Can you copy masks from one keyframe to another?

josh-t wrote on 4/20/2021, 2:36 PM

I have been editing 3 seconds of a video clip, where I have a keyframe for almost every frame within those 3 seconds (so about 90 frames). Each keyframe has a mask that has been slightly adjusted with each frame to wrap around a moving object (which I'll call Object 1). However, I have now realised there is an Object 2 that also moves within this 3 second clip, and I now need to draw a separate mask around Object 2 for those same 90-ish frames. 

The problem here is because I already have the keyframes established for when I was masking around Object 1, I would need to draw a new mask for each frame to wrap around Object 2. As Object 2 is a difficult shape to mask consistently for each frame (because it has curves) what I would like to do is be able to copy and paste this new mask onto each keyframe, but for some reason, it's not obvious how to do that. I can see that you can copy and paste a whole keyframe, but I don't want to do that as it would overwrite the masking I have done for Object 1.

Does anyone know how I can copy and paste an individual mask from one keyframe to another, without having to copy and overwrite the whole keyframe?

I am using Sony Vegas Pro 17 (Build 284), on a Windows 10 PC.

Thanks very much, let me know if you need anymore clarification on anything.

Comments

vkmast wrote on 4/20/2021, 3:11 PM

First, please update your "Sony" Vegas Pro 17 to the latest build of (MAGIX) VEGAS Pro 17 from your MAGIX Account > My products.

jetdv wrote on 4/20/2021, 3:16 PM

What if you add the event again on a separate track and just keyframe the second object totally separately?

Former user wrote on 4/20/2021, 3:56 PM

Easiest thing is to to duplicate the track and make it a separate mask. Each keyframe remembers what existed at that time, and since that mask did not exist, you have to replicate it.

josh-t wrote on 5/2/2021, 5:07 AM

Thanks for the suggestions guys! Have got this working by duplicating tracks and keyframing the object separately as suggested :)