Vegas 10 Won't Render - Physical Memory Low

raceroz12 wrote on 3/25/2013, 7:03 PM
Okay need some advice on what to do...

My video project is 20+ minutes with many dissolves and other pan events/transitions and about halfway through rendering it stops and gives the "physical memory low". Based on reading the forums it appears my issue is a 32 bit vegas program on a 64 bit computer that won't recognize the full 4GB of Ram installed.

I think I have 2 choices:

1. break the project up into 4 parts and render them separately then import them into a new project and combine the 4 parts into 1. I am able to render smaller bits of the project so I believe this would work, but wanted opinions on this

2. purchase the new sony movie studio 12 which is a 64 bit program that will recognize all 4GB of memory (any thoughts on whether the 12 version will avoid the physical memory error?, also if I open the project timeline that was built using the 10 version, will the 12 open it and make it look exactly the same?)

Any additional thoughts/advice/opinions on my situation are appreciated.

Ken

Comments

Steve Grisetti wrote on 3/25/2013, 7:15 PM
How much free, clean, defragmented space is on your hard drive?
Jack S wrote on 3/25/2013, 7:18 PM
Search for and download laa_2_0_4.zip
Extract the executable to a suitable folder then use the Run command to launch it.
For instructions on how to use LAA visit

http://www.techpowerup.com/forums/showthread.php?t=112556

Apply the LAA patch to the Vegas Movie Studio executable VegasMovieStudioPE100.exe

If your problem is the 2G limit problem this should cure it.

My system
Genshin Infinity Gaming PC
Motherboard Gigabyte H610M H: m-ATX w/, USB 3.2, 1 x M.2
Power Supply Corsair RM750X
Intel Core i7-13700K - 16-Core [8P @ 3.4GHz-5.4GHz / 8E @ 2.50GHz-4.20GHz]
30MB Cache + UHD Graphics, Ultimate OC Compatible
Case Fan 4 x CyberPowerPC Hyperloop 120mm ARGB & PWM Fan Kit
CPU Fan CyberPowerPC Master Liquid LITE 360 ARGB AIO Liquid Cooler, Ultimate OC Compatible
Memory 32GB (2 x 16GB) DDR5/5200MHz Corsair Vengeance RGB
MSI GeForce RTX 4060 Ti 8GB - Ray Tracing Technology, DX12, VR Ready, HDMI, DP
System drive 1TB WD Black SN770 M.2 NVMe PCIe SSD - 5150MB/s Read & 4900MB/s Write
Storage 2 x 2TB Seagate BarraCuda SATA-III 6.0Gb/s 7200RPM
Windows 11 Home (x64)
Monitors
Generic Monitor (PHL 222V8) connected to GeForce RTX 4060 Ti
Generic Monitor (SAMSUNG) connected to iGPU

Camcorder
SONY Handycam HDR-XR550VE

raceroz12 wrote on 3/25/2013, 8:24 PM
Steve, I have a 750 GB hard drive and it shows 386 GB of free space. It's an HP computer with 2.2 quad core processor and 4GB of RAM.
raceroz12 wrote on 3/25/2013, 8:26 PM
Jack, I will check out your link. Thanks.
mikerb wrote on 3/26/2013, 6:18 PM
I rendered much bigger projects on a similar spec PC but have also run into your problem. It was actually due to too much data on my hard disc rather than anything to do with RAM. If you are running Vista you could find a significant part of the hard disk is full of unnecessary restore points due to a failure of Vista to do its own housekeeping. I used to clear my hard drive every 2 weeks.
raceroz12 wrote on 3/26/2013, 7:30 PM
mikerb, you are correct I have Vista, so would I use the windows disk defragmenter to clean it up or something else?

Thanks.
vkmast wrote on 3/26/2013, 8:05 PM
raceroz,
besides mikerb's tip, the Large Address Aware patch suggested by Jack S would probably help, but if you don't want to get into that, just use your own choice 1.
I for one did that when I was using VMSP 10 and ran into this problem.
SCS KB article here
https://www.custcenter.com/app/answers/detail/a_id/4505/

You probably want to upgrade to MSP 12 sooner or later though, as it has the 64-bit support, but finish editing your project(s) in progress rather than upgrade in mid-project.

raceroz12 wrote on 3/27/2013, 9:29 PM
vkmast and others who responded, thanks for taking the time. I think I will disk defrag tonight, and if that does not work I will just break it up into smaller projects and render together, then purchase MS 12. Thanks again, after discovering these forums I have read many other helpful threads!

Ken
Former user wrote on 3/27/2013, 9:48 PM
Ken,

Normally a low memory error is caused by the temp file location. Which drive are your temp files being created and how much space is on that drive?

Dave T2
raceroz12 wrote on 3/28/2013, 1:54 AM
Dave, I'm not sure how to check which folder is my temporary one, how do I check that? Thanks.
Cbrus wrote on 3/28/2013, 11:03 AM
I had this happen to me before where it would only render to 80% and get stuck. I ended up calling Sony support and the way they were able to help me fix it was to reduce my rendering threads to 1 from 2 or whatever it was. I had a lot of pictures in my video and they said my RAM was running low but my lowering the thread count it allowed more resources on my PC to focus on the rendering. Not sure if this is 100% relevant to your problem but I just thought I'd throw it out there.
vkmast wrote on 3/28/2013, 11:11 AM
>>>reduce my rendering threads to 1 from 2 or whatever it was<<<

This is one of the suggestions in the SCS KB article on the subject here
mikerb wrote on 3/31/2013, 4:24 PM
Use" my computer" to show your drives...right click the C drive..go to properties...under the general tab do the disk clean up...when it is complete the window has a second tab called "More" go to that tab. The second option in that tab enables you to delete all but the latest restore point. run that. When I ran Vista. restore points and shadow files were eating up about 150GB a month. It is not just the amount of disk space unnecessarily used up but Vista is doing this in background all the time and the more there is of it I suspect the more resources are used to store the next restore point etc. This bug was never fixed in vista and is one of the main reasons people complain about Vista slowing down. run the routine every 2 weeks and you keep it all under control. The bug was only fixed by introducing Windows 7.
hpka wrote on 4/18/2016, 5:09 PM
Worked great for me :)