Software: Vegas Movie Studio 14 (Platinum)
Hardware: OS-- Windows 7 Home Premium 64-bit, Service Pack #1
CPU: AMD FX- 8120 8-core Processor 3.40ghz
Motherboard: BioStar A880GZ AM3+, 125 Watt Max TDP MOBO
RAM: Corsair Vengeance 8 GB 1600
GPU: AMD XFX R7870 2GB GDDR5
PSU: Corsair 600CS (600 watt)
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1. My first question is were there any updates I missed for version 14, beyond build #148? The reason I ask is that I'm having some difficulty with the Project Properties Video tab. According to the Platinum Help page, under "Deinterlace method", it says I'm supposed to have 4 choices: "None", "Blend Fields", "Interpolate", and "Smart Adaptive (GPU only)". But on my screen, I only have the first 3 and the "Smart Adaptive" choice is missing. Is this because I missed an update along the way? Or does it have some sort of GPU dependency that I'm not understanding? See my GPU specs above-- do AMD's not work with "Smart Adaptive"?
2. I'm having some issues with setting my Resolution and Frame Rates. First off... before I get started, when the entire resolution reads... for example... 1280 x 720 x 32... what does the "32" mean? I know 1280 is width, 720 is height (and the resolution number); but I've never understood what the 3rd number is. Does it ever change, or is it always 32?
Now to the question: I have an iPhone 11, and I downloaded a GPS video camera app that records video with HUD information on the screen-- (speed, direction, miles traveled, latitude/longitude, etc)-- which I'm testing out for use as a dash-cam in my car. It says the app shoots at 720p, so I was expecting a 16:9 aspect-- so 1280 x 720.
However, because my new iPhone 11 has a native resolution of 1792 x 828 (a multiplier of 2.164, instead of the 1.778 I'm used to with 16:9/ 1280x720)-- the car app shot the video at 1558 x 720 (to preserve the 720p (height) at 2.164). A very odd combination of numbers I've never seen before. What's more I think it was supposed to yield a frame rate of 30.000 fps, but when I inputted it into the editor, I got a rather odd frame rate of 31.579 fps.
While I thought it weird, I didn't question it. I just confirmed that those numbers were loaded as they read into the "Project Properties" box, to insure they would input in the render as such. When I was done with my project in the edit (.vf) stage, and was ready to render it ("Make Movie")... I chose .mp4-- for general internet videos-- and hit "next" without going into the "Advanced" section to choose anything further.
As soon as I hit next, and it started rendering, I looked at the resolution and frame rate data, and much to my surprise, it had converted my 1558 x 720, 31.579 fps input, to a... 1280 x 720, 15.789 fps output!
So my questions are:
A. Why did it do this, even though I specified the exact numbers I wanted in the properties?
B. Is there a way to force 1558 x 720, 31.579, even if it isn't a standard setup? I thought that's what choosing my own custom template was for! It seems to have ignored my template, from the time I imported it to the editor, to the time I exported it to the render-er.
C. In the past, it's always given me exactly what I've inputted. Are those numbers just too odd for the program to handle?
The real problem with this, is now that the video's frame rate has been cut in half down to 15 from editor-load-in to render-output, the playback of the final .mp4 is kind of jittery, because of the lower frames-- especially for a driving video in a car looking forward at the road, but when I paused the video, each frame was crisp and clear with no blur or "double ghost imaging".
So later, I was able to create a 1280 x 720, 29.970 fps version by rendering it as an .avi, instead of as an .mp4. Given the much larger size of .avi files, this is not a choice I want to go to on a regular basis. And further, here's the problem. The overall flow of the video was smoother without the jittery motion at 15 fps, but now when I paused the video, it would "ghost image" and I'd see two of everything that was in the frame-- road signs, fence posts, telephone polls, etc.
So I have the worst of two choices... one where motion is bad but the paused video looks great, and the other where motion is great but the paused video looks bad. Neither is ideal. I have a feeling if output frames matched input frames, none of this would have been an issue. I'm less concerned that it switched 1558 x 720, to 1280 x 720; but still it's a point of curiosity for me.
How do I make this render in the 31.579 it was imported as, so the frames don't "ghost", nor does the video look too jittery?
Thanks for your time, and sorry in advance for the long post. When I have technical issues that are hard for me to understand, and thus questions that are hard for me to articulate, I tend to write a lot.
-- John O'Flaherty (B3burner)