I have Vegas Studio Platinum 11, and am getting a shed load of crashes. The issue is related to memory use. I have a 16gb 64 bit Windows 7 machine, which is handling other programs fine, using up to 10gb per process. I appreciate VSP is 32 bit, but even so I can't get above around 1.6gb without a crash. The system becomes more unstable as it approaches this limit. When rendering a finished file at this point, it will always crash. The only solution is to split up a project - even my recent 4 minute one was too much for it, and I had to split it in half, then combine the rendered final version into a new project.
I've been studying Task Manager, and it's whole memory management looks very odd to me. If I click another program - say, Task Manager - the ram use drops down to around 300mb. When I click back to Vegas, it shoots back up again, and repopulates all the thumbnails. Is this normal? No other program of mine behaves like this.
I like the program, it does pretty much all I need, but it seems incredibly unreliable and flaky. I don't think others are getting the same problems I have - any suggestions on how to make it more solid? Thanks in advance. (build 295 btw)
I've been studying Task Manager, and it's whole memory management looks very odd to me. If I click another program - say, Task Manager - the ram use drops down to around 300mb. When I click back to Vegas, it shoots back up again, and repopulates all the thumbnails. Is this normal? No other program of mine behaves like this.
I like the program, it does pretty much all I need, but it seems incredibly unreliable and flaky. I don't think others are getting the same problems I have - any suggestions on how to make it more solid? Thanks in advance. (build 295 btw)