B770&HitFilm Express. Why?

Grazie wrote on 1/22/2014, 12:25 AM
OK, I don't think I'm this dumb, but could somebody point me at a Video Tutorial that categorically shows HF Express being used in VP12 on a piece of material? Just one stonkin' example will do me. 'cos at the moment I have my finger on either the Delete button or my C-Card. So, no pressure then? (wink)

Cheers

Grazie

Comments

NormanPCN wrote on 1/22/2014, 1:25 AM
I don't know as there would be a tutorial. The only thing about Vegas and Hitfilm is that Vegas can have Hitfilm projects on its timeline. The two apps have nothing to do with each other.

"Why?"
If in the Hitfilm Tuts you see some capabilities you like...then that is your why.

I just tried a clip on the timeline, right clicked and said to add a Hitfilm effect. A Hitfilm project was created and my clip was in the project when Hitfilm was started.

So Vegas integration has the ability to create Hitfilm projects and names them with the media file name. Vegas adds the Hitfilm project as a take on your media clip. After this the right click menu says, edit in Hitfilm.

In my quickie test I added a zoom blur effect, saved the project in HitFilm, closed Hitfilm and saw the effect in Vegas in the clip in the timeline.

There might be a little quirkyness. Sometimes I did not see the effect. I don't know what Vegas has to do to play Hitfilm projects on the timeline. I will say it plays slowly.
Grazie wrote on 1/22/2014, 1:36 AM

. . and no Green FX added to the Event - douh! That's dumb. How do I undo a saved HF project that I just added an HF Magnifying Glass to an Event? I can't see a Green FX icon! I certainly can't KeyFrame a Timeline Project using HF.

All of this looks like FrameServer session without the knowledge whence an FX came from. Is SCS selling off the family silver to the many 3rd Party deliverers?

Thanks Norman.

Grazie

Jedman wrote on 1/22/2014, 2:19 AM
I had a quick glance at Hitfilm a while back. I got all excited about the tight integration.
FWIW. I came to the conclusion that I actually dont mind going to AFX that much.

Integration is great, but it always seems a bit glitchy. Even between Premiere and After effects, which are probably a fair bit more mature than Hitfilm and Vegas.

If anyone out there has some amazing Hitfilm Foo, please set up a Video CoPilot type site to show us what it can do.
Just my 2c
:)
Mark_e wrote on 1/22/2014, 3:28 AM
Haven't got a link :) but can share some limited experience.

I think the integration is a little bit of a gimmick except for the lightest of effects, if you have a heavily composite shot in hitfilm it's still got to render and won't play well in vegas, that's not anyone's fault just what it is it takes time to render.

Saying that the auto proxy in vegas works great with hitfilm shots to you can render it like that work in preview and then render both for the final result.

To me the big advantage of the integration is you can treat hitfilm as a frame server to vegas, proxy it check the output with scopes do final levels adjustments match with other footage etc. do any audio work in vegas and then render out from vegas like that rather than the limited options in hitfilm. (put hitfilm into 16bit float as well for render) The point tracker in hitfilm is really good as well.

Keep eye on levels as well from my tests hitfim expects anything that.s mp4 to be 16-235 and will hard clip if you pass it 0-255 in that wrapper. DNxHD works best for preserving correct values and performance with hitfilm.

I've used hitfilm for a while now and like the workflow above but think of hitfilm as the aftereffects for vegas and just use it for specific shots or render out to proxy to work on it in vegas (which works great! but no getting away from a complicated comp with loads of lighting etc. taking a while to render)

I've also almost finished a tutorial and scripting to get camera solving and simple animation out of blender into hitfilm so with a bit of effort you've now got a free solution for 3d camera placing into composite and out to vegas. (obviously you could do it all for free in blender as well but hitfilm more user friendly :) ) + ultimate has mocha but it's nice to have a planer tracker and a point / feature tracker for different scenarios.

Here's a short example of a solve in blender that you would struggle to do in mocha as there's just one plane to hitfilm then rendered out via Vegas as described above (the original video quality was handy cam i think I was just seeing if I could track through the 360deg shutter motion blur and solve it) to be able to do that for free it pretty nice I think!


NormanPCN wrote on 1/22/2014, 10:43 AM
I can't see a Green FX icon! I certainly can't KeyFrame a Timeline Project using HF.


Hitfilm is NOT a video effects plug-in for Vegas. Therefore all of the usual things you do with plug-ins in Vegas do not apply.

Hitfilm is a timeline video editor (like Vegas) and a 3D compositor with effects.

If you import a Vegas project, veg file, onto your timeline you will not get a little green fx icon nor will you have the ability to keyframe anything that was going on within the veg file. Having a Hitfilm project on the timeline is very similar to having a veg file on your timeline.

Grazie wrote on 1/22/2014, 10:50 AM
And that I'm certainly understanding.

Cheers

Grazie
vkmast wrote on 1/22/2014, 11:01 AM
Norman,
interestingly, the new Movie Studio 13 Suite has as a HitFilm add-on containing seven of their visual effects as plug-ins.
NormanPCN wrote on 1/22/2014, 11:20 AM
Interesting. Sony dropped the ball on that one. They list NewBlue and BorisFX effects in Suite but not any FXHome/Hitfilm items.

I notice with MS13, Sony no longer have a "visual effects suite" version which had a bundle with Hitfilm 2 express.
vkmast wrote on 1/22/2014, 11:49 AM
The Movie Studio 13 Suite product page on this site has the HitFilm FX package (no list) mentioned, the comparison table does not.
See my screengrab of the FX list here
http://www.sonycreativesoftware.com/forums/ShowMessage.asp?MessageID=881252&Replies=33
NormanPCN wrote on 1/22/2014, 1:49 PM
Ahh, I looked at the product comparison page.
John222 wrote on 1/22/2014, 8:22 PM
I think you need to just forget about vegas and run Hitfilm directly to see what it capable of. Then go to here.. http://hitfilm.com/video-tutorials

and follow some of the tutorials. remember to filter the tutorials by product. Theres a roll down to select Express 2. The express version does an awful lot. I would have paid a $100 for the 2d tracking alone.
John222 wrote on 1/28/2014, 11:02 AM
I just realized you can create multiple track points... I tried the lightning effect with two dynamic tracking points, one for the start of the bolt and one for the end point. This package is great. I can see why the did this promo, it really makes me want to purchase the ultimate package.
CJB wrote on 1/28/2014, 2:35 PM
Hitfilm is very easy to use and has some excellent features. I agree with the previous poster saying the 2D tracker is worthy. (It's better than the BorisFX BCC Match Move unit by a long shot.)

There is a down side that keeps me from buying the Ultimate package..... the color processing is done in 16 bit floating not 32 bit. This can show up in banding.
NormanPCN wrote on 1/28/2014, 3:06 PM
16-bit floating has a 10-bit mantissa so that is actually pretty good. As good as most better cameras. Better than 8-bit integer.

Does Hitfilm has any encoders that do more than 8-bit?