Platinum Studio 11 memory handling

noiseboyuk wrote on 3/15/2012, 5:39 PM
I have Vegas Studio Platinum 11, and am getting a shed load of crashes. The issue is related to memory use. I have a 16gb 64 bit Windows 7 machine, which is handling other programs fine, using up to 10gb per process. I appreciate VSP is 32 bit, but even so I can't get above around 1.6gb without a crash. The system becomes more unstable as it approaches this limit. When rendering a finished file at this point, it will always crash. The only solution is to split up a project - even my recent 4 minute one was too much for it, and I had to split it in half, then combine the rendered final version into a new project.

I've been studying Task Manager, and it's whole memory management looks very odd to me. If I click another program - say, Task Manager - the ram use drops down to around 300mb. When I click back to Vegas, it shoots back up again, and repopulates all the thumbnails. Is this normal? No other program of mine behaves like this.

I like the program, it does pretty much all I need, but it seems incredibly unreliable and flaky. I don't think others are getting the same problems I have - any suggestions on how to make it more solid? Thanks in advance. (build 295 btw)

Comments

Jack S wrote on 3/15/2012, 6:27 PM
Hi. I'm using Build 283 and have no problem with stability. I have an i5 with 8G RAM. Your system should handle the task easily. However, I'm working with SD MPEG files from a Sony HDD camcorder and this may not be the case with you.
You should use MediaInfo (free) to get your clip details and put them in this post. I'm not knowledgeable enough to say whether your particular clip properties are causing the problem but there are a whole bunch of very knowledgeable people on this forum who will no doubt be able to help.
Don't give up. VMS is a very powerful video editor and well worth sticking with. I'm highly delighted with it.

My system
Genshin Infinity Gaming PC
Motherboard Gigabyte H610M H: m-ATX w/, USB 3.2, 1 x M.2
Power Supply Corsair RM750X
Intel Core i7-13700K - 16-Core [8P @ 3.4GHz-5.4GHz / 8E @ 2.50GHz-4.20GHz]
30MB Cache + UHD Graphics, Ultimate OC Compatible
Case Fan 4 x CyberPowerPC Hyperloop 120mm ARGB & PWM Fan Kit
CPU Fan CyberPowerPC Master Liquid LITE 360 ARGB AIO Liquid Cooler, Ultimate OC Compatible
Memory 32GB (2 x 16GB) DDR5/5200MHz Corsair Vengeance RGB
MSI GeForce RTX 4060 Ti 8GB - Ray Tracing Technology, DX12, VR Ready, HDMI, DP
System drive 1TB WD Black SN770 M.2 NVMe PCIe SSD - 5150MB/s Read & 4900MB/s Write
Storage 2 x 2TB Seagate BarraCuda SATA-III 6.0Gb/s 7200RPM
Windows 11 Home (x64)
Monitors
Generic Monitor (PHL 222V8) connected to GeForce RTX 4060 Ti
Generic Monitor (SAMSUNG) connected to iGPU

Camcorder
SONY Handycam HDR-XR550VE

vkmast wrote on 3/15/2012, 6:48 PM
noiseboy,
if you have not yet done so, you might try fiddling with the points 2. to 4. mentioned in this SCS Knowledgebase article
https://www.custcenter.com/app/answers/detail/a_id/1155/kw/low%20memory

Do a Search also for some threads on dynamic ram preview settings on VPro forum.
I trust your drivers are also updated.
noiseboyuk wrote on 3/15/2012, 7:05 PM
Hi Jack, thanks very much for your reply. Good to know you're getting on well - how large do your projects tend to be, RAM-wise? Also is this dropping off in RAM use when the program is not in foreground normal?

In the biggest projects I've done, I've had mixed media. This current one has a lot of iPhone mp4 and also mp4s from keepvid (legal greenscreen stuff via youtube). In the main the program seems pretty stable if it's below around 1.4gb with this mixed media, but if I hit 1.5 or 1.6 the trouble begins pretty quick. The project is only around 4 minutes, but there are a lot of edits and tracks - video-wise the most I think is three at once (chromakey). Again, it handles it all fine if the total amount of RAM isn't too high - the 2 minute parts seem fine, but the complete 4 minuter is very unstable.

Super-grateful for your help!

Here's an example iPhone mediainfo report:

Format : MPEG-4
Format profile : QuickTime
Codec ID : qt
File size : 12.7 MiB
Duration : 29s 333ms
Overall bit rate : 3 623 Kbps
Recorded date : 2012-03-10T09:48:45+0000
Encoded date : UTC 2012-03-10 09:48:45
Tagged date : UTC 2012-03-10 09:48:58
Writing application : 5.0
Writing library : Apple QuickTime
Make : Apple
©xyz : +51.1953+000.2574+024.251/
Model : iPhone 3GS
com.apple.quicktime.model : iPhone 3GS
com.apple.quicktime.software : 5.0
com.apple.quicktime.make : Apple
com.apple.quicktime.location.ISO6709 : +51.1953+000.2574+024.251/
com.apple.quicktime.creationdate : 2012-03-10T09:48:45+0000

Video
ID : 1
Format : AVC
Format/Info : Advanced Video Codec
Format profile : Baseline@L3.0
Format settings, CABAC : No
Format settings, ReFrames : 1 frame
Codec ID : avc1
Codec ID/Info : Advanced Video Coding
Duration : 29s 333ms
Source duration : 29s 340ms
Bit rate : 3 550 Kbps
Width : 640 pixels
Height : 480 pixels
Display aspect ratio : 4:3
Frame rate mode : Variable
Frame rate : 20.007 fps
Minimum frame rate : 19.355 fps
Maximum frame rate : 20.690 fps
Color space : YUV
Chroma subsampling : 4:2:0
Bit depth : 8 bits
Scan type : Progressive
Bits/(Pixel*Frame) : 0.578
Stream size : 12.4 MiB (98%)
Source stream size : 12.4 MiB (98%)
Title : Core Media Video
Encoded date : UTC 2012-03-10 09:48:45
Tagged date : UTC 2012-03-10 09:48:58
Color primaries : BT.601-6 525, BT.1358 525, BT.1700 NTSC, SMPTE 170M
Transfer characteristics : BT.709-5, BT.1361
Matrix coefficients : BT.601-6 525, BT.1358 525, BT.1700 NTSC, SMPTE 170M

Audio
ID : 2
Format : AAC
Format/Info : Advanced Audio Codec
Format profile : LC
Codec ID : 40
Duration : 29s 333ms
Source duration : 29s 373ms
Bit rate mode : Constant
Bit rate : 64.0 Kbps
Channel(s) : 1 channel
Channel positions : Front: C
Sampling rate : 44.1 KHz
Compression mode : Lossy
Stream size : 229 KiB (2%)
Source stream size : 229 KiB (2%)
Title : Core Media Audio
Encoded date : UTC 2012-03-10 09:48:46
Tagged date : UTC 2012-03-10 09:48:58

- - - - - - - - - -

....and here's a keepvid conversion

- - - - - - - - -


Format : MPEG-4
Format profile : Base Media / Version 2
Codec ID : mp42
File size : 9.73 MiB
Duration : 45s 212ms
Overall bit rate mode : Variable
Overall bit rate : 1 806 Kbps
Encoded date : UTC 2009-09-15 20:15:30
Tagged date : UTC 2009-09-15 20:15:30
gsst : 0
gstd : 45720
gssd : BD075F983MH1331319506230816
gshh : tc.v8.cache6.c.youtube.com

Video
ID : 2
Format : AVC
Format/Info : Advanced Video Codec
Format profile : High@L3.1
Format settings, CABAC : Yes
Format settings, ReFrames : 3 frames
Format settings, GOP : M=1, N=15
Codec ID : avc1
Codec ID/Info : Advanced Video Coding
Duration : 45s 212ms
Bit rate : 1 684 Kbps
Maximum bit rate : 4 087 Kbps
Width : 1 280 pixels
Height : 720 pixels
Display aspect ratio : 16:9
Frame rate mode : Constant
Frame rate : 29.970 fps
Color space : YUV
Chroma subsampling : 4:2:0
Bit depth : 8 bits
Scan type : Progressive
Bits/(Pixel*Frame) : 0.061
Stream size : 9.08 MiB (93%)
Title : (C) 2007 Google Inc. v08.13.2007.
Encoded date : UTC 2009-09-15 20:15:30
Tagged date : UTC 2009-09-15 20:15:30

Audio
ID : 1
Format : AAC
Format/Info : Advanced Audio Codec
Format profile : LC
Codec ID : 40
Duration : 45s 208ms
Bit rate mode : Variable
Bit rate : 118 Kbps
Maximum bit rate : 147 Kbps
Channel(s) : 2 channels
Channel positions : Front: L R
Sampling rate : 44.1 KHz
Compression mode : Lossy
Stream size : 657 KiB (7%)
Title : (C) 2007 Google Inc. v08.13.2007.
Encoded date : UTC 2009-09-15 20:15:30
Tagged date : UTC 2009-09-15 20:15:30
noiseboyuk wrote on 3/15/2012, 7:14 PM
Thanks vkmast. My preview setting is currently 128, and editing in an HD format. Source frame number is none.

I remember the last time I had trouble I played around with the video settings a lot, nothing seemed to affect the performance. The only thing that worked was removing unused media, which dropped RAM use from 1.6gb to 1.2gb. Suddenly it was then rock solid. It's like a very over-loaded 32 bit process - I remember when I used to run my music DAW on a 32 bit rig, if a single process got towards 1.8gb it would get very unstable. That shouldn't be an issue in 64 bit, even though the program is itself 32, so of course you have the 4gb restriction. I understand that the Vegas process should be able to address the full 4gb?
vkmast wrote on 3/16/2012, 8:46 AM
noiseboy,
did you read the Pro thread
http://www.sonycreativesoftware.com/forums/ShowMessage.asp?ForumID=4&MessageID=796797
just in case to see if there were some ideas there?
Or here
http://forums.creativecow.net/thread/24/943043
noiseboyuk wrote on 3/16/2012, 9:20 AM
Thanks for those links, vk. Looks like paging file size is the only thing really worth trying there. I can't remember where, but I read on an SSD system (as mine is) it's worth keeping the file size low, so it' s currently set to 1gb. I've just increased it to 4gb to see if it makes Vegas any happier.

I do have a sense that Vegas doesn't handle memory well (junking it when it is not in forergound) so in some way I can imagine the paging size is related to the problem.