VEGAS Pro 18 Coming In August!

Comments

Former user wrote on 7/24/2020, 5:40 AM

@adimatis what happened to your friend Dato Aliff Alex. He was much like you , wanted VP to improve, but quite loud with voicing his annoyance about features he felt was lacking. Did Magix cancel him or did he delete his own account?

He's one of the few people who still make VegasPro tutorials and link back to Magix for information and sales. If he was cancelled by Magix I"m not sure they made the right decision.

vkmast wrote on 7/24/2020, 6:03 AM

@Former user user alifftudm95 Offline, Last login 7/24/2020.

"alifftudm95 wrote on 5/10/2020: I myself do a tutorial with VEGAS Pro software - www.youtube.com/c/datoaliffalex"

Does not seem anybody has "cancelled" him.

(And FYI @adimatis)

adimatis wrote on 7/24/2020, 6:12 AM

:) I guess I'd be happy to be called friends with Dato Aliff Alex as I like his tutorials and he seems committed to Vegas, but truth is I have no connections at all with him. So, have no idea.

I am not by any means a specialist in software and I have no claims to be able to be a voice.

I just felt - and still feel - that Vegas could be much more that it is right now and feel very bad at the thought - which is hopefully just a wrong imagination - that its development is guided less than optimal. I am sure I am wrong and that makes me happy!

And I really do not like some when someone rather chooses to say there's nothing wrong or it's a user error or whatever instead of admitting our preferred NLE is not yet perfect. I fail to understand such approach. Anyway, I love Vegas and I know we all do, so I choose to be more optimistic for August and onward. :) Peace out!

 

vkmast wrote on 7/24/2020, 6:18 AM

From the VEGAS product pages (section Don't take our word for it)

LongIslander wrote on 7/24/2020, 10:27 AM

Im forking over my $$$ for the upgrade because I support the TEAM!

monoparadox wrote on 7/24/2020, 11:14 AM

@adimatis what happened to your friend Dato Aliff Alex. He was much like you , wanted VP to improve, but quite loud with voicing his annoyance about features he felt was lacking. Did Magix cancel him or did he delete his own account?

He's one of the few people who still make VegasPro tutorials and link back to Magix for information and sales. If he was cancelled by Magix I"m not sure they made the right decision.

knowing how weird life can get, perhaps he's a beta tester for the new version ;-)

TheRhino wrote on 7/24/2020, 9:46 PM

Im forking over my $$$ for the upgrade because I support the TEAM!

I've been editing paid work with Vegas since 3.0 so I try to upgrade each year as long as Vegas has at least a few new features that help my workflow or add value to my projects... I did skip getting V16 because I got the SO version of Mercalli, but then I got V16 along with V17 during the 2 for 1 deal before V17 was released... Considering the money I've made editing with Vegas, it's not a bad annual upgrade price & unlike monthly subscriptions, which I hate, I don't have to pay for it during slow months or when I am on vacation... The only thing I MISS is that Sonic & Sony let me install it on 3 machines & Magix only two... This means an older workstation I use to import from tape, etc. has to run an older version of Vegas... It's not worthwhile to buy a 2nd license for that machine because I don't edit on it, just capture video... So... I can't wait for V18 & I'll report how it runs on my systems soon after I install it.

Workstation C with $600 USD of upgrades in April, 2021
--$360 11700K @ 5.0ghz
--$200 ASRock W480 Creator (onboard 10G net, TB3, etc.)
Borrowed from my 9900K until prices drop:
--32GB of G.Skill DDR4 3200 ($100 on Black Friday...)
Reused from same Tower Case that housed the Xeon:
--Used VEGA 56 GPU ($200 on eBay before mining craze...)
--Noctua Cooler, 750W PSU, OS SSD, LSI RAID Controller, SATAs, etc.

Performs VERY close to my overclocked 9900K (below), but at stock settings with no tweaking...

Workstation D with $1,350 USD of upgrades in April, 2019
--$500 9900K @ 5.0ghz
--$140 Corsair H150i liquid cooling with 360mm radiator (3 fans)
--$200 open box Asus Z390 WS (PLX chip manages 4/5 PCIe slots)
--$160 32GB of G.Skill DDR4 3000 (added another 32GB later...)
--$350 refurbished, but like-new Radeon Vega 64 LQ (liquid cooled)

Renders Vegas11 "Red Car Test" (AMD VCE) in 13s when clocked at 4.9 ghz
(note: BOTH onboard Intel & Vega64 show utilization during QSV & VCE renders...)

Source Video1 = 4TB RAID0--(2) 2TB M.2 on motherboard in RAID0
Source Video2 = 4TB RAID0--(2) 2TB M.2 (1) via U.2 adapter & (1) on separate PCIe card
Target Video1 = 32TB RAID0--(4) 8TB SATA hot-swap drives on PCIe RAID card with backups elsewhere

10G Network using used $30 Mellanox2 Adapters & Qnap QSW-M408-2C 10G Switch
Copy of Work Files, Source & Output Video, OS Images on QNAP 653b NAS with (6) 14TB WD RED
Blackmagic Decklink PCie card for capturing from tape, etc.
(2) internal BR Burners connected via USB 3.0 to SATA adapters
Old Cooler Master CM Stacker ATX case with (13) 5.25" front drive-bays holds & cools everything.

Workstations A & B are the 2 remaining 6-core 4.0ghz Xeon 5660 or I7 980x on Asus P6T6 motherboards.

$999 Walmart Evoo 17 Laptop with I7-9750H 6-core CPU, RTX 2060, (2) M.2 bays & (1) SSD bay...

RogerS wrote on 7/24/2020, 11:23 PM

Making feature requests right before a major new release seems like a waste of time. I look forward to participating in a thread about improving VP 19 after we get 18!

If you want to see what Dato Aliff Alex is up to, here's his latest tutorial video:


 

Custom PC (2022) Intel i5-13600K with UHD 770 iGPU with latest driver, MSI z690 Tomahawk motherboard, 64GB Corsair DDR5 5200 ram, NVIDIA 2080 Super (8GB) with latest studio driver, 2TB Hynix P41 SSD and 2TB Samsung 980 Pro cache drive, Windows 11 Pro 64 bit

ASUS Zenbook Intel i9-13900H with Intel graphics iGPU with latest ASUS driver, NVIDIA 4060 (8GB) with latest studio driver, 48GB system ram, Windows 11 Home, 1TB Samsung SSD.

VEGAS Pro 21.208
VEGAS Pro 22.122

Try the
VEGAS 4K "sample project" benchmark (works with VP 16+): https://forms.gle/ypyrrbUghEiaf2aC7
VEGAS Pro 20 "Ad" benchmark (works with VP 20+): https://forms.gle/eErJTR87K2bbJc4Q7

vkmast wrote on 7/25/2020, 9:40 AM

@TheRhino wrote

. The only thing I MISS is that Sonic & Sony let me install it on 3 machines & Magix only two...

Actually, "If 2 installs exist, and the user wants to install to a third PC they have to deactivate from one of the other PCs. Licenses can be maintained on the user's MAGIX account." Please see section 9. in Nick's FAQ for the 2 ways to deactivate. There is an important difference between them.

 

cliff_622 wrote on 7/25/2020, 10:40 PM

This might seem like a super obvious answer, but if you really think about it, it's not.

Why are Vegas 18 and the features it will have so secret or confidential right now? I mean, what is the harm in just saying "These are all the things that will go into V-18 in the coming months...."

Is it to keep the competition guessing? Those guys are pretty darn big and I don't suspect that they care much about Vegas. So what for? I don't think that keeping customers guessing and wondering helps more copies of Vegas being sold.

Am I wrong here? (perhaps!) It just seems to me that Vegas development could literally give us a rolling month over month list of what is coming on a constant basis and keep us up to speed on things that are even 6 months away and it wouldn't hurt the company in ANY possible way. In fact, I think it would make it stronger?

I dunno. Many companies are like this, not just here. I don't quite understand why it's so helpful to be so "007" about new things on the way. If you are Apple or Samsung, yes but not stuff on this level?

CT

RogerS wrote on 7/26/2020, 3:35 AM

We're a couple weeks (?) away from VP 18 launch, so you'll know soon.

Companies have marketing plans and release specs when they are ready to do an announcement. Sometimes they do teasers beforehand to get people interested (as Magix did with the 17-18 upgrade).

It's just marketing. I suspect other things will hit at the same time, like reviews from industry publications, testimonials/reviews by video editors, etc. If you let it all trickle out the launch has less impact.

Custom PC (2022) Intel i5-13600K with UHD 770 iGPU with latest driver, MSI z690 Tomahawk motherboard, 64GB Corsair DDR5 5200 ram, NVIDIA 2080 Super (8GB) with latest studio driver, 2TB Hynix P41 SSD and 2TB Samsung 980 Pro cache drive, Windows 11 Pro 64 bit

ASUS Zenbook Intel i9-13900H with Intel graphics iGPU with latest ASUS driver, NVIDIA 4060 (8GB) with latest studio driver, 48GB system ram, Windows 11 Home, 1TB Samsung SSD.

VEGAS Pro 21.208
VEGAS Pro 22.122

Try the
VEGAS 4K "sample project" benchmark (works with VP 16+): https://forms.gle/ypyrrbUghEiaf2aC7
VEGAS Pro 20 "Ad" benchmark (works with VP 20+): https://forms.gle/eErJTR87K2bbJc4Q7

vkmast wrote on 7/26/2020, 3:36 AM

It is possible that there may always be last minute changes before the final release? Anyway, we have been invited to watch https://www.vegascreativesoftware.info/us/forum/youtube-live-event-july-27th-11-00am-utc-5--122500/ for "a little bit more about a few new features included, as well touching on some exciting things to come".

Reyfox wrote on 7/26/2020, 6:17 AM

I am a little confused about the start time? I live in CET (Poland/Warsaw), and this time zone where the youtube event is......

Newbie😁

Vegas Pro 22 (VP18-21 also installed)

Win 11 Pro always updated

AMD Ryzen 9 5950X 16 cores / 32 threads

32GB DDR4 3200

Sapphire RX6700XT 12GB Driver: 22.5.1, testing 24.7.1

Gigabyte X570 Elite Motherboard

EricLNZ wrote on 7/26/2020, 6:29 AM

UTC is the new name for GMT so the event is UTC/GMT minus 5. Poland is UTC plus 2 so you are 7 hours ahead of the event's time. So it will be 6.00 pm your time.

I hope I'm correct but @vkmast is an expert on this and no doubt will correct me if I've got it wrong 😀

Yes confirmation there's a 7 hour difference for Poland so 6.00 pm you need to watch.

Dexcon wrote on 7/26/2020, 6:34 AM

UTC minus 5 hours is the same time as in Wisconsin USA which is where I believe that Vegas Creative Software is based. I'm happy to be corrected on this if it is otherwise.

Last changed by Dexcon on 7/26/2020, 6:35 AM, changed a total of 1 times.

Cameras: Sony FDR-AX100E; GoPro Hero 11 Black Creator Edition

Installed: Vegas Pro 16, 17, 18, 19, 20 & 21, HitFilm Pro 2021.3, DaVinci Resolve Studio 18.5, BCC 2023.5, Mocha Pro 2023, Ignite Pro, NBFX TotalFX 7, Neat NR, DVD Architect 6.0, MAGIX Travel Maps, Sound Forge Pro 16, SpectraLayers Pro 11, iZotope RX10 Advanced and many other iZ plugins, Vegasaur 4.0

Windows 11

Dell Alienware Aurora 11

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 2TB Samsung 990 PCIe 4.0 NVMe M.2 PCIe SSD

D: drive: 4TB Samsung 870 SATA SSD (used for media for editing current projects)

E: drive: 2TB Samsung 870 SATA SSD

F: drive: 6TB WD 7200 rpm Black HDD 3.5"

Dell Ultrasharp 32" 4K Color Calibrated Monitor

Steve_Rhoden wrote on 7/26/2020, 8:02 AM

cliff_622, Which professional NLE/VFX software you know reveals everything new they are gonna have in a soon upcoming release?, None!....... So why now criticize the Magix Vega team for doing the same!

adimatis wrote on 7/26/2020, 8:14 AM

Am I wrong here? (perhaps!) It just seems to me that Vegas development could literally give us a rolling month over month list of what is coming on a constant basis and keep us up to speed on things that are even 6 months away and it wouldn't hurt the company in ANY possible way. In fact, I think it would make it stronger?

I myself also proposed that Vegas team will release a public road map with the implementation of new features or bug fixes. That would make it more accountable to its users.

I think it would indeed make the team stronger.

But I also think a development team would not like to be constrain to quite such a degree. There are always delay happening and if a major one hits, such a road map would become a burden. I don't think there would be many software developers to assume that commitment.

 

JJKizak wrote on 7/26/2020, 11:39 AM

Remember that the development team always has the cost and time factors being hammered into them on a daily basis.

JJK

cliff_622 wrote on 7/26/2020, 11:43 AM

cliff_622, Which professional NLE/VFX software you know reveals everything new they are gonna have in a soon upcoming release?, None!....... So why now criticize the Magix Vega team for doing the same!

No,...you get me wrong. I'm not exactly "criticizing" what they are doing. I'm simply saying that I don't understand why many companies feel the need to be so confidential. It seems to me that Vegas could literally have a rolling monthly update on all bugs and features that are being worked on and it would not hurt their sales in any way. Like the first day every month, "This is what our developers are fixing and adding soon". Do this every single month to give Vegas users confidence with the cooks in the kitchen. (NOT SAYING WE DONT HAVE CONFIDENCE) I'm just saying that the more we "understand" about the cooks in the kitchen and their plan for the food, the better we feel about eating in the restaurant.

I'm NOT throwing any shade on the Vegas guys...far from it. I'm simply saying, from now on, why not change the communications "style" and open up on a regular basis on what is being added and what is being developed.

I honestly do not believe that Adobe or BlackMagic are threatened enough by Vegas to even read what Vegas is doing in the next 6 months.....every month. We know Vegas is wonderful but I don't suspect it's big enough to affect what the other guys are doing with their software.

Off topic: Vegas guys,....Adobe requires NVidia cards for their ProResRAW to work. If you could make your ProResRAW work with both NVidia AND AMD cards? That would be a great feather in your cap.

fr0sty wrote on 7/26/2020, 1:53 PM

The reason they don't roll out monthly updates is the need to test things before deploying them. Turning a wrench here can break a feature there. I'd rather know updates are fixing problems than introducing new ones. As for feature announcements... once you announce it, you're committed to it being ready for release. Best to play it safe and hold that final feature list close until you have a good idea of what will be ready for launch, and what might need to come in a post launch update. This is especially true in a pandemic.

 

Last changed by fr0sty on 7/26/2020, 1:55 PM, changed a total of 2 times.

Systems:

Desktop

AMD Ryzen 7 1800x 8 core 16 thread at stock speed

64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

ASUS Zenbook Pro Duo 32GB (9980HK CPU, RTX 2060 GPU, dual 4K touch screens, main one OLED HDR)

fr0sty wrote on 7/27/2020, 3:27 PM

Here's the full feature reveal for VP18.

 

pierre-k wrote on 7/27/2020, 4:14 PM

I myself also .......

 

Hi adimatis.
I have been reading your articles for a long time and you remind me of me when I started at this forum. I was full of ideals and I wanted everything right away. I didn't want to wait years but a maximum of a month for my various innovations or just small changes. I knew exactly what Vegas needed and I wanted it right away.

I have been using Vegas professionally since version 8.0 and those years of constant waiting have taught me relative peace and reconciliation.

The problem with the Dynamic Ram value and the number of threads in the rendering is not solved to this day. For a long time, no one cares about the sharp freeze of Vegas when removing an event at runtime. Or if you work faster than Vegas can, it freezes. And if Vegas freezes like this 20 times an hour, because I accidentally deleted something somewhere, then the priority for me is not a luxurious UI, unique design or round corners.

I just want one thing ... so that it doesn't happen again and I can work.

These are fundamental errors that should have been rectified as a matter of priority. And if the guys on the team can't fix it, they should say - Sorry, but we really don't know what it is. Maybe because of the prehistoric core of Vegas from the 486th time (Joke). 10 years have passed and nothing has changed. Because of this, one had to change the work procedure and do such tasks at work that delay the freezing for as long as possible.

You'll get used to it too.

You wrote .....

And I really do not like some when someone rather chooses to say there's nothing wrong or it's a user error or whatever instead of admitting our preferred NLE is not yet perfect.

Yes, such people are here too. Or some recommend disabling GPU support and disabling So4 internally. Thanks to this advice, the new user from Vegas 17 will return to the Vegas 10 level. The right advice is - keep writing in support of the Team, and if you get an error message in Vegas, send it. Over and over again.

Try to relax more and don't push too hard on the saw. We know what you want. We want the same thing. And the team too. Don't worry.

I hope so 😇

For Davinci lovers ....

I recently installed the Davinci Trial and returned to Vegas after three days because I don't enjoy hours thinking about how to do simple Transitions and mega other events that I have done in Vegas in seconds.

I'm probably old and too spoiled by Vegas software. (That was a compliment).😺

cliff_622 wrote on 7/27/2020, 7:37 PM

The reason they don't roll out monthly updates is the need to test things before deploying them. Turning a wrench here can break a feature there. I'd rather know updates are fixing problems than introducing new ones. As for feature announcements... once you announce it, you're committed to it being ready for release. Best to play it safe and hold that final feature list close until you have a good idea of what will be ready for launch, and what might need to come in a post launch update. This is especially true in a pandemic.

 

No, I mean monthly communication updates, not software updates. I mean something like this

July 1

Working on improving NVida card preview for cards X. Y and Z. (possible Q4 implement)

Working on 10bit video playback from GH5 files (possible Q3 implement)

Working on new 6 vector color sliders (possible Q1 2021)

Fixing a problem with AMD's latest drivers on X.Y and Z cards

Working on improving Magix Intermediate codec playback

Working on adding 8k resolution frame sizes.

I dunno,...just stuff like that. A rolling monthly "Hang tight,...this is what we are building right now" notification. It would even benefit the user base to understand the coding and programming challenges of making Vegas. If something is hard to do, tell us "why" it's hard. I guess it's like opening the kitchen for people to understand how the restaurant works.

The more people understand, the less we use our imagination and the more appreciation we have for the work that goes into Vegas.

The ProResRAW announcement was an AWESOME one! Let's hope that goes through....stuff like that.

I dunno,...I guess this might be a pretty bizarre request but it gives customers something to "hope" for and a reason to stick around and be patient. Otherwise, we automatically default to thinking the worst, nobody hears us and off we go?

I just dont think the big companies care about Vegas secret future revisions lists.....but "we" do!

Maybe I'm totally wrong and way off base?

CT

RogerS wrote on 7/27/2020, 7:55 PM

Pierre- I agree with you about Vegas being on a slow improvement path and the importance of filing problems and bug reports to fix the program, and to not just disable key features as a workaround.

I also had rampant freezing earlier this year but the recent NVIDIA driver updates and VP updates have more or less ended that for me. I'll be trying 18 when it's released and report back on stability but I am optimistic this is an area where they've heard the complaints.

Problems with the GPU have (almost) surpassed "why doesn't my render match my clips" in this forum ; ) If both were fixed we'd have nothing to comment on...
 

Custom PC (2022) Intel i5-13600K with UHD 770 iGPU with latest driver, MSI z690 Tomahawk motherboard, 64GB Corsair DDR5 5200 ram, NVIDIA 2080 Super (8GB) with latest studio driver, 2TB Hynix P41 SSD and 2TB Samsung 980 Pro cache drive, Windows 11 Pro 64 bit

ASUS Zenbook Intel i9-13900H with Intel graphics iGPU with latest ASUS driver, NVIDIA 4060 (8GB) with latest studio driver, 48GB system ram, Windows 11 Home, 1TB Samsung SSD.

VEGAS Pro 21.208
VEGAS Pro 22.122

Try the
VEGAS 4K "sample project" benchmark (works with VP 16+): https://forms.gle/ypyrrbUghEiaf2aC7
VEGAS Pro 20 "Ad" benchmark (works with VP 20+): https://forms.gle/eErJTR87K2bbJc4Q7