What are the top new features you'd like to see in Vegas?

Comments

astar wrote on 10/14/2017, 12:33 PM

"Multiple tabbed timelines like in Premiere." Vegas has always supported multlple windows / instances of Vegas open. Your tabbing is along the windows task bar, always been that way.

"HDR support" HDR has been supported since Vegas added 32-bit Float modes.

Fix bugs - I alway figure that these issues are more peoples poor choice in hardware than the DEVs. I am sure the devs work hard to produce a bug free product. Think about all the variables in today's cheap PC market. This is one of the main things the "Apple Guy" promotes, with apples limited hardware selection.

What is a power window but a second over laid track with mask, tracked or untracked. Also already supported.

Former user wrote on 10/14/2017, 12:37 PM

If you have never worked with Tabbed Timelines or multiple timelines (sequences) in one instance, then you won't understand how much more efficient than multiple instances and nesting works. After Effects, Final Cut Pro, Premiere all allow sequences. Makes a lot easier to work with segments of projects or have say a fixed introduction that you can use with other projects. and since this is a thread about suggestions, that is exactly what it is, a suggestion.

Kinvermark wrote on 10/14/2017, 2:48 PM

Exploring the tabbed timelines idea a little further....

I can simultaneously open a master veg with three nested veg files, and also open all three nested veg's for editing. I can edit one, then alt-tab back to the master and start a preview rendering, while I jump (alt-tab) back to another veg, and so on. This seems pretty similar to me to how premiere cs6 sequences worked, with one caveat: each instance is taking about 3gb of memory, so once I get up to 7 instances I am close to running out of memory space.

Former user wrote on 10/14/2017, 3:09 PM

It is still more awkward to me than just using one running program and multiple sequences.

Kinvermark wrote on 10/14/2017, 3:13 PM

Also, regarding power windows, yes you can mask an effect, but the option is to mask ALL effects or none. I think "per effect" masking would be a nice addition.

Kinvermark wrote on 10/14/2017, 3:15 PM

@Former user

Give it a try, it really isn't that different (IMHO). Load them up, then ALT-TAB to switch between.

Former user wrote on 10/14/2017, 3:34 PM

Oh, I have done it. You have to wait for it to release media and then acquire it in the other instance. You can't share media pools, it is much slower and steals from creative time. I much prefer the way After Effects handles it. Plus, as you said, one instance of a program does not take as much memory and CPU as several instances.

AVsupport wrote on 10/14/2017, 4:09 PM

would it be of benefit to consider 10-Bit projects?

Currently we have 8-Bit (very fast, not good for colour correction) and 32-Bit floating point (very slow, very good for colour correction) to provide a middle ground 'speed vs detail' in a native timeline for 10-bit codecs?

my current Win10/64 system (latest drivers, water cooled) :

Intel Coffee Lake i5 Hexacore (unlocked, but not overclocked) 4.0 GHz on Z370 chipset board,

32GB (4x8GB Corsair Dual Channel DDR4-2133) XMP-3000 RAM,

Intel 600series 512GB M.2 SSD system drive running Win10/64 home automatic driver updates,

Crucial BX500 1TB EDIT 3D NAND SATA 2.5-inch SSD

2x 4TB 7200RPM NAS HGST data drive,

Intel HD630 iGPU - currently disabled in Bios,

nVidia GTX1060 6GB, always on latest [creator] drivers. nVidia HW acceleration enabled.

main screen 4K/50p 1ms scaled @175%, second screen 1920x1080/50p 1ms.

Kinvermark wrote on 10/14/2017, 5:01 PM

Not sure of the internal technical differences, but yes, sounds good.

Also, with the apparent demise of Gopro studio, Magix should think ahead about how to support output to 10 bit intermediates in the future. Currently, cineform is the only lossless VFW codec that has 10 bit support in Vegas (AFAIK) - not including uncompressed or Sony YUV (too large).

NickHope wrote on 10/15/2017, 12:30 AM
...Fix bugs - I alway figure that these issues are more peoples poor choice in hardware than the DEVs. I am sure the devs work hard to produce a bug free product. Think about all the variables in today's cheap PC market...

While it's true that many issues reported on the forum are down to users' specific hardware/drivers/software/codecs etc., the issues on the known issues list are nearly all generic. They will affect all users, no matter what hardware/software they are running.

Kit-As-Was wrote on 10/15/2017, 12:51 AM
Fix bugs - I alway figure that these issues are more peoples poor choice in hardware than the DEVs. I am sure the devs work hard to produce a bug free product. Think about all the variables in today's cheap PC market. This is one of the main things the "Apple Guy" promotes, with apples limited hardware selection.

And is there a list of recommended hardware from Magix?

marc-s wrote on 10/15/2017, 12:52 AM

@Kinvermark What about XAVC Intra? When I bring files into TMPEG Mastering Works from Vegas it reads it as 10bit 4:2:2 video.

 

NickHope wrote on 10/15/2017, 1:23 AM

@Kinvermark What about XAVC Intra?...

It's not lossless. But then nor is Cineform.

Kinvermark wrote on 10/15/2017, 5:51 PM

@marc-s

Yes, XAVC intra may be just as good as cineform.

My bias is towards cineform simply because I have used it successfully for many years (starting with HDV footage). It is considered "visually" lossless not mathematically lossless. XAVC intra seems to be slightly more compressed (about one third of a cineform file's size) and doesn't seem to scrub as fluidly on my system (it's close though). Cineform is also available from many other pieces of software, whereas XAVC intra is not. I can get cineform intermediates out of resolve, footage studio, etc.

I would like to see a mathematically lossless, fast decode, intermediate format that supports 10 bit. e.g. MagicYUV. How to get different pieces of software to all use this intermediate format is another question :) So far, handbrake does, but probably only 8 bit (not sure.)

Main point is that I don't see the need for intermediates disappearing any time soon, so there needs to be a strategy.

 

I

AVsupport wrote on 10/16/2017, 4:35 PM

did anyone mention:

Smart Background Render?

I think Edius 9 will implement SBR to keep the machine busy & working in your favour in periods of inactivity / little load. This would be awesome, especially for clips that have a bit of FX on top of it, also, not having to re-render the hole clip just because you changed the transition on either end..(just imagine a 30' live show...)

my current Win10/64 system (latest drivers, water cooled) :

Intel Coffee Lake i5 Hexacore (unlocked, but not overclocked) 4.0 GHz on Z370 chipset board,

32GB (4x8GB Corsair Dual Channel DDR4-2133) XMP-3000 RAM,

Intel 600series 512GB M.2 SSD system drive running Win10/64 home automatic driver updates,

Crucial BX500 1TB EDIT 3D NAND SATA 2.5-inch SSD

2x 4TB 7200RPM NAS HGST data drive,

Intel HD630 iGPU - currently disabled in Bios,

nVidia GTX1060 6GB, always on latest [creator] drivers. nVidia HW acceleration enabled.

main screen 4K/50p 1ms scaled @175%, second screen 1920x1080/50p 1ms.

OldSmoke wrote on 10/16/2017, 4:57 PM

did anyone mention:

Smart Background Render?

I think Edius 9 will implement SBR to keep the machine busy & working in your favour in periods of inactivity / little load. This would be awesome, especially for clips that have a bit of FX on top of it, also, not having to re-render the hole clip just because you changed the transition on either end..(just imagine a 30' live show...)


Not sure how that would work. What happens if just before rendering the whole project I decide to make a correction at the beginning of it, a part that was inactive maybe even for days? Or make a change that affects a whole track? That would make any background render useless and quite frankly a waist of energy. But you can open another instance of VP, set the priority to low, start rendering and go back and work on another project.

Also, XAVC-I does smart render, at least in SVP13. When I pre-render with XAVC-I and don't make any changes to that section, it will smart render, no re-compression thus saving time.

Proud owner of Sony Vegas Pro 7, 8, 9, 10, 11, 12 & 13 and now Magix VP15&16.

System Spec.:
Motherboard: ASUS X299 Prime-A

Ram: G.Skill 4x8GB DDR4 2666 XMP

CPU: i7-9800x @ 4.6GHz (custom water cooling system)
GPU: 1x AMD Vega Pro Frontier Edition (water cooled)
Hard drives: System Samsung 970Pro NVME, AV-Projects 1TB (4x Intel P7600 512GB VROC), 4x 2.5" Hotswap bays, 1x 3.5" Hotswap Bay, 1x LG BluRay Burner

PSU: Corsair 1200W
Monitor: 2x Dell Ultrasharp U2713HM (2560x1440)

AVsupport wrote on 10/16/2017, 5:29 PM

@OldSmoke, I was thinking: SBR to automatically 'replace' clips with rendered versions of themselves;If you added new FX for the whole track, of course there would be changes, but perhaps less change overall than if you had to change a total number of applied FX from scratch (ie save energy, rendering less, not to have to redo everything completely, start to finish). And if you shift clips around or change a transition, you might just have to re-render that transition without having to modify the entire affected clips from scratch

my current Win10/64 system (latest drivers, water cooled) :

Intel Coffee Lake i5 Hexacore (unlocked, but not overclocked) 4.0 GHz on Z370 chipset board,

32GB (4x8GB Corsair Dual Channel DDR4-2133) XMP-3000 RAM,

Intel 600series 512GB M.2 SSD system drive running Win10/64 home automatic driver updates,

Crucial BX500 1TB EDIT 3D NAND SATA 2.5-inch SSD

2x 4TB 7200RPM NAS HGST data drive,

Intel HD630 iGPU - currently disabled in Bios,

nVidia GTX1060 6GB, always on latest [creator] drivers. nVidia HW acceleration enabled.

main screen 4K/50p 1ms scaled @175%, second screen 1920x1080/50p 1ms.

OldSmoke wrote on 10/16/2017, 8:13 PM

@OldSmoke, I was thinking: SBR to automatically 'replace' clips with rendered versions of themselves;If you added new FX for the whole track, of course there would be changes, but perhaps less change overall than if you had to change a total number of applied FX from scratch (ie save energy, rendering less, not to have to redo everything completely, start to finish). And if you shift clips around or change a transition, you might just have to re-render that transition without having to modify the entire affected clips from scratch

I personally see not much benefit in it. I do remember that Ulead MS needed any transition to be rendered even before playback and if you didn’t make any changes, that transition was smart rendered. Background render also uses more resources including electricity and you may end up rendering certain parts more than once increasing power consumption. I see it as a gimmick especially when XAVC-I does smart render already. Let’s see how that plays out in a real world scenario when such a feature is available.

Last changed by OldSmoke on 10/16/2017, 8:37 PM, changed a total of 1 times.

Proud owner of Sony Vegas Pro 7, 8, 9, 10, 11, 12 & 13 and now Magix VP15&16.

System Spec.:
Motherboard: ASUS X299 Prime-A

Ram: G.Skill 4x8GB DDR4 2666 XMP

CPU: i7-9800x @ 4.6GHz (custom water cooling system)
GPU: 1x AMD Vega Pro Frontier Edition (water cooled)
Hard drives: System Samsung 970Pro NVME, AV-Projects 1TB (4x Intel P7600 512GB VROC), 4x 2.5" Hotswap bays, 1x 3.5" Hotswap Bay, 1x LG BluRay Burner

PSU: Corsair 1200W
Monitor: 2x Dell Ultrasharp U2713HM (2560x1440)

AVsupport wrote on 10/16/2017, 11:34 PM

this might be worthy another thread sometime, but I really don't want to clog up this lovely thread ;-) Let's just see how Edius 9 does it when it gets released in November

Last changed by AVsupport on 10/16/2017, 11:36 PM, changed a total of 2 times.

my current Win10/64 system (latest drivers, water cooled) :

Intel Coffee Lake i5 Hexacore (unlocked, but not overclocked) 4.0 GHz on Z370 chipset board,

32GB (4x8GB Corsair Dual Channel DDR4-2133) XMP-3000 RAM,

Intel 600series 512GB M.2 SSD system drive running Win10/64 home automatic driver updates,

Crucial BX500 1TB EDIT 3D NAND SATA 2.5-inch SSD

2x 4TB 7200RPM NAS HGST data drive,

Intel HD630 iGPU - currently disabled in Bios,

nVidia GTX1060 6GB, always on latest [creator] drivers. nVidia HW acceleration enabled.

main screen 4K/50p 1ms scaled @175%, second screen 1920x1080/50p 1ms.

Adis-a wrote on 10/17/2017, 4:02 AM

RED's IPP2 implementation, new Monstro sensor included, would be nice.

 

Arri raw?

VolumetricMedia wrote on 10/18/2017, 7:36 PM

Certainly "fix the bugs", and "stability" are number one importance for me.

As far as adding features - a better envelope editor or envelope editing view would be very useful.

The best I've used so far is the "Graph Editor" in Lightwave 3D. Although being able to activate a "sub track" that separates out all the envelopes for a track into individual tracks would help. Another alternative is that the "E" key that cycles through plugin automation envelopes cycles through ALL envelopes instead of just plugin automation (include pan, volume, AFX sends etc etc).

I would also LOVE to see something like a Project File Editor / cleanup tool. Something to edit a .veg file and cleanup up bus names, remove problem media / tracks, outside of the full Vegas Pro software.

I think having a good UX designer look over the bus system, AFX system, Track IO system including menus, submenus and tooltips would be a meaningful change for my workflows and use cases.

Cliff Etzel wrote on 10/20/2017, 11:32 AM

In addition to getting it to actually work for me (Long story) and stability, One feature I really miss is a visual cue of what assets are actually used on the timeline - Premiere Pro puts a small icon in the bottom right of each clip in the respective asset bin that is being used on the timeline - I know you can see a list view in Vegas 13 that shows what assets are being used - but that's an extra step for me each time without having a visual cue as to what the clip actually is - only it's file name (Useless for me)

vkmast wrote on 10/20/2017, 12:04 PM

One feature I really miss is a visual cue of what assets are actually used on the timeline

Right click the 1st event on the T/L and Select Events to End. Then RC the 1st event and Select in Project Media list. You should see the clips used on the T/L selected in the Project Media window.

Komaryt wrote on 10/20/2017, 3:09 PM

1. Fix XML export - resolve don't read it correctly
2. Better color correction plugins
3. Audio synchronize
4. Stabilize only for clip cut not for all clip (It was in V12 I guess)