I don’t think about 18. I do think about the next update to 17.
I am not so sure that there will be another 17 update (unless I missed something to the contrary elsewhere on the forum). My reasoning is that VP updates have usually been released at 2 monthly intervals. Build 452 came out at the end of May meaning that another update would be towards the end of July or the beginning of August. But August is often the month in which the next version of Vegas Pro is released. I cant see that a new VP17 update would be released a few days or a couple weeks before VP18 is released - if indeed August is to be VP18's launch date.
But to be fair, it has happened before - in SCS days - when a new build of VP11 (I think it was) was released at about the same time that VP12 was launched.
Will has custom-transition-FXpackage feature? using different collocations of all kinds of third-party plugins Event FX such as Sapphire_BlurMoCurve, Sapphire_Shake, Sapphire_Magnify.
I think that there will surely be an update with bug fixes of promised functions. Was also the case with Vegas Pro 15. Gary doesn't leave us in the rain.
To actually answer the question, I hope Vegas 18 will change on two fronts mainly:
1. Stabilize the features set (pun intended)
2. Upgrade the looks
Right now, I need to dance between Vegas (for longer edits, multiple tracks, more streamlined edits like cuts, etc) and Resolve (for 4k, shorter more intensive edits, effects, stabilization, crops, etc). I want the fast editing of Vegas, but I also want the reliability and power of Resolve.
I hope v18 will give me what I need in order to only ever use one application next. And truth is, it will - either I will be able to only use Vegas, or I will need to completely embrace Resolve...
... either I will be able to only use Vegas, or I will need to completely embrace Resolve...
A business decision that most businesses across the board have to regularly make in regard to so many competitive supplier products in so many industries and services. The important thing is to make that decision and move on.
I wouldn't count on another update to 17, based on previous history with updates and release cycles for new versions. 15 got an update later on because it was a major bug that affected everybody, if my memory serves me right, rather than an isolated case that affects a small number of users.
I don't care about looks, VEGAS looks just fine as it is, the way it looks does not hold its performance back one bit, and I'm not a form over function kind of guy.
I care about it running rock solid and fast. I want improved GPU functionality, a video engine overhaul, maybe some sort of networking functionality (that I'm beginning to crave now that I have a good laptop to edit on, I'd love to be able to auto-sync my projects across my desktop and laptop so I don't have to keep copying project files from one machine to the other), but as far as new bells and whistles go, I'm more interested in them maximizing what is already there vs. trying to do too much new stuff. VEGAS as it is works great for the most part, but performance and stability, along with a couple of features still seeming kinda half baked... that's what I want them to focus on.
Your idea of 'slick' would likely be different to other people's idea of 'slick' - it's an abstract perception that will vary person to person.
So I'd be interested to hear from you of what your design concept of the interface would actually look like. In asking this, I'm not asking for a comparison of VP with other NLEs, or the use of whole lot of subjective adjectives like 'slick'. When you say 'slick', what are the practical design changes to the interface that you would like to see to make it 'slick?. Imagine that you were the art director tasked with designing the interface, what would your design concept be - described in a way that a person reading or hearing that concept would be able to visualize the interface as though they were looking at it on their monitor screen.
Most of V18's known new features may are the "improving" of VEGAS 17's "What's new". Such as "improving" of color grading, "improving" of motion tracking workflow.
Actually all these "improving" should be complished in VEGAS Pro 17 but not VEGAS Pro 18....
Therefore, You can see from this the change of VEGAS Pro 18 will not be so big.
Would you rather them create a solid foundation to build upon moving forward, or try to shoe-horn a bunch of half-baked new features in that crash every 5 minutes and run at 4fps in 1080p? Other NLE's often make improvements to existing features as part of a new release, so I don't see what you're getting at here... and you only know a handful of features that have been revealed, they've made it clear there are more to come, yet here you are passing judgment.
Other NLE's often make improvements to existing features as part of a new release
Comparison tables on some other software new versions - not just limited to NLEs - often highlight in bold what is new and what is improved.
a handful of features that have been revealed
Exactly! Let's go back a year ago when VCS offered a 'Buy VP16 now and get VP17 in August' offer. I recall that back then there were only a few new VP17 features listed in the offer in much the same way as the new VP17/18 is now being made. Yet look at the ALL the new features that ended up in VP17 as per (from the VP17 user manual):
What's new in this version
Nested Timelines This is a further development of the existing nested projects functionality. Where a nested project has to be opened in a second instance of VEGAS Pro for editing, with the nested timelines it is now possible to create and edit a "project-inside-a project" directly from the timeline.
Color Grading window: Several color-related Video Event FX (including Input LUT, Color Wheels, Color Curves,HSL, White Balance and many more) are combined in a dedicated screen area that is easily shown or hidden with a toolbar button. To save you a lot of clicks it can stay open to apply the desired color grading to the different events, instead of opening each event's FX chain and loading the color FX separately.
LUT Export: Save all color effects from an effect chain as a CUBE file with the Save LUT button in the Plug-in chooser window.
Improved Storyboard functionality: You can add the same piece of media to a single storyboard, and thumbnails reflect the in point of the media that is used in the timeline.
Warp Flow transition/Smart Split: The Warp Flow transition automatically fixes jump cuts by synthesizing movement. The Smart Split command cuts out parts of an event and applies the Warp Flow transition to conceal the cut.
Mesh Warp plug-in for creative deformation of your footage, or, when you set the grid size to 1x1 it gives you four corner points to quickly conform your video to a non-rectangular four-sided surface.
Lens Correction plug-in to compensate distortions from wide-angle lens systems as used in action cams.
HDR Color support enhancements
GPU-based processing
Windowed HDR Preview (preview in the Video Preview window)
HDR Specific color grading
HLG support
Stabilization improvements: Using the Video stabilization is now also possible at event level, when used on event level it is possible to visualize the motion tracks of the stabilization.
Project Notes window: Attach notes to your project if you want to hand it to someone else. The notes can be tagged as "resolved", resolved notes can be hidden.
Automatic Slideshow Creator: Create a Slideshow of a desired length from a folder or selection of pictures.
Adjustable Color temperature enhancement to White Balance plug-in.
Audio synchronization for multicam: Synchronize Multicam footage by analyzing and matching the audio track of the recordings.
8k support : You can add 8k to your project now when using proxy files.
New Formats:
Experimental MKV support.
10 bit intermediate format
NVENC 10-bit HEVC rendering
Hardware decoding for AVC and HEVC
User Interface improvements:
You'll get a warning when you delete a track that has events on it.
Hi-DPI interface improvements: The High DPI mode is now defaulted to on for VEGAS Pro17
You can display the Event length on the header of timeline events. Find it in the hamburger menu for each event or under the View menu.
Temporarily ignore event grouping when moving an event: Hold both the left and right mouse buttons as you drag an event to move it independently from other group members.
There's a new indicator on an event to show if Media FX have been applied to the media the event holds (find it in the event hamburger menu)
You will be asked to confirm if you click cancel in a render process.
New, task specific, default layouts / Dashboard:Easy editing modes for beginners work with a simplified version of the user interface that show only the most important controls for a step-by-step walk-through from adding media to the final movie, everything put together in the Dashboard window. The Guided Video Creator from the Tool Menu takes you through these steps.
VEGAS Screen Capture utility: Record video streams from your browser or video game.
Motion tracking: Track motion in a scene and let other events or text follow the movement.
Super-smooth slow motion (optical flow and motion estimation) with the VEGAS Slow Motion plug-in
I wonder when they will update the audio engine ...? VST performance is very poor ... When support for audio multiprocessing ..? From V11 no changes and optimization ...
... - described in a way that a person reading or hearing that concept would be able to visualize the interface as though they were looking at it on their monitor screen.
@Dexcon I'll take on your challenge of describing color red to a blind person to be genuine. :) Particularly as you say no comparison to other NLEs. So, "slick" to me when it comes to Vegas, would be:
1. Unified color themes and backgrounds, fonts and tabs across the whole application and its various windows.
2. Scalable icons and texts
3. High definition, minimalist, stylized icons and buttons
4. Better sizing for the tab-buttons
5. Rounded corners for windows
6. Fading on opening and closing windows
7. Completely modular structure - add/dock whatever windows you need, where ever you'd like
8. Smooth snapping of events in timeline
9. Rounded edges for events
10. Overall, move from Windows XP era to Windows 10. You know what I mean? Or even better, to macOS. :)
Some months ago I was actually planning to draw my own "ideal" looks on Vegas. I gave up when I realize such an exercise would be futile at best here on the forum - to no one's benefit, I don't think. Both because it's not gonna change what the team has in mind already and because the tastes and opinion are so different.
My "slick" would probably be different than yours, but I think we all can agree that Vegas needs some more polish to it's looks. Although it seems many user don't care at all about it. Each to their own.
Anyway, sorry for the off-topic.
On topic, I hope Vegas 18 will change something in the looks department too, even though the most I want them to change and make functional what's in there already.
Vegas 18 is now on advance sale along with 17 and there are some details (sneak preview).
Artificial intelligence driven tools like colorization
An even more improved Color Grading panel for more flexibility
More intuitive Motion Tracking workflow
And much more
How and when do I get my new VEGAS Pro 18?
When the new version 18 is released in August, you will receive an email with your serial number and instructions for downloading. Please keep an eye on your spam folder around this time to make sure you don't miss the email.