James, i completely agree with you. While i can accept that others like a darker screen and have their well reasoned arguments for it, it doesn't work for me. I can barely read it. I, too, immediately change to the classic lighter background as my very first action upon doing a Vegas install.
I also put the timeline back on top 'cause that's where i've been used to it since Video Factory 1, and i see no reason for me to get used to it being on the bottom.
As far as souping up the look of the program to something more modern, i feel this is a very ill-conceived notion. The pinnacle of windowed GUI design for ease of use and efficiency was hit in the Windows 95/98 era and produced an exceedingly elegant, tasteful, and above all *OBVIOUS* set of controls. Nothing produced since then is so immediately easy to grasp and use. Improved glitz sacrifices utility. Everyone knows how to pull down the menus at the top of the screen and how to navigate popup menus the way they are now, and knows to look for obvious black text on grey rectangles for buttons that do what they say without a second glance. All the newer, fancier controls take more time to absorb, especially since they aren't the same from one program to the next. And since they are fancier they have to be bigger so that there's room for the extra graphic embellishment while still leaving enough room for the actual functional information to still be big enough to be recognized. And all this extra bigness leaves less space on the screen for the material i'm working on.
I'd like to see toolbar icons that weren't the size of nanites. I barely use them because I can't distinguish what the heck they are. Except for save and new which looks the same on every program.
I'd also like it if everytime I clicked in the track area that it didn't jump to the bottom track where nothing is viewable. That makes no sense and maybe it is a default setting I havent found yet.
"i would say that to move forward at all vegas has to have stability at its core"
That's so obvious as to be almost trite :)
I don't know of anyone jumping off the Vegas ship for lack of features, stability is the sole cause. When they leave for that reason it's not just one customer they've lost, that user will be actively discouraging new users, the mantra becomes "anything BUT Vegas because it doesn't work". It really is that simple.
Certainly you have to keep up with the competition else you'll very slowly lose your userbase but that's nothing like the almost instant death when your product keeps crashing.
As someone else said elsewhere he could easily sell new users on V9, it worked but that path is blocked. V9 has more than enough for many, many people. I could even have sold a couple of V9 licences in the past few months, heck even V9 would be overkill, nothing added since is vital to getting a basic edit done and audio mixed.
Seems the whole "CS" bundle will sell for about the same price as Adobe's Production Premium Bundle i.e. ~ $1,800.
Am I the only one who doesn't see the value proposition?
in context of stability:
".When they leave for that reason it's not just one customer they've lost, that user will be actively discouraging new users, the mantra becomes "anything BUT Vegas because it doesn't work". It really is that simple"
This is a very interesting piece of information re the pricing you have here, Bob.
Where did you get that?
A couple of speculations I've seen expect the 12"cs" price to be around $599 and the Pro Edit $300-400. These are from obviouslytech.com (Sept.7) and aquul.com (Sept.10).
I'm betting that they're going to price Pro Edit to be competitive with FCPX price point (and with a lot more features).
FCPX doesn't come with a DVD authoring tool, and so Pro Edit won't either and they'll probably both be in the same price range. I could be wrong, but especially if they're starting to port to the mac ( as it appears based on SF ). Then this would be something they'd have to try and do.
Regardless, it seems that they are looking to make an even lower price point entry position for their software to acquire new customers ( hopefully they are stable enough to retain them ).
The Full Compass pages say product is expected to be ready to ship in 1-2 weeks, but sometimes websites accidentally have pages go live before they actually intend to. I wouldn't put too much faith in this until Sony announces availability or until more websites go live with Vegas Pro 12.
They are getting the "cs" because the original link (at the top of this thread) it says "vegaspro12cs". Although the "cs" probably just meant "coming soon", it's a poor name of a link, obviously making some people think that is part of the name:
The exporting/importing of competing NLE project files in Vegas 12 is a huge feature! Smart move by SCS.
Unfortunately, that will all be undermined by instability. Vegas 12 will most likely inherit all the bugs that frustrate me with Vegas 11 with a few new ones sprinkled on top...
"Vegas 12 will most likely inherit all the bugs that frustrate me with Vegas 11 with a few new ones sprinkled on top..."
I think it's just as likely that it won't inherit all the bugs. Considering the problems that a large number of people had with Vegas v11, I don't see that SCS can afford the risk of releasing anything other than a stable version. Microsoft released Vista which was widely viewed as a buggy OS (which it really wasn't) and got beat up for it pretty badly. The result was Windows 7 which is arguably the best OS they have ever made. I'm guessing that SCS has learned the same lesson, the survival of the company depends on it. They did extend an open invitation to forum members to become official beta testers and that's kind of unprecedented.
I'm going to give them the benefit of the doubt and reserve judgement until I install Vegas v12. I am going to buy it the moment it's released.
I'm going to give them the benefit of the doubt and reserve judgement until I install Vegas v12. I am going to buy it the moment it's released.
hi jc - and i for one am going to be eagerly awaiting your report. this time round i'm going to wait and see after feeling burned by both 10 and 11 ;-(
I'll also await reports this time. It's taken me a while, but for VP12, I'm following the adage: "Once bitten, twice shy" . I've previously enthusiastically embraced upgrades since Vegas 4. I might buy VP 12, but it will be a year from now.
I've been one of the lucky few that hasn't had any trouble with v11, perhaps it's my particular combination of hardware. I don't know... Someone mentioned recently that undocking the preview window and moving it to the second monitor fixed some crashing. That's always been the first thing I do when I install a new version of Vegas. I've been in Vegas v11 for the last fifteen hours today and it's been rock solid. Only problem I've ever had is not being able to render to MP4 in the Main Concept encoder unless I turn off the GPU. I have a 980X six-core machine and it renders fast enough anyway, so it hasn't really been a deal breaker. I have no qualms about buying v12.
I'll certainly read how others are doing with v12, but what I plan on doing is downloading the 30 day trial and using it for a few weeks with some typical projects and media I use.
If there are no problems I'll buy, otherwise I'll wait.
Since 99% of what I edit is from my own camera, I don't need to worry about a bunch of odd formats working for me.
Yes, that is what the items should do if they are to emulate Adobe, but Adobe did not coin the word "suite". My dictionary defines it as "a number of things forming a series or set", so SCS usage is in agreement with that.