VProject: 8-bitpixel FullRange, 32-bitfloating Calculation Mode, ACES

Comments

Musicvid wrote on 11/5/2022, 9:57 AM

You use here the transformation to sRGB? Is that, because you use a sRGB monitor as preview monitor?

Yes. I am unable to monitor in 10 bit because I have a conventional monitor. That is why the graphic says "Your Monitor."

Fortunately, the tail does not wag the dog -- unless, however, one does "not" select a project View Transform, in which case the output is "not" HDR10 compliant. There, I've said it again.

If you do so, you will not have a sound HDR preview at all.

Correct. I will have an sRGB Preview of HDR10 output, not "quite" accurate, but it beats the heck out of using a LUT in a noncompliant project, as I think someone suggested.

@fr0sty has demonstrated this to my satisfaction and I am able to reproduce consistently. Please read the following moderator response to the same question carefully; and yes, I agree with it.

VEGASNeal1 wrote on 9/29/2022, 4:54 PM

I think you might have better results when using a standard monitor for grading by using a View Transform setting that matches the monitor. It is my belief that the clipping is due to this mismatch. Some difference in Gain behavior is expected as the range of all controls has been corrected. I do not encounter wild results from a small adjustment, what you see is also likely due to mismatch of the View Transform.

The render passes HDR10 muster in every single way I have been able to test, and that has been exhaustive. If, after downloading and testing the actual VP9 MKV from Youtube, you are able to see a discrepancy, I'm glad to entertain the notion in another thread, thanks.

In the meantime, I'll prepare another tutorial and this is my last post here. These discussions tend to dwell on the "what if's" and ignore demonstrable results. 

Wolfgang S. wrote on 11/5/2022, 3:26 PM

I have no idea what you mean by „ignoring demonstable results“. For me, it is a clear demonstrable point that - if you grade an HDR project with an SDR preview - you accept that the capability of such a preview chain is limited. You will not be able to see the full dynamic range of the footage, and you will not see the highlights in a clear way.
 

That is a signifikant limitation. And it is demonstrable - take a unit like the Atomos Sumo, set that to HDR, and reduce the top luminance (what is adjustable on the Atomos machines) down in the SDR luminance range. You will see how much from an HDR footage goes into clipping.

While I agree that one has to set the transformation to match the grading monitor, it is even more important that the grading monitor has to match the later presentation display.

That is why I think that one really needs an HDR monitor for the preview, if one seriously wants to grade HDR. After my practical experience how that works really, I cannot imagine to miss such a monitor AS PART of an HDR grading suite.

Desktop: PC AMD 3960X, 24x3,8 Mhz * RTX 3080 Ti (12 GB)* Blackmagic Extreme 4K 12G * QNAP Max8 10 Gb Lan * Resolve Studio 18 * Edius X* Blackmagic Pocket 6K/6K Pro, EVA1, FS7

Laptop: ProArt Studiobook 16 OLED * internal HDR preview * i9 12900H with i-GPU Iris XE * 32 GB Ram) * Geforce RTX 3070 TI 8GB * internal HDR preview on the laptop monitor * Blackmagic Ultrastudio 4K mini

HDR monitor: ProArt Monitor PA32 UCG-K 1600 nits, Atomos Sumo

Others: Edius NX (Canopus NX)-card in an old XP-System. Edius 4.6 and other systems

Yelandkeil wrote on 11/5/2022, 10:57 PM

Hi folks!

My project contains the following scene sequences:
1, sRGB-still, test primaries transform
2, Rec709 clip, lift shadow for dark skin
3, Log file, compare to HLG and HDR10
4, HLG x-mas
5, HLG corridor 
6, HLG guitarist
7, HLG South-Asia
8, HLG saleswoman
9, HDR10 tropic botany
10, HDR10 blumenbee
11, BMRAW princess

I added the SDR-version for your comparison. Here the links:

HDR10-video

HDR10goSDR-video

-- Hard&Software for 5.1RealHDR10 --

ASUS TUF Gaming B550plus BIOS3202: 
*Thermaltake TOUGHPOWER GF1 850W 
*ADATA XPG GAMMIX S11PRO; 512GB/sys, 2TB/data 
*G.SKILL F4-3200C16Q-64GFX 
*AMD Ryzen9 5950x + LiquidFreezer II-240 
*XFX Speedster-MERC319-RX6900XT <-AdrenalinEdition 24.12.1
Windows11Pro: 24H2-26100.3915; Direct3D: 9.17.11.0272

Samsung 2xLU28R55 HDR10 (300CD/m², 1499Nits/peak) ->2xDPort
ROCCAT Kave 5.1Headset/Mic ->Analog (AAFOptimusPack 6.0.9403.1)
LG DSP7 Surround 5.1Soundbar ->TOSLINK

DC-GH6/H-FS12060E_HLG4k120p: WB=manual, Shutter=125, ISO=auto/manual
HERO5_ProtuneFlat2.7k60pLinear: WB=4800K, Shutter=auto, ISO=800

VEGASPro22 + XMediaRecode/Handbrake + DVDArchi7 
AcidPro10 + SoundForgePro14.0.065 + SpectraLayersPro7 
K-LitecodecPack17.8.0 (MPC Video Renderer for HDR10-Videoplayback on PC)