the best plugin free or not free for Vegas Pro to mic noise reduce

marcinzm wrote on 11/26/2020, 6:36 AM

Hello,

What is the best, recommended plugin for microphone noise reduction for Vegas Pro 18?
It can be free or not free. I am not sure that noise reduction in Vegas Pro 18 works as I would wish for.

I checked noise reduction in Vegas Pro and the narration sounds like "metalic" voice after applying it. I don`t increase the values too much.

I have been using Audacity noise removal, but I am looking for a pluign for Vegas Pro.

Regards
Marcin

Comments

LatinoMike wrote on 11/26/2020, 7:42 AM

I think you have to say what sort of noise you are trying to reduce as some types of noise are easier to remove than others. If you want to do a good job then you need some control over the different types of noise. I use Izotope RX8 and I think it is worth spending some money to get software that gives you lots of choices.

marcinzm wrote on 11/26/2020, 7:49 AM

I mean noise created by microphone while silence and the other one is for example noise created by blowing wind. What plugin would be good for it?

Illusion wrote on 11/26/2020, 8:15 AM

There is the Izotope holiday bundle on sale right now: https://www.izotope.com/en/shop/izotope-holiday-bundle.html

The voice de-noise in RX Element gives me an acceptable performance. Maybe not for wind. Give a shot to the trial to see if it suits your needs. RX Element installs VSTs that I can use directly in Vegas.

Last changed by Illusion on 11/26/2020, 8:22 AM, changed a total of 1 times.

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rraud wrote on 11/26/2020, 9:08 AM

RX Elements works decent for din type noise attenuation, clicks and pops and occasional overs (digital clipping). @marcinzm can post a sample on Dropbox or another file sharing site we can evaluate if this type of NR will help.

FWIW, Sound Forge Pro-14 includes RX Elements and the legacy NR-2.0 suite. The Sound Forge Pro-14 Suite includes SpectraLayers Pro 7, which takes NR and restoration to a whole other level. The Vegas Pro deal that includes SF Pro-14, does not include those third-party plug-ins.

LatinoMike wrote on 11/26/2020, 10:07 AM

From what @marcinzm said it seems he is mainly interested in the noise from the microphone during silence, but that still leaves me unclear about whether this is something like hiss produced by the microphone/pre-amp or background noise in the region near the microphone. I think we need to know what sort of noise it is that is worrying him.

The good thing about software like RX8 is that it can be used on noise like mouth clicks, de-essing, plosives and other specific issues when using a microphone. I used RX7 to remove a loud doorbell ring from one recording I made, and even a piercing scream from a child could be made silent in a video I made of a cookery demonstration.

marcinzm wrote on 11/26/2020, 11:35 AM

@LatinoMike

So RX from this link:

https://www.izotope.com/en/shop/rx-8-elements.html

can remove doorbell ring or piercing scream from a child from the recording, can't it?

I have two mics: Sennheiser MKE 600. and Rode VideoMic. Every microphones creates their own noise, because none device is not ideal as i.e. human ears. In Sennheiser I get 16 dB noise and Rode gives me 20 dB noise like it is said in devices` specification. I understand it as when I record silence both of these mics I get 16 dB and 20 dB of noise in recordings respectivly. Am I right? So such noise reduction for narration is good choice, isn`t it?

What do you think about brusfri noise reduction plugin?

Illusion wrote on 11/26/2020, 12:07 PM

@LatinoMike

So RX from this link:

https://www.izotope.com/en/shop/rx-8-elements.html

can remove doorbell ring or piercing scream from a child from the recording, can't it?

I have two mics: Sennheiser MKE 600. and Rode VideoMic. Every microphones creates their own noise, because none device is not ideal as i.e. human ears. In Sennheiser I get 16 dB noise and Rode gives me 20 dB noise like it is said in devices` specification. I understand it as when I record silence both of these mics I get 16 dB and 20 dB of noise in recordings respectivly. Am I right? So such noise reduction for narration is good choice, isn`t it?

What do you think about brusfri noise reduction plugin?

For automated tools (available as AudioFX in Vegas), Element only has Voice de-noise, de-click, de-clip and de-hum. See below what became available in Vegas after installing RX Elements.

To remove doorbell ring or child screaming, my guess is he used the spectrogram edit to graphically remove the unwanted noise. In that case you cannot just use an AudioFX in Vegas, you need to do a round-trip to RX Element.

Last changed by Illusion on 11/26/2020, 1:21 PM, changed a total of 3 times.

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rraud wrote on 11/26/2020, 3:59 PM

I have not used the Brusfri NR, it appears to be a consumer oriented device. I use iZ's RX and the SF NR 2.0 suite. I recently started using Steinberg's SpectraLayers Pro 7 for restoration work, I was blown away.

LatinoMike wrote on 11/26/2020, 5:42 PM

I got Spectralayers Pro 7 when I upgraded my Soundforge. I instantly found a great use for it - to strip out a bass line in some music I was trying to arrange, and then opening the audio in Melodyne in order to turn that audio into a note sequence that I could then use in Sibelius to write out the bass line. That saved me a ton of time. But that is a whole different story.

@marcinzm, I think you have to buy the applications that you feel you need.

A lot of the video I shoot is in the street or at live events where I have no control over the noise and ambient conditions I am in. I started off buying RX5 Standard because I found that I needed to remove several noise issues that nothing else seemed to be capable of improving. I have eventually upgraded and I now have RX8 Advanced.

I have quite a low income, and I certainly cannot justify spending a lot of money on software. But this all comes down to what you as an individual want to achieve in life. I believe in what I am doing, and if I want to have the best tools available - what craftsman would say the opposite?

By the way, I watched the video about brusfri, and I agree that this may be the product you need for your particular microphone noise.

But if you need more, then think about another issue I had last year. I recorded some video in somebody's conservatory and there was a pronounced reverb problem, particularly with lower male voices. Using RX7 (which is what I had then) I managed to deverb the audio so that it was much more acceptable and intelligible.

alifftudm95 wrote on 11/26/2020, 11:45 PM

ACCUSONUS ERA Plugins have noise remover plugins that can clean up your audio pretty well. Kinda cheap too

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marcinzm wrote on 11/28/2020, 3:07 PM

Hello again :)

I did some tests with Spectralyers Pro 7. I am very impressed of how it can extact bass, drums, vocals and piano on individual tracks. I have some questions of using it in the future recordings:

1) I recorded daughter's dialog with me. I played the music from YouTube intentionally while recording it by Sony A7 III video camera with Sennheiser direction microphone. I extracted vocals in Spectral Layer Pro, but I see that this vocal track sounds like "metalic sound". How can I repair this vocals not to sound as "metalic sound". Is it a reverb?

2) When I go outside and I`ll record dialog when wind will be blowing strongly. Am I able to extracts vocals in Spectral Layers Pro 7 without blowing wind sound? How do the Spectral Layers Pro 7 software behave in the case of such raw sounds, because there is no bass, no drums, no piano? Is it possible to extact this sound track into vocal and others (which others means sounds except from vocals, so it would be blowing wind).

Musicvid wrote on 11/28/2020, 3:44 PM

Wind noise is a tough one, because it is broadband, affecting all of the audible spectrum including the speech range.

Besides the excellent plugins out there, here is a technique I adapted from analog noise / echo reduction techniques from the last century. Besides being surprisingly effective in some situations, it presents plenty of learning opportunities, since all the parameters are adjustable using basic controls. It will take some time, but see if it does anything for you.

Note: Existing Noise and Echo levels must be significantly lower than the program audio levels to realize any improvement from this technique.

Although nothing can eliminate background noise and echo in a recording, it can be reduced.
This approach, which is nearly forty years old, can often produce significant reduction in background noise spatial echo, when used judiciously.
We used it to make acceptable demos from bar band tapes.

Quote:
---------------------------------------------------------------
Here's an old trick (from and old dog) dating back to analog recording days that usually gives some improvement (you need a good wave editor like SoundForge):

1. Select All, then Copy the audio.
2. Paste to a new track, invert the waveform, and apply moderate compression.
3. Reduce the new track volume so that a preselected "quiet" area is about 50% of the level of its corresponding area in the original.
4. Paste Mix the new track into the old. Renormalize if necessary.

There should be a noticeable improvement in clarity, noise and echo reduction because you have applied negative feedback to the areas where the they are most objectionable. Too high a compression or too high level of the feedback track will give a "pumping" effect, however.

In addition to the feedback gain, additional tweaking can be done by adjusting the attack and release decay times.
---------------------------------------------------------------

marcinzm wrote on 11/28/2020, 4:37 PM

@Musicvid

Thank you. I was able to do it in Audacity. It reduced the blowing wind a little bit. I would like to do the same in Sound Forge, but I don`t know how to mix the new track with the old one. Can you help me how to do it in Sound Forge?
Because of the fact that this solution satisfy me, I would like to write a script in Sound Forge. I am a developer.

Can you give me some script samples of each steps? I will combine them into one script or can you paste me Sound Forge script documentation link?

Musicvid wrote on 11/28/2020, 5:24 PM

If you will upload a virgin audio sample to Drive or Dropbox I'll be glad to work with it and post my steps. My original post was from 2007, and none of the steps have been scripted. It requires tinkering with each individual source, so I'm not sure how useful a script would be.

marcinzm wrote on 11/29/2020, 4:09 AM

I was able to extract blowing wind and vocals on seperate audio tracks in Spectral Layer 7. I did some test and found old video from summer holiday. Video was recorded on beach where wind was blowing when I recorded my wife. I will record a video and share with you with my results. I am very impressed of it.

 

marcinzm wrote on 11/29/2020, 11:09 AM

I will share with you a video and seperate audio file which in my opinion requires postproduction changes. I hope you can help me achieving better sound. I will be back on 1 hour

rraud wrote on 11/29/2020, 12:26 PM

I have used multiband limiters in (usually failed) attempts to eliminate plosives, but nothing works better than surgically fixing (or replacing) them in SF or other restoration apps. I use multiple techniques, depending on the severity. A script will not be 'smart' enough to pick and choose method(s) for inaudible results.

marcinzm wrote on 11/29/2020, 12:59 PM

As I mentioned in previous posts I sucessfuly removed/reduced wind blowing noise and waves noise from dialogues. Please take a look at my video tutorial. Everything was done in Spectral Layers Pro 7.

I also uploaded sepcrtralayer unmixed voice track which contains only voice without blowing wind noises and waves' noises. As you will hear the seperated voice is not ideal. In my opinion it should contain postproduction changes. Can you help me with enhancing the quality of this narration to make it sound more realistic as human being is? Do these voices have reverb?

I uploaded the wav soundtrack file into wetransfer.com - here is a link: https://we.tl/t-XIC9H3UUaJ

Thank you in advance for your help.

If you repair this wav please write to me what you do. I have SoundForge 14 either.

Musicvid wrote on 11/29/2020, 1:13 PM

I'm confused. I asked for a pristine, original source sample of your noisy audio, not something you had already worked on and edited. I won't attempt to do anything with that, sorry, and I think you are already on your way to your own solution. For future reference, upload original media samples to Drive or Dropbox, please.

Best Regards.

marcinzm wrote on 11/29/2020, 1:35 PM

OK. I have just uploaded raw audio registered by camera. Here is a link to dropbox file: https://www.dropbox.com/s/rtku5mvgno4nb07/wind_blowing_and_dialogue_original_raw_sound.wav?dl=0

Firstly you will have to use Spectralayers.
Thank you again.

rraud wrote on 11/29/2020, 2:45 PM

A simple 'Track EQ' high-pass filter around 400 or 500 Hz and a LPF around 8k followed RX Elements 'De-noise' can make it... 'usable'. The problem is mostly low frequency rumble from wind and high frequency hiss.

I did not bother with SpectraLayers,

marcinzm wrote on 11/29/2020, 2:57 PM

@rraud

Can you show me screens of these settings:


"'Track EQ' high-pass filter around 400 or 500 Hz and a LPF around 8k followed RX Elements 'De-noise'"

 

I have never done it before :(

marcinzm wrote on 11/29/2020, 3:17 PM

@rraud

I paste a link to track eq screenshot.

Is it this what you mean?

https://www.zmyslowski.pl/upload/track_eq.jpg

 

I see that your method is better than Spectralayer in that case. The voice is more realistic.

How did you find that these accurate settings would be the best for this raw audio? Can you explain it to me? I would like to increase my knowledge of audio.

Musicvid wrote on 11/29/2020, 3:17 PM

@marcinzm

Firstly you will have to use Spectralayers.

You have not understood my offer of assistance, at all. I do not have Spectral Layers, nor do I intend on doing so. I offered only, during this busy season, to try my old acoustic trick from 2007 on an original recorded file, and nothing else. Please do not entangle my simple suggestion with the rest of your discussion, thank you.

I would like to do the same in Sound Forge, but I don`t know how to mix the new track with the old one. Can you help me how to do it in Sound Forge?

I made my offer only because you asked for the steps I used in Sound Forge to demonstrate my technique. I thought I understood your expectations, now I'm not so sure. . .

If you feel that alone might benefit you, please let me know, and I am still willing to do that.