the best plugin free or not free for Vegas Pro to mic noise reduce

Comments

marcinzm wrote on 11/29/2020, 3:26 PM

@Musicvid

Ok. I understand it now. If you can help me with achieving better result than mine, I would be very happy. Thank you again for your help. I do really apprieciate it.

Musicvid wrote on 11/29/2020, 3:54 PM

Your audio is brickwall clipped. No help is possible using my techniques. Good luck.

rraud wrote on 11/29/2020, 6:04 PM

I used the RX Elements De-noise in the 'adaptive' mode to attenuate the din noise some.

In my previous comment, the term "usable" is subjective. It is an awful recording to begin with and any processing will still just be polishing a turd.

LatinoMike wrote on 11/30/2020, 9:25 AM

@marcinzm I took your audio and ran it through RX8. The recording is terrible to start with but I just wanted to see if anything could be done to improve it. I am certainly no expert in audio repair, but I used the de-clip module, the de-wind module and the spectral recovery module. I didn't overdo the amounts I used as that just adds more noise.

See if you think that is any better. I am not sure it is, because it is impossible to make a bad recording sound great.

https://www.dropbox.com/s/xy245ke5j75qnjb/wind_blowing_and_dialogue_RX8_edited_sound.wav?dl=0

rraud wrote on 11/30/2020, 11:33 AM

@rraud

I paste a link to track eq screenshot.

Is it this what you mean?

Sort of... band 4 should be set to the 'shelf' mode.

I also see a compressor and gate in your chain, bypass or remove those. VP adds those to all audio fx chains by default, it's been this way since the audio only Vegas1 (beta). The fx chain defaults can be changed though, and that is the first thing I do after an installation.

Illusion wrote on 11/30/2020, 12:10 PM

... The fx chain defaults can be changed though, and that is the first thing I do after an installation.

@rraud, how? I looked at Preferences and Internal but couldn't find.

marcinzm wrote on 11/30/2020, 1:35 PM

Thank you @rraud and @Musicvid for your efforts and help. I happy that you helped me with this. I need to incraese my knowledge about high and low pass filters, because it is new to me.

Thank you very much.

rraud wrote on 11/30/2020, 1:52 PM

The audio fx chain defaults can be changed though,

how?

- Add an audio track to the timeline
-  Remove and/or add the desired Fx chain plug-ins you wish to have for every audio Fx chain (up to four)
 - Right-click the audio track header and choose "Set Default Track Properties" in the context menu.
- Confirm "Track Fx" is check-marked along with the other wanted items
- Click OK
- After VP is restarted the default' plug-in (or lack thereof) should' remain.. however in my experience this is not always been the case.  If this happens, there is a Plan B...

Plan B alternate method:.

- In VP (Vegas Pro), hold down 'SHIFT' on your keyboard and navigate to "Options > Preferences"...

- Select the 'Internal' tab
    Note: The Ineyternal  tab is normally hidden, these 'Internal' preference settings can only be accessed with the "Shift key> Options> Preferences" command)

- Find 'Insert 'Effect' 1 through 4', These are the default effects for new audio tracks, by default, there are three, but allow up to four.
> Shortcut: Type "insert" in "Show only prefs containing"

- Replace all  (or the desired) 'Value' field(s) with "{00000000-0000-0000-0000-000000000000}"  *
    Note: the 'Insert Effect 4' field already has this setting, so change 'Insert Effect' 1 through 3 to match that if you do want any default audio plug-ins automatically added to the chain

- New audio track Fx chains will no longer have the plug-ins,

---------------------------------------------------------------------------------
 * {Eight zeros- Four zeros- Four zeros- Four zeros- Twelve zeros}
---------------------------------------------------------------------------------

FWIW, I do not have VP 17 or 18, but it works in VP-9 and 16

Illusion wrote on 11/30/2020, 2:13 PM

@rraud just tested in VP18 and it works fine, no need for Plan B. Thanks a lot!

marcinzm wrote on 11/30/2020, 2:55 PM

@rraud I was reading about HPF and LPF. I know a little bit more, but this is a very huge subject matter. Can you explain to me how you fitted these frequency ranges based on the raw audio I shared with you.

How can I learn and know what frequency ranges I should apply in HPF and LPF in Track EQ for future audio edits?

Thank you in advance for help.

rraud wrote on 11/30/2020, 4:58 PM

For the low frequency rumble, typical of that wind related distortion, basically, just playback the file and raise the low shelf frequency parameter until the unwanted LF sound is attenuated. The slope setting dBs per octave is another parameter to experiment with .

There are quite a few free and $$$ EO plug-ins available which have more specific HPF and LPF parameters than the Track EQ. ,Everyone has their favorites. The 'Rea EQ' from Cockos (Reaper) is interesting and has a lot of useful settings and offers deeper attenuation than most (pros an cons).. .

LPF and HPF are also referred to as low cut, high cut or roll-off..

Pick up a recording studio engineering 101 book.

p

.LPF and HPF are also referred to as low cut and hi cut filters

LatinoMike wrote on 11/30/2020, 5:14 PM

But how are you going to remove the clipping? Simple filtering doesn't sort out the main problems with marcinzm's track.

rraud wrote on 11/30/2020, 6:04 PM

I never stated EQ would fix distortion, a little less audible maybe, it's still a turd, nothing's gonna change that. S/FX and ADR could replace it., but that ain't cheap and easy either.

Dexcon wrote on 12/1/2020, 5:17 AM

@marcinzm  ... I DL'd the audio and tried a few NR settings with it in SpectraLayers Pro 7. The human voices are just not strong enough in level in comparison to the wind noise to 'save' this audio. Even deleting frequencies under the lowest voice frequency didn't improve anything all that much. Wind noise was just too intrusive into the voice frequencies to solve the overall problem. Pushing NR further just resulted in metallic 'robot-like' voices like you got as per your original post.

Conclusion: this audio is irretrievable. Solution: use some acceptable similar audio from elsewhere in your project (which is what I mostly do) or find some suitable free SFX via the internet (keeping in mind that free usually relates to personal use only).

EDIT: Assuming that the children's voices are in the distance and lip-sync is not an issue and, assuming that the children are your children, you could perhaps get a decent microphone and record them at play at, say, your home (assuming no extraneous sounds like cars etc), reduce/eliminate bg sound via NR on that newly recorded audio track so that only the voices are heard, and then place that new audio on another track to mix in with the 'location' audio to make it seem like it is totally location audio.

Last changed by Dexcon on 12/1/2020, 5:42 AM, changed a total of 2 times.

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