Working between Sound Forge Pro 14 and VEGAS Pro 18

dave-c wrote on 8/14/2020, 11:27 AM

New to SF - Using Windows 10 -
1. When I move my sound track from Vagus to SF, the audio plays very slooooly in SF?
2. How would I get the audio track back from SF to my Vagus timeline?
Thanks

Comments

diverG wrote on 8/14/2020, 2:18 PM

Try Happy Otter Scripts. I take it that you are looking for a round trip from video soundtrack into SF and then back over the existing sound track.

Sys 1 Gig Z-890-UD, i9 285K @ 3.7 Ghz 64gb ram, 250gb SSD system, Plus 2x2Tb m2,  GTX 4060 ti, BMIP4k video out. Vegas 19 & V22(250), Edius 8.3WG and DVResolve19 Studio. Win 11 Pro. Latest graphic drivers.

Sys 2 Laptop 'Clevo' i7 6700K @ 3.0ghz, 16gb ram, 250gb SSd + 2Tb hdd,   nvidia 940 M graphics. VP19, Plus Edius 8WG Win 10 Pro (22H2) Resolve18

 

dave-c wrote on 8/14/2020, 2:37 PM

Yes, that is exactly right. What is Happy Otter Scripts? Thanks for responding.

Musicvid wrote on 8/14/2020, 2:53 PM

Choose Sound Forge as your preferred audio editor in Vegas. It will import your Sound Forge timeline as takes.

walter-i. wrote on 8/14/2020, 4:27 PM

@dave-c
It works like this: (German Version)

dave-c wrote on 8/14/2020, 5:17 PM

Walter-i -- That's the way I have it set. Thanks Dave

walter-i. wrote on 8/15/2020, 2:53 AM

Walter-i -- That's the way I have it set. Thanks Dave

I have now not become very clear from your answer:
Did you set it up before and it doesn't work that way -
or have you set it up now and it works?

rraud wrote on 8/15/2020, 9:37 AM

Exactly how are you moving the 'sound track' from VP to SF and back again? In this context, what is your definition of 'sound track'> (event; track; 'mix to new track' event; other) ???

I cannot recall ever having an issue integrating audio between VP and SF Pro. (aside from an occasional pilot error).

dave-c wrote on 8/15/2020, 9:38 AM

To All:
To answer walter-i – Vegas was set up that way when I looked. The problem is not getting from Vegas to SF, but how to get back.

SF has such a steep learning curve that I wounder if I need it. I can do most everything I need to my audio is Vegas.

As long as I'm just rambling, I am excited about the new Zynaptiq Unveil VE that came with my new upgrade. I haven't use it yet, but it looks as if it could be very useful. If anyone has used it, I'm wondering if it would be used in the processing line-up before the 'Multi-Band Dynamics' or after?

Thanks you all for commenting, it's so useful. These are the things that are just not in manuals.
Dave
P.S. Just noticed rraud - Example, I have a sound tract, I can right click and choose, 'Open in SF or 'Copy to SF' & it's done. After I mess with it how do I get it back to Vegas?

diverG wrote on 8/15/2020, 12:39 PM

There is product 'macrogenerator' that works with a number of NLE's including vegas that will do exactly what you are asking for. There are good tutorials although they I have only sampled those aimed at edius. There is free trial & the author is most helpful.

https://macrogenerator.azurewebsites.net/

Sys 1 Gig Z-890-UD, i9 285K @ 3.7 Ghz 64gb ram, 250gb SSD system, Plus 2x2Tb m2,  GTX 4060 ti, BMIP4k video out. Vegas 19 & V22(250), Edius 8.3WG and DVResolve19 Studio. Win 11 Pro. Latest graphic drivers.

Sys 2 Laptop 'Clevo' i7 6700K @ 3.0ghz, 16gb ram, 250gb SSd + 2Tb hdd,   nvidia 940 M graphics. VP19, Plus Edius 8WG Win 10 Pro (22H2) Resolve18

 

Marco. wrote on 8/15/2020, 12:43 PM

There's no need to use a macro to do this. Simply save the Wave file in SoundForge which then will automatically update the audio event in the Vegas Pro timeline.
It is recommended to start from Vegas Pro with using to send a copy of the file to Sound Forge because Sound Forge audio editing is destructive.

dave-c wrote on 8/15/2020, 12:54 PM

Marco - That's the answer to my second question. I knew it had to be simple if Vegas is using SF to edit it's audio. Thanks! Dave

Marco. wrote on 8/15/2020, 1:00 PM

What's your first question? You just said the audio plays smooth in Sound Forge.

dave-c wrote on 8/15/2020, 1:45 PM

Marco - No, the audio plays at about the tenth of normal.

New to SF - Using Windows 10 -
1. When I move my sound track from Vagus to SF, the audio plays very slooooly in SF?

Marco. wrote on 8/15/2020, 1:58 PM

Still not sure what you mean. "… the audio plays very slooooly in SF?" Do you mean "slowly"? Is your audio slowed down when it is opened in Sound Forge?

dave-c wrote on 8/15/2020, 2:49 PM

Marco - Yes the audio plays very slowly, maybe 1/10 the speed, garbled sounding.

Marco. wrote on 8/15/2020, 2:57 PM

Which file type is this? MP3?

dave-c wrote on 8/15/2020, 3:12 PM

PCM 48Kz - That's what Vegas uses on their timeline.

diverG wrote on 8/15/2020, 3:56 PM

Something seriously wrong. If I specify SF or Adobe Audition as the default audio within VP then any transfered audio plays correctly.

Sys 1 Gig Z-890-UD, i9 285K @ 3.7 Ghz 64gb ram, 250gb SSD system, Plus 2x2Tb m2,  GTX 4060 ti, BMIP4k video out. Vegas 19 & V22(250), Edius 8.3WG and DVResolve19 Studio. Win 11 Pro. Latest graphic drivers.

Sys 2 Laptop 'Clevo' i7 6700K @ 3.0ghz, 16gb ram, 250gb SSd + 2Tb hdd,   nvidia 940 M graphics. VP19, Plus Edius 8WG Win 10 Pro (22H2) Resolve18

 

walter-i. wrote on 8/15/2020, 4:13 PM

Yes the audio plays very slowly, maybe 1/10 the speed, garbled sounding.

@dave-c
Have you accidentally clicked the "Rate" field and changed the value?

dave-c wrote on 8/15/2020, 4:29 PM

Walter-i - Checked and the rate is zero.
diverG - Something is wrong bit time. I decided to try again and it opened in SF with a slow play again, but now the timeline in Vegas plays the same way - slowly! I can just dump this and go back to my saved file, but I panicked for a second. I think I'll have to try and get SF support on this.

Thanks to all.

Dave

 

dave-c wrote on 8/15/2020, 5:03 PM

Walter - I final thought, The rate slider is sitting a little left of the center marker. When I move it to the right until the sound is near normal, it reads 1.85. As soon as I let go it snaps back to left of center which read zero, but again that's 20% or so left of center. I just notice when I hold the cursor at the center marker it says 'Normal rate 1.00'. Strange going on.

rraud wrote on 8/15/2020, 5:39 PM

Double clicking the Rate/Scrub bottom arrow (under the slider) resets it to default (the same in SF.

When 'Open copy in audio editor' is selected, VP creates a new take / file of the event over the top of the selected one and opens it in SF for editing. The original and subsequent takes can be toggled with "T" on your keyboard.

OTOH, when 'Open in audio editor' is chosen, it opens the entire event's file directly in SF for 'destructive' editing. A new take is not created.

diverG wrote on 8/16/2020, 5:36 AM

Rechecked this morning. Can open in SF directly from VP timeline. SF plays timeline correctly, can be modified & saved back to timeline. Using HappyOtterScripts (HOS) it is possible to save the modified SF file to a new track giving the user a choice. Seems a better option than directlty from within VP.

What is more interesting is that whilst SF will no longer open Adobe Audition(3) it can be opened via HOS and functions perfectly. Well done HOS.

Sys 1 Gig Z-890-UD, i9 285K @ 3.7 Ghz 64gb ram, 250gb SSD system, Plus 2x2Tb m2,  GTX 4060 ti, BMIP4k video out. Vegas 19 & V22(250), Edius 8.3WG and DVResolve19 Studio. Win 11 Pro. Latest graphic drivers.

Sys 2 Laptop 'Clevo' i7 6700K @ 3.0ghz, 16gb ram, 250gb SSd + 2Tb hdd,   nvidia 940 M graphics. VP19, Plus Edius 8WG Win 10 Pro (22H2) Resolve18

 

Marco. wrote on 8/16/2020, 5:40 AM

"Seems a better option than directlty from within VP."

Different, yes. Better, don't know.
Note that the updated audio file from Sound Forge which then appears in Vegas Pro is added as "Take". Which means you simply need to press the "T" key to toggle between your source audio and the one edited in Sound Forge.