If you use 32-bit Floating point (video levels) in Project Properties and use SHIFT+B on a selected part of the video, nothing happens. It does not work.
How much memory is allocated to dynamic ram preview? More than 0Mb?
Former user
wrote on 4/23/2023, 9:49 PM
At 1080P60 with DRP set to 3269MB in 8bit I get 10.5 seconds of cache, in 32bit mode I get about 2.8 seconds. So you can see that 32bit float uses more than 3x the data, and that requires 3x the bandwidth, internal bandwidth Vegas doesn't have which is why it has to default to 8bit for a more useable playback experience and render speed
My colleague , working with vegas pro (20-370 ) , told me a few weeks ago he always had to mute the video track(s) below in order to get RAM preview working properly , rather very uncomfortable and also strange since I never had to do that with all the sony versions of vegas pro and did use RAM preview non-stop in complex edits . ( one of the functions I did like the most ) Just saying , for what it may be worth .
Shift+M - Prerender, but do disappear when editing
or . . .
KwikPreview - From HappyOtterScripts, it's also volatile, like Shift+B, but you aren't restricted by RAM, and, if you use a suitable Encode, which I do, my GPU is utilised - mighty fast!
I tested it here on my desktop and it seems to be working (VP 20, added picture in picture made ram preview). Any other clues as to when it fails? Particular type of footage? Certain combination of tracks?
So I figured out the cause of the problem. If you select the GTX970 card in the Video preferences, Shift+B does not work. If you choose Off or Intel UHD, it works.
With GTX970
With Intel UHD
Does anyone have a GTX970 and similar (GTX980 and higher)? Can you please try it?
I actually do have GTX-970 with the latest driver on my home computer and have just tested it without experiencing any issues. We will need to figure out where your system is different.
Your best bet is to edit your project in 8 bit mode, then if you must use 32 bit mode (and that assumes you're using 10+ bit media, otherwise it's just a waste of render time), switch it back to 32 bit mode before color grading and rendering.
Waste of time? Are you serious? There are more of us who notice that 8-bit rendering to avc and hevc degrades the video too much. There are artifacts that are not in the 32-bit mode. And we use 8-bit sources. Read this.....
@pierre-k FYI, please note that forum moderators with an "M" in their avatar's hexagon graphic are peer users and not MAGIX/VEGAS employees or members of the VEGAS team.
Waste of time? Are you serious? There are more of us who notice that 8-bit rendering to avc and hevc degrades the video too much. There are artifacts that are not in the 32-bit mode. And we use 8-bit sources. Read this.....
I don't understand that you who represent the Vegas team are giving me such advice.
I digress, until I see some actual quality metric comparisons between the two.
Regardless, you claim you do your editing in 8 bit in that thread, so why do you need to drp in 32 bit? Your aging GPU can't handle it, so is there a reason you don't do it in 8 bit mode and spare yourself the headache?
I'm not saying the issue shouldn't be addressed, but if there's ways around it, why not utilize them?