the reason why vegas pro don't support mkv files, i have read it but i dont remember it so why and will it be possible to import mkv files to feature vegas pro like 16
Why not use original files, the ones acquired by your camera? I mean, render to vp9 first and then reuse it...for Vegas Pro, this workflow is as not-pro as I can imagine. :)
Because most new hobbyists acquire their 4k footage from YouTube, nor do they own camcorders. It's a whole subculture of its own.
Why not use original files, the ones acquired by your camera? I mean, render to vp9 first and then reuse it...for Vegas Pro, this workflow is as not-pro as I can imagine. :)
Because most new hobbyists acquire their 4k footage from YouTube, nor do they own camcorders. It's a whole subculture of its own.
Just a short note to confirm that ImportAssist can be modified to support import of WebM with alpha. If there is interest in adding this option, please let me know.
The webm don't come from a camera, it's a file generated by a computer graphic software. The modeller have a very low connection and we need the alpha channel in the video. Here a rough example. Soon I will link the video file as asked by wwaag. Currently we are working with two files, one the video, another one the mask.
Just a short note to confirm that ImportAssist can be modified to support import of WebM with alpha. If there is interest in adding this option, please let me know.
Here's a demo of its implementation in ImportAssist.
At the moment, no audio. If needed, that could be added. Since webm uses the Opus codec, it could be transcoded to either pcm or aac. From the demo, you can see that there are two steps. After the first step (lossless png creation), the user could import the image sequence directly into Vegas, thus avoiding the render to a lossless codec such as Apple Animation, MagicYUV or UtVideo.
The latest version of HOS can now import WebM files with alpha channel using AviDub with the lossless codec of your choice (Magic YUV, GrassValley HQX, Lagarith, UT, ProRes 4444), as long as it has alpha channel support. The HOS developer is doing a good job in this area of coding. Watch the video below.