what is the best way (codec) to archive (transcode?) the original videos used in Vegas projects with the smallest space on disk without damaging the quality?
If I have video that is extremely important to save, I pull the memory cards from the camera and save them. Cards are relatively cheap compared to losing valuable footage.
I keep the original footage captured/stored on HDD together with the Vegas project files (since 2004) and are still able to re-edit (stabilizing, colour correct, noise reduction etc) and to re-render those Vegasprojects with nowadays tools an codecs. Something I regular do.
I am worried about the disk space - that's why i made this topic. I am not a native english speaker, wasn't i clear enough in expressing my request for help or advice ?
I wrote a lengthy engineering response to your question and realized that the answer would come after much back and forth with inputs from you and subjective decisions about the losses that you might be willing to accept.
The best answer has been given by more than one person with decades of combined experience.
Keep the source files.
You were clear in your request for help and advice. Now, accept the wisdom of your peers.
I'd buy more hard drives to store the original files.
Otherwise if you have no plans to edit it again you could save the final render to a delivery format and also to an archival format (Apple ProRes for example).
I'd buy more hard drives to store the original files.
If i don't find any way to squeeze them source files then that would be the only solution..
Otherwise if you have no plans to edit it again you could save the final render to a delivery format and also to an archival format (Apple ProRes for example).
Hmm, i have to research this ProRes, thanks for the idea !
I'd buy more hard drives to store the original files.
If i don't find any way to squeeze them source files then that would be the only solution..
Otherwise if you have no plans to edit it again you could save the final render to a delivery format and also to an archival format (Apple ProRes for example).
Hmm, i have to research this ProRes, thanks for the idea !
Keep in mind that those ProRes files are really huge compared to the original source files....