Hi, I have things working but I'm very confused why it is working and why it makes me have to render the rec 709 clip in the HDR project settings, separately, and then put it back in the original project with the HDR files and then render it out again to have the luminance values make sense.
Ok, to back up a bit, I have only one HDR camera at the moment and I am using an SDR camera as well, so I thought why can't I just mix them both and have the HDR part of the video go above 100 nits while the SDR part caps at 100 nits and have the best of both worlds?
I first put the HDR clips (HLG rec.2020 1000 nits) and the SDR clips (rec.709) in one timeline with the HDR10 preset with Rec.2020 ST2084 1000 Nits as the view transform. What comes out is the SDR clip's luminance values are way too high, as I expected, and they go way up to about 600-800 nits and are way too bright on my HDR TV that I'm using to grade.
The next part is the odd part: I thought I'd render the SDR clip through this project settings, like a proxy, and then put it back in the first project so there's not mixing input color spaces and, to my amazement, the SDR portion maxes at 100 nits while preserving color information correctly. The HDR part goes above 100 nits to around 250 which is correct for the room I recorded both the clips in.
My question is why do I have to render the rec.709 clip twice and how can I save time by rendering the project once?
Here's one frame's luminance values from the project that I just rendered once, from the SDR part: (too bright for SDR)
And here is the same frame but rendered basically twice: I put it through the project settings for the project once and then put that rendered file back into the first project and it looks fine, colors are good, but it's not just not 600 nits like the first time: (looks just like an SDR video is on the screen, while the HDR10 flag is active on the TV)
Why is this working and how can I avoid having to render the SDR clip twice? Something about a view transform applying twice? Is it tonemapping? I have no idea but it's working for me but I have to render twice.