No XAVC option in 'Selectively Prerender Video' - ?

AVsupport wrote on 12/8/2017, 9:28 PM

why? or am I missing something? [VP15]

Since all my events on the timeline are XAVC-S, I thought using something like XAVC-I would make perfect sense to use for prerender, but this option doesn't seem to exist, or am I missing something?

Last changed by AVsupport

my current Win10/64 system (latest drivers, water cooled) :

Intel Coffee Lake i5 Hexacore (unlocked, but not overclocked) 4.0 GHz on Z370 chipset board,

32GB (4x8GB Corsair Dual Channel DDR4-2133) XMP-3000 RAM,

Intel 600series 512GB M.2 SSD system drive running Win10/64 home automatic driver updates,

Crucial BX500 1TB EDIT 3D NAND SATA 2.5-inch SSD

2x 4TB 7200RPM NAS HGST data drive,

Intel HD630 iGPU - currently disabled in Bios,

nVidia GTX1060 6GB, always on latest [creator] drivers. nVidia HW acceleration enabled.

main screen 4K/50p 1ms scaled @175%, second screen 1920x1080/50p 1ms.

Comments

Kinvermark wrote on 12/9/2017, 7:51 AM

Works in Vegas 14; surprised if it does not in 15. I tried to implement a system of pre-rendering with XAVC, so I could quickly smart render (concatenate) at the end. In principle this works, but in practice Vegas' implementation is too "twitchy" i.e. too easy to lose large sections of timeline with tiny (unrelated) changes.

NickHope wrote on 12/9/2017, 8:51 PM

I think this must be a bug or an oversight.

Reported: [Ticket#2017121017000306] and added to the known issues post.

AVsupport wrote on 12/9/2017, 10:58 PM

[[MENTION:72786]] interesting! yes I'd love a system where you could 'background prerender' stacks of clips or at least parts of some that don't contain transitions do do a little work when the system load is low to a more system friendly (intra) format, so that not all work has to be done at the final render, or when changes occur.

[[MENTION:undefined]] Nick, thanks for the Add & being on the ball, this could be important for the big family of Sony users.

my current Win10/64 system (latest drivers, water cooled) :

Intel Coffee Lake i5 Hexacore (unlocked, but not overclocked) 4.0 GHz on Z370 chipset board,

32GB (4x8GB Corsair Dual Channel DDR4-2133) XMP-3000 RAM,

Intel 600series 512GB M.2 SSD system drive running Win10/64 home automatic driver updates,

Crucial BX500 1TB EDIT 3D NAND SATA 2.5-inch SSD

2x 4TB 7200RPM NAS HGST data drive,

Intel HD630 iGPU - currently disabled in Bios,

nVidia GTX1060 6GB, always on latest [creator] drivers. nVidia HW acceleration enabled.

main screen 4K/50p 1ms scaled @175%, second screen 1920x1080/50p 1ms.

vkmast wrote on 12/10/2017, 2:08 AM

--- this could be important for the big family of Sony users.

MAGIX users as well, as we're talking about Vegas Pro 15?

AVsupport wrote on 12/10/2017, 3:58 AM

yes the one's using XAVC mostly being Sony cameras, former Sony Vegas now Magix Vegas, yes yes VP15

my current Win10/64 system (latest drivers, water cooled) :

Intel Coffee Lake i5 Hexacore (unlocked, but not overclocked) 4.0 GHz on Z370 chipset board,

32GB (4x8GB Corsair Dual Channel DDR4-2133) XMP-3000 RAM,

Intel 600series 512GB M.2 SSD system drive running Win10/64 home automatic driver updates,

Crucial BX500 1TB EDIT 3D NAND SATA 2.5-inch SSD

2x 4TB 7200RPM NAS HGST data drive,

Intel HD630 iGPU - currently disabled in Bios,

nVidia GTX1060 6GB, always on latest [creator] drivers. nVidia HW acceleration enabled.

main screen 4K/50p 1ms scaled @175%, second screen 1920x1080/50p 1ms.

VEGASDerek wrote on 12/11/2017, 12:12 PM

This was indeed an oversight. Parts of the current render dialog were written for Movie Studio 13 and then ported over to Vegas at a much later date. At the time that this section of the code was written, XAVC wasn't fully integrated into the software code base and thus removed from the pre-render options. We should have this remedied in one of the next few updates.

AVsupport wrote on 12/11/2017, 3:09 PM

Thanks @VEGASDerek , very much appreciated! Besides the missing codecs, will be interesting to see if the whole background rendering mechanic can get a more functional overhaul; I think Edius is working on something there in their current V9..

my current Win10/64 system (latest drivers, water cooled) :

Intel Coffee Lake i5 Hexacore (unlocked, but not overclocked) 4.0 GHz on Z370 chipset board,

32GB (4x8GB Corsair Dual Channel DDR4-2133) XMP-3000 RAM,

Intel 600series 512GB M.2 SSD system drive running Win10/64 home automatic driver updates,

Crucial BX500 1TB EDIT 3D NAND SATA 2.5-inch SSD

2x 4TB 7200RPM NAS HGST data drive,

Intel HD630 iGPU - currently disabled in Bios,

nVidia GTX1060 6GB, always on latest [creator] drivers. nVidia HW acceleration enabled.

main screen 4K/50p 1ms scaled @175%, second screen 1920x1080/50p 1ms.

Kinvermark wrote on 12/11/2017, 4:40 PM

Agreed. This function could be super useful. It needs a better system/algorithm for deciding what really needs to be re-rendered. For instance:

1) If you remove/add 2 seconds at the beginning of the timeline, the pre-renders should just shift with it (like ripples do).

2) If you make changes to a section and then re pre-render that section it shouldn't wipe out other pre-renders.

3) There should be a smart render - concatenate function to simply add all the pre-render files together to make the final render without re-rendering.

I have no idea how difficult this is to implement so maybe asking too much! But for anyone working on low powered systems it offers (IMHO) a great way to improve final render speed simply by altering your workflow. I often find that I have to pre-render or RAM preview in order to accurately judge my edits; it would be nice to utilize some of this CPU effort.

 

 

AVsupport wrote on 12/12/2017, 3:18 AM

I was just having a day where a client would like all clips with a certain lut applied...I wished I could have 'prerendered' all clips whilst maintaining some file name integrity and then exported those as individual clips in an archive...but now, I'm rendering out one 35' clip in 4K and hope that my old mule doesn't crash in the next few hours...and then, what

Last changed by AVsupport on 12/12/2017, 3:19 AM, changed a total of 1 times.

my current Win10/64 system (latest drivers, water cooled) :

Intel Coffee Lake i5 Hexacore (unlocked, but not overclocked) 4.0 GHz on Z370 chipset board,

32GB (4x8GB Corsair Dual Channel DDR4-2133) XMP-3000 RAM,

Intel 600series 512GB M.2 SSD system drive running Win10/64 home automatic driver updates,

Crucial BX500 1TB EDIT 3D NAND SATA 2.5-inch SSD

2x 4TB 7200RPM NAS HGST data drive,

Intel HD630 iGPU - currently disabled in Bios,

nVidia GTX1060 6GB, always on latest [creator] drivers. nVidia HW acceleration enabled.

main screen 4K/50p 1ms scaled @175%, second screen 1920x1080/50p 1ms.

HDJames wrote on 2/9/2018, 4:41 AM
 

Reported: [Ticket#2017121017000306] and added to the known issues post.

 

But when will this be solved?

VEGASDerek wrote on 2/9/2018, 7:45 AM

It will be resolved in the next update, which will be coming soon.

NickHope wrote on 2/20/2018, 10:49 AM

This is fixed in VEGAS Pro 15 build 311. "XAVC now properly shows up as an option in the Prerender Video format list".