If you're using Vegas 11 64-bit Build 511 and are getting the agonizingly slow renders, try using the 32-bit Build 510. (I had a simple 5 minute cuts-only timeline: 64-bit render time was 80 minutes, 32-bit render time was under 2 minutes. FWIW, Vegas 10 64-bit also completed in about 5 minutes). In the 64-bit renders, all begins well but a minute or two into the project the output slows to a crawl. 32-bit proceeds at a regular pace. I tried this on two different Windows 7 machines, with & without GPU processing, no difference. YMMV
Instead of reverting back to the previous build, I'm going to continue to edit in Build 511 64-bit and render out of Build 510 32-bit, heaven help me.
Like others, this build has been a near catastrophe for me. I've had the MIDI issue (thanks to those of you who posted about that!), this render issue, and I'm still trying to pinpoint an issue with the iZotope RX2 plugin (I think that using it in a project leads to bizarre audio problems, and greatly increases instability, but I'm weary of gathering more proof.) I've got to get something done now.
Instead of reverting back to the previous build, I'm going to continue to edit in Build 511 64-bit and render out of Build 510 32-bit, heaven help me.
Like others, this build has been a near catastrophe for me. I've had the MIDI issue (thanks to those of you who posted about that!), this render issue, and I'm still trying to pinpoint an issue with the iZotope RX2 plugin (I think that using it in a project leads to bizarre audio problems, and greatly increases instability, but I'm weary of gathering more proof.) I've got to get something done now.