" 'RenderEvents' won't work for me at all. It just doesn't function. But what I was trying to do with RenderEvents is to Render project Regions with names, using MagicYUV CODEC in AVI containers, and I have found that I can do that with 'RenderPlus.' "
Did you select all tracks on the timeline? I found that using Render Events with the Region radio button selected that it will render black video for the unselected tracks, but render the selected tracks properly. Release 1.0.2.59
Regarding "RenderEvents". To render to MagicYUV in an avi container, you must select "Vegas" as the render option. You must first create your MagicYUV template inside of Vegas. Once the template is created, exit Vegas and then restart for the template to be shown. This should work. ...
That did work; thanks. Please see the other reply from @john_dennis -- it's true that using RenderEvents with "Region" selected causes black video unless all the referenced Tracks are selected in the timeline.
" 'RenderEvents' won't work for me at all. It just doesn't function. But what I was trying to do with RenderEvents is to Render project Regions with names, using MagicYUV CODEC in AVI containers, and I have found that I can do that with 'RenderPlus.' "
Did you select all tracks on the timeline? I found that using Render Events with the Region radio button selected that it will render black video for the unselected tracks, but render the selected tracks properly. Release 1.0.2.59
Confirmed. Once I followed @wwaag instruction about making a Vegas render template for MagicYUV, then I was able to use RenderEvents as described, and I discovered the BlackVideo phenomenon you mentioned. Selecting all tracks before engaging the RenderEvents script cured that. Thanks.
HOS Bug Alert--Vegas Crash after FrameServer Starts
I've had a number of users report that Vegas crashes right after the frameserver starts (which I have reproduced using 1.0.2.59). Thanks to some detective work by John Dennis, the problem stems from the introduction of a new build of the FrameServer. It occurs whenever the older FrameServer versions attempt to "check for updates". The issue affects not only HOS, but anyone using the previous version for use in such scripts as Vegas2Handbrake, For non-HOS users, simply download and install the new FrameServer version. For HOS users, I've kluged a workaround which blocks the FrameServer from checkng for updates in the app that links Vegas to the encoder. It can be downloaded at. https://www.dropbox.com/s/rxtne1htpxp73gc/fs2enc.exe?dl=0 The file should be copied into the following folder "C:\Program Files\HappyOtterScripts". Be advised that this "fix" may or may not work for your specific installation.
The new FrameServer version will be incorporated into the next HOS build.
The fix isn't working on a new Windows 10 installation of VP14. Will try again when the next beta is released.
Sorry that it's not working. Some have reported that it works OK, others not. There is also a fix by John Dennis that involves blocking the DMFS website altogether that works for him. As stated, Satish is aware of the problem and is working on a fix. Hopefully, this can be sorted out soon since DMFS is a key component in HOS.
Sorry that it's not working. Some have reported that it works OK, others not. There is also a fix by John Dennis that involves blocking the DMFS website altogether that works for him. As stated, Satish is aware of the problem and is working on a fix. Hopefully, this can be sorted out soon since DMFS is a key component in HOS.
Preferences->Video->GPU Acceleration of video processing
by default? I can't be sure that was it, but on my new machine (Windows 10, 7th Gen Intel}, checking that option causes the VP14 early termination problem with several of my Magix renderers, not just Frameserver. But Intel HEVC encoder works fine with it set either way.
@wwaag Now that I have followed your instructions on how to use RenderEvents properly, I have experimented with it and have a feature request: I put "raw video" from two different types of camera sources on a Vegas Pro 16 timeline, with each camera getting its own Track, and the clips added to the appropriate Tracks. I add Regions and name them for the general content I want to use when I edit the actual project. I want to use Vegas LUT to standardize both cameras' clips to Rec.709 during the render of these Regions, and I have LUT for those specific cameras and their colorspace settings (e.g. Panasonic Cinelike_D, FilmicPro LogV2...) for that purpose. I tried adding the LUT to the Tracks (easy), and rendered with RenderEvents, checking Keep videoFX. The LUT added as TrackFX did not get included in those renders. I then tried it by individually adding LUT to each clip; that worked. If it is possible to add "What to keep..." "TrackFX" to RenderEvents, that would be very useful. Regardless, your scripts are very, very valuable...Thanks!
You can already do this. You must tick "Same Track" and then select the track to be rendered. If you then tick "All Tracks" all video tracks will be included in the render.
Here is a MagicYUV download link from videohelp.com . Yeah, the MagicYUV site is confusing, as Wayne stated they want an amount figure, even if it is 0.
Well, here we go...all was fine and dandy until...
I installed the HOS update today...Opened my last project that rendered nicely yesterday. (Nothin' fancy; just a short mp4 render..)
Started test render; Render starts, renders a few frames, then stops. Can't exit or stop the render. (Using the Render Plus popup with the red X) I get an "Unhandled exception: Can't find file C:/....RenderLogFIle_14348.txt. Using the Quit button for the unhandled exception dialog Vegas begins the render but I can't stop it. Have to kill it with task manager.
I re-checked the steps of an initial install of the HOS scripts (setting the Frameserver up, etc.) all was good. Numerous starts and stops and reboots followed. No love
Did a system restore. (from Prior to the update. ) Now, render works, but audio only. No video is rendered at all. Video is included in the render settings...
VP 16 (latest build on new LG Gram laptop. Can provide additional info if needed).