I'm curious about the direction of VEGAS team developing product.

lan-mLMC wrote on 11/11/2019, 7:24 PM

They develop product according to customer's feature request?

Or the comparison of competitor's product? Such as Adobe Premiere、FCP、DaVinci Resolve、AVID、Edius?

Or leadership's instruction?

Actually,now most vegas' features and whole framework are legency from SONY's age. Magix just fix it lightly such as adding a filer(slow motion、PIP..)、adding some windows(Color grading..) or buttons(humburger..), not upgrade the features and whole framework such as Integrating optical flow to volecity、improving pan/crop 、upgrading nested project to multi-timeline and so on.

Even, magix seems to want to remove the most powerful PTT subtitle in VEGAS Pro but not upgrade it.

The numbers of compositing mode are still the same less as sony. 3D Source Alpha still can't be saperated from compositing mode. Every event in one track still can't possess its own compositing mode.

The numbers of keyframe preset still the same less as sony. User want to make more keyframe have to seek help frome vegasaur and vegasaur also just can do a few keyframe curve.

Keyframe still can't be curved by bezier (OFX's curve is not bezier but a rough curve which even is not better than keyframe preset).

3D Source Alpha still can't be controled directly in preview window. And 3D camere feature (3D parent track motion and 3D track motion) still can't be controled directly in preview window.

The 3D camere feature is a feature that other competitors such as Premiere、edius don't posses. But I can't see Magix have some idea to improve it at all. Why not improve it and open the api to other plugin companys to do somethins like Particular 3D particle FX?

When early stage of sony vegas pro, sony seems to want to make it a combination of AE+PR, that is, cutting feature and compositing feature.

I'm curious about the direction of magix to develop vegas pro, make it a pure cutting program concentrating on cutting? Or make it more compositing feature?

Or becasue the code system of VEGAS Pro is outdate so that it is hard to make it more compositing feature?

Or because the Magix company don't have much resource to make it more compositing feature? If so, why not integrate VEGAS team and Magix video Pro team to combine VEGAS Pro and Video Pro?

English is not my skilled language so don't mistake my meaning for impolite. I just speak some confusions.

Comments

Musicvid wrote on 11/11/2019, 7:41 PM

It sounds like you applying for a job?

fr0sty wrote on 11/11/2019, 10:25 PM

A lot of the more advanced compositing features you speak of are present in Vegas Post, such as a 3D particle system similar to particular/form.

A lot of great suggestions there, regardless. This is the kind of constructive, polite criticism that helps guide development.

Last changed by fr0sty on 11/11/2019, 10:29 PM, changed a total of 2 times.

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lan-mLMC wrote on 11/11/2019, 10:28 PM

A lot of the more advanced compositing features you speak of are present in Vegas Post, such as a 3D particle system similar to particular/form.

Actually, It is a low-level copy of hitfilm pro. The integration level with Vegas Pro is rather low, even is inferior to Vegas Pro and boris red.

lan-mLMC wrote on 11/11/2019, 11:01 PM

A lot of the more advanced compositing features you speak of are present in Vegas Post, such as a 3D particle system similar to particular/form.

A lot of great suggestions there, regardless. This is the kind of constructive, polite criticism that helps guide development.

Sorry, I'm not impolite. English is not my skilled language. I just want to cause some communication about VGEAS Pro's feature.

fr0sty wrote on 11/11/2019, 11:22 PM

You specifically mentioned particular, which hitfilm does (as does Vegas Effects). Being that VP has decent compositing already, I imagine that VE is going to be where all the compositing development will happen with Vegas from now on, with VP focusing more on providing a solid editing and coloring experience, as well as doing the final rendering to video. That said, some features you mention, like event level compositing, I would love to see in stock VP.

Last changed by fr0sty on 11/11/2019, 11:24 PM, changed a total of 2 times.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

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musko wrote on 11/12/2019, 1:12 AM

Many users have been calling for the ability to edit (and zoom in / out) in the preview window for a long time.
I believe this feature will also arrive in Vegas PRO once

Wolfgang S. wrote on 11/12/2019, 5:54 AM

I miss some of the most important new featurs in the list. What about a Color Management System like ACES 1, what about the fully fletched HDR editing System (including the HDR preview using graphiccards?). Just as examples.

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pierre-k wrote on 11/12/2019, 5:55 AM

you wrote this great. I see it the same way. the team has been working in a special way for years.

Adding a new beta feature, but letting users complete it using a script or vegasaur. example- bezier masking. Then, over the years, they take on user ideas and add them to the program. It's simple and effortless. No?

The slowmotion effect will have the same course. you will see. first it is like an imperfect plugin. in the next phase of development will be without prerendering. and maybe in Vegas 21 we'll see a slowmotion at the time stretch and velocity level.

more examples .....

the white balance plugin has been upgraded but is useless because it works poorly. screen capture is like ms dos. who of us needs such a program?

we are constantly solving when to enable 200mb and when 0mb in DRAM to render without artifacts. Why magix AVC is of lower quality than Sony AVC. PT Titler as an outdated feature? Strange decision. Perhaps the team will present their own Titler in Vegas 18.

We seem to have different priorities than the team.

This is the style of the Vegas team. It's slow. For decades. Keep calm and feet in cold water. development is rushing forward.

VEGASPascal wrote on 11/12/2019, 6:37 AM

The slowmotion effect will have the same course. you will see. first it is like an imperfect plugin. in the next phase of development will be without prerendering. and maybe in Vegas 21 we'll see a slowmotion at the time stretch and velocity level.

Hi @pierre-k and thanks for your feedback. I am the developer of the "Slow Motion" plugin. I do not believe that it is an "imperfect" plugin. It is a standalone OFX plugin and I am very happy to give you a feature which is doing the optical flow preprocessing ("prerender") in the analysis and the user adjustments (method and sliders) in realtime. Without the preporcessing the plugin would be very slow on each frame like other (good) Slow Motion plugins (Twixtor, Respeedr). But this preprocessing makes the workflow so different for time stretch and velocity. I will take your feature request on my list...

"white balance": This feature is working correctly. The implementation is the gray world algorithm. In this post the user ask more for "auto level adjustment".

Only one thing... Please help us to help you and give us your feedback. Resolve took 15 years to get its color grading tools where they are today. It is not fair to expect that VEGAS will be as fully featured for its color grading mode on the first release without finetuning by user feedback.

pierre-k wrote on 11/12/2019, 9:21 AM
"white balance": This feature is working correctly. The implementation is the gray world algorithm. In this post the user ask more for "auto level adjustment".

Hello. Thanks for your interest.

You write - white balance ": This feature is working correctly.
So why do other plugins work differently and much better?
Third-party plug-ins make the yellow image white with the correct colors. Your plugin will turn the whole image into blue.

Sorry, but the user does not expect such a result.

If you still insist on the correctness of the plugin, I ask you for a new internal plugin called "White repair" that will work like other plugins.

SlowMotion for Velocity and Time Stretch (mouse + Ctrl)

Suggestions:
- The function would turn on automatically if the video speed falls below 23fps.
- Full GPU support without prerendering. A DRAM already exists for a smooth view.
The function will not be a plugin but a new Resample option. I believe the original Force and Smart Resample is no longer used. Previously, this feature only caused problems.

- Change TimeStretch (mouse + Ctrl) from 20-400% to 1-1000%. I've been requesting this change for 5 years and it's very important to me for the following videos:



Please register me for Beta testing.😉

alifftudm95 wrote on 11/12/2019, 9:22 AM

I wish VEGAS has this features in future. I bet more user will use VEGAS if this features are possibles.

https://www.vegascreativesoftware.info/us/forum/suggestion-for-future-vegas-pro--116612/

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RogerS wrote on 11/13/2019, 1:40 AM

For the grading window, I really want global tint and temp, a white balance eyedropper, less overlap between 3 way color corrector values (shadows seems to really affect midtones) and hue vs hue color corrections.

Without that I use Fx half the time instead (levels, curves, white balance, selective hue). Please make the color corrector wheels less sensitive to mouse input without holding control- there have been many comments on this. Numeric curves adjustments would be great for fine tuning, esp. with an eyedropper to see pixel values.

wwjd wrote on 11/13/2019, 6:40 AM

"white balance": This feature is working correctly.

Many of us really don't think it is working correctly when compared to other WB, or even balancing things yourself using CURVES, Vegas WB is not right at all. What I see a lot - that never happens on comparable plugs, is grabbing the very bottom of the blues mostly, and ramming it up anywhere up to 2/3rds of the spectrum. That's almost never realistic. Just seems weird, and looks very wrong. Please mention to the white balance plugin guy.

Marco. wrote on 11/13/2019, 8:32 AM

The White Balance FX works correctly in the technical way. It analyzes a chroma section which is meant to be white and then lineary shifts R'G'B' so that section is moved onto the white point. Though this isn't the way camera sensors and light works which makes this method sometimes working fine and sometimes fail.

And I think the White Balance tool of the Color Grading Panel is broken in a certain way. Still diggin' into it. In many cases it doesn't work at all for me, zero correction.

pierre-k wrote on 11/13/2019, 9:14 AM

The White Balance FX works correctly in the technical way.

White Balance works correctly, but you continue to type ...

- works which makes this method sometimes working fine and sometimes fail.

- And I think the White Balance tool of the Color Grading Panel is broken in a certain way.

- In many cases it doesn't work at all for me, zero correction.

here a quick example .....

original

Vegas Wb plug.

AAV ColorLab plug


The conclusion is clear.
Vegas WB is not a good plugin yet, even if you think it works properly.

Grazie wrote on 11/13/2019, 11:23 AM

This is my attempt with NewBlue ColorFast2 - not too shabby methinks?:

FX OFF > Scopes

FX ON > Scopes

Gotta Luv those Scopes!

 

 

matthias-krutz wrote on 11/13/2019, 2:50 PM

The following I have found out about the zero correction problem of White Balance in the Color Grading. It probably only occurs when you insert the CG FX for the first time. A simple FX (LUT, Levels...), inserted after the CG and immediately removed, brings the white balance to life. It looks like CG has to be "initialized" first.

Last changed by matthias-krutz on 11/13/2019, 3:29 PM, changed a total of 2 times.

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Marco. wrote on 11/13/2019, 3:45 PM

Good finding. This works, thanks.

Marco. wrote on 11/13/2019, 4:13 PM

Btw, the white balancing in the Color Grade panel works different than the White Balance FX. While the White Balance FX is just a linear total chroma shift, the white balancing in the Color Grade panel separately corrects R', G' and B', which in the end is a more realistic correction.

Grazie wrote on 11/13/2019, 9:32 PM

@Marco - Then why would I use the White Balance FX ? It seems the limitations would drive me into misunderstanding about my colour correction.

Last changed by Grazie on 11/13/2019, 9:34 PM, changed a total of 1 times.

Grazie

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Marco. wrote on 11/14/2019, 1:48 AM

The disadvantage of the White Balance tool in Color Grade panel is there no easy way to control its gain/strength.

Grazie wrote on 11/14/2019, 2:16 AM

The disadvantage of the White Balance tool in Color Grade panel is there no easy way to control its gain/strength.

@Marco - I’m not talking about the Colour Grade panel. I don’t understand your reply in that why would I use the WB FX? I can’t tell from reply if it is good to use or not?

Last changed by Grazie on 11/14/2019, 2:17 AM, changed a total of 1 times.

Grazie

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Rednroll wrote on 11/14/2019, 8:19 AM

@Marco - Then why would I use the White Balance FX ? It seems the limitations would drive me into misunderstanding about my colour correction.

Just trying to follow along. My audio brain is really starting to hurt trying to understand this color correction stuff being discussed. Pierre-k's examples showing the problem were excellent. What to do about it? My head is now spinning. 😟