Comments

dape wrote on 7/8/2022, 7:42 AM

I just got an audio interface capable of capturing 32bit float audio. Can I start a project with 32 bit audio?

VP seems to be able to process maximum 24bit but i think you can import your audio in Soundforge and process it there in 32bit and then import it in Vegas..

Walter-Whitney wrote on 7/8/2022, 7:47 AM

Seems like it should be an option since you can render files in 32 bit. Many have said it's overkill but when you experience the amazing dynamic range you see possibilities beyond 24 bit.

RogerS wrote on 7/8/2022, 7:57 AM

You can work with 32-bit float in Vegas. I think it's the volume Fx that can pull it back down into ordinary range.

If you're making a video I don't think 32-bit float is a legal output format for audio, so you'd want to conform to regular 16-bit 48000KHz.

Walter-Whitney wrote on 7/8/2022, 8:10 AM

So on an audio only project with bit depth set at 24 if captured in 32 bit will it stay 32 bit and render out as such?

RogerS wrote on 7/8/2022, 9:21 AM

This is beyond my expertise as I don't edit just audio in Vegas, but importing a 32-bit float wav, and then simply exporting it as a 32-bit floating point wav visually seems to have yielded an identical file. If someone else has quantitative tools for this, please verify it.

For use in video I'd just treat it as a file with extended headroom. I would get volume and loudness to where I need it and output a normal video with normal non-float audio. It is analogous to shooting log or raw- the final file will be Rec 709 with much less dynamic range than the source but the advantage of starting with a wider range is that you get to choose what data matters and how to compress it into the final product.
You can also bounce the 32-bit audio to a dedicated audio tool (Soundforge; I use Izotope RX myself), master it, and then bring into Vegas as an audio take alongside the original.

rraud wrote on 7/8/2022, 10:08 AM

You can import floating point 32 bit files to VP. Lf the event's waveform appears clipped, pull down the event's gain to get a none-clipped waveform appearance, If rendering audio to PCM, 24 bits has adequate dynamic range. Floating point 32 bit is an initial audio capture format for unpredictable levels.

Musicvid wrote on 7/8/2022, 11:27 AM

90% of all video delivery formats are with 16 bit integer audio. A few support 24 bit. Keep that in mind when choosing a rendering format.

Howard-Vigorita wrote on 7/8/2022, 4:46 PM

I realize Vegas supports various source audio input and render output formats. But, fwiw, the only bit-depth choices I see in Project Properties on the Audio tab are 8, 16, and 24 bit... integer I presume. In any case, I always record 24-bit integer audio and set my Vegas project properties to the same.

rraud wrote on 7/8/2022, 5:29 PM

Most PSMs use 48kHz/24 bit PCM for dialog, even on mega budget projects. Floating 32 bit files can cause problems for DITs because most of their applications cannot open them. They are good for OMB productions though where there is no sound person