like Resolve would need to add support to read MagicYUV themselves.

But until that day, any thing Magix can do to ease Resolve-Vegas for graded files would be great.

alifftudm95 wrote on 1/20/2021, 2:15 AM

I considered Cineform is old by now... but do many users still using it?

Still used in many post house in editing stage.

 

DNxHR, DNxHD, ProRes, Cineform used quite alot

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CPU: Ryzen 9 5900x

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RAM: 64GB 3200MHZ

MOBO: X570-E

Storage:

C DRIVE NVME M.2 1TB SSD GEN 4

D DRIVE NVME M.2 2TB SSD GEN 4

E DRIVE SATA SSD 2TB

F DRIVE SATA SSD 2TB

G DRIVE HDD 1TB

Monitor: Asus ProArt PA279CV 4K HDR (Bought on 30 August 2023)

Monitor: BenQ PD2700U 4K HDR (RIP on 30 August 2023)

 

 

 

fr0sty wrote on 1/21/2021, 8:15 AM

DNxHR intermediates crash my system if I try to load too many at once so my work-around is just to work in smaller chunks if I know there is DNxHR involved... I contacted support & they said the same thing... Too many files of anything related to (obsolete) 32-bit QuickTime is going to cause issues & they have no way of updating QuickTime-related codecs (?)...

Weekly I use DNxHR to send intermediates to clients using FCP because we've had issues with FCP accepting other intermediates. Most already have AVID DNxHR codecs installed, so I'm not asking them to add another 3rd party codec they are not comfortable with. If I make things too cumbersome for them, they'll just find someone who is using FCP... I also have FCP on an older Mac Pro for the sole purpose of being able to send 100% compliant ProRes files vs. relying on Vegas' sketchy attempts to emulate ProRes... I stay in business by giving the customer what they want so I may have to do more & more in ProRes if Vegas doesn't stay current with support for ProRes RAW, etc..
 

I really hope VEGAS update their codecs, its kinda left behind from the industry standards. Almost all post house use ProRes & DNxHR in editing stage

The VEGAS team has made it well known that both ProRes and ProRes RAW support are coming, they've already got the license to do it and they're just getting the software stability end of it sorted now before release.

Musicvid wrote on 1/21/2021, 9:03 AM

For Windows<-->Windows handoff, DNx, Cineform, ProRes, Animation, are all pretty much replaced by Magic YUV and UT, which are superior in accuracy and speed, if not always size.

JHendrix wrote on 9/15/2023, 12:20 AM

DNXHR and grass valley stop playing as soon as i add a video plugin??????????????????