Comments

Randy Brown wrote on 11/19/2021, 6:54 PM

@Randy Brown Turn this button on at the bottom of the timeline for a crossfade 👍

Thanks very much!

 

Jrg-Sommer wrote on 11/20/2021, 1:37 PM

Hello there,
I recently installed build 424 where the mouse sensitivity for the color wheels where reduced for better fine tuning, which is a good thing :)

Now, unfortunately with the update, whenever I do adjustments, there is a lag in the mouse reaction, so only after like one or two seconds the sliders will respond to my mouse movements. This absolutely destroys working with color correction :( because I will move the slider slightly without anything happening, then instinclively increase the movement of the mouse, and right then the sliders will suddenly start to move. Anything I could do about this? For this alone I would go back to the previous build.

It does work better when I press right mouse button, which seems to be closer to the old way. But when using ctrl, for fine adjustments I still get a little bit of lag.

Thanks for advice,

Joe

bob-d wrote on 11/22/2021, 3:06 AM

Hello !

Thanks for the update 2 !

The french Helpfile seem to not be the 19 one !


I'm trying to do audio ducking with vegas 19 pro and I struggle... I've got the eFX pack that contain eFX gate wich claim to du DUCKING but it say that "External side chain channels are not avaiable" Si I dont know what to do !

Looks like a bug!

 

vkmast wrote on 11/22/2021, 3:17 AM

@bob-d regarding Help files they have not (yet) been updated. Please see this post https://www.vegascreativesoftware.info/us/forum/vegas-pro-19-new-feature-descriptions--132372/

Dexcon wrote on 11/22/2021, 3:28 AM

Looks like a bug!

It's not a bug - unfortunately, Vegas Pro does not support side chaining. Please see this thread from last year about side chaining and Vegas Pro.

https://www.vegascreativesoftware.info/us/forum/sidechaining-to-a-vst-possible--119804/#ca754772

Vegasaur does have a VO ducking tool but my understanding is that it will only duck one track at a time. This means that if you have 3 audio tracks that need to be ducked for the VO, then the ducking process will need to be run 3 times, one run for each track. If it were able to duck all tracks at the same time, then I'd speculate that that would require side chaining.

Dell Alienware Aurora 11

Windows 10 Home

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 1TB M.2 PCIe NVMe SSD

D drive: 6TB WD 7200 rpm Black HDD 3.5"

E & F drives: 2 x 2TB Barracuda HDDs 2.5"

 

bob-d wrote on 11/22/2021, 4:36 AM

What a pity....
I definitely wont pay 99$ for getting side-chain in my loved Vegas...
I'll move to other video editor as voice over is more and more required actually...

And more frustrating is selling V19 with eFX gate ducking functions advertised on MAGIX website!
https://www.magix.com/fr/musique/essentialfx/

 

Dexcon wrote on 11/22/2021, 5:10 AM

@bob-d  ... I see the problem and sympathise with you. The MAGIX website re the EssentialFX product does not have a compatibility chart, a very useful information page which many plugin companies include on their web pages. Further, MAGIX don't even advise that side chaining might be needed for some of the product's functions.

Please note that Vegas Creative Software (i.e. Vegas Pro) is a subdivision of the MAGIX company but not all MAGIX plugins work with Vegas Pro. Many of them are designed for MAGIX's own audio products such as Samplitude. It's a shame that MAGIX aren't upfront about the compatibility of their products.

Dell Alienware Aurora 11

Windows 10 Home

10th Gen Intel i9 10900KF - 10 cores (20 threads) - 3.7 to 5.3 GHz

NVIDIA GeForce RTX 2080 SUPER 8GB GDDR6 - liquid cooled

64GB RAM - Dual Channel HyperX FURY DDR4 XMP at 3200MHz

C drive: 1TB M.2 PCIe NVMe SSD

D drive: 6TB WD 7200 rpm Black HDD 3.5"

E & F drives: 2 x 2TB Barracuda HDDs 2.5"

 

Monica-Eng wrote on 11/22/2021, 7:02 AM

I just got Pro 19 on Saturday and today I downloaded the latest update. On Saturday it was running fine on my Windows 10 PC but now it refuses to even launch.

I paid for a program that has now been screwed up and will not even start, please post a way to roll back this update or how to get a refund.

I have the exact same thing. The update seems to have totally screwed up my ability to launch and work and now I have blown a podcast editing deadline.

vkmast wrote on 11/22/2021, 7:25 AM

@Monica-Eng if resetting does not help, please see the comments earlier on page 1 to Matthew-Given.

Joelson_Forte wrote on 11/23/2021, 8:49 PM

Vegasaur does have a VO ducking tool but my understanding is that it will only duck one track at a time. This means that if you have 3 audio tracks that need to be ducked for the VO, then the ducking process will need to be run 3 times, one run for each track. If it were able to duck all tracks at the same time, then I'd speculate that that would require side chaining.

@Dexcon @bob-d

Vegasaur Voice Over has the Route to Bus option which serves to apply the audio ducking to several tracks simultaneously.

This option applies the audio envelope with audio ducking to an audio bus track instead of a conventional audio track.

As a result, the audio ducking will be applied to all audio tracks linked to the audio bus track

See my screen recording bellow. 

I applied the Voice Over audio ducking effect to just two audio tracks. If there were 20 audio tracks, it would be enough to select the 20 tracks at once and link these tracks to the Audio Bus Track created by Voice Over.

Remembering that Vegasaur is one of the most complete tools that exist for Vegas and that Voice Over option is just one of the hundreds that exist.

@altarvic only to you knowledge.

RogerS wrote on 11/24/2021, 12:28 AM

Amazing Joelson, I've got to get Vegasaur soon.

walter-i. wrote on 11/24/2021, 4:16 AM

I also use Vegasaur - quite honestly far too little - and am miles away from knowing it as @Joelson_Forte does.
But this example shows once again, on the one hand, how great the possibilities are that Vegas Pro offers, and how sophisticated Vegasaur is in using them. And on top of that, you have the wonderful Joelson, taking the time here to demonstrate it in such an impressive way.
Bravo!!!!

bob-d wrote on 11/24/2021, 5:22 AM

Well Joelson was more likely explain that Vegasaur is okay BUT DOES NOT a real ducking function.
THUS Vegas MUST provide a real way to use ducking function on professional projects wich often use more that 2 audio tracks !!

 

Reyfox wrote on 11/24/2021, 6:52 AM

@bob-d obviously you did not read @Joelson_Forte post. Here, I'll quote the more than 2 audio tracks that you've seem to have missed entirely.

Read it slowly before making another comment....

"I applied the Voice Over audio ducking effect to just two audio tracks. If there were 20 audio tracks, it would be enough to select the 20 tracks at once and link these tracks to the Audio Bus Track created by Voice Over."

Does this help? I think 20 tracks of audio are more than 2 tracks.... but that's me....

Now if you are saying you would like this feature built into Vegas, that's different. But since it isn't, here is a way to do what you want, and far more.

RogerS wrote on 11/24/2021, 7:01 AM

Bob, if you watch the video you'll see the potential of this tool and how it works with multiple audio attracts by assigning them to audio buses. Vegasaur looks like you buy it once and can use it with versions of Vegas in the future so in that respect it looks like a good deal (I'm mainly interested in better text options including batch style editing of text and better support for importing and exporting captions).

Illusion wrote on 11/24/2021, 7:01 AM

The problem is not about ducking multiple TARGET tracks, but rather the CONTROL track used to duck. Most solution only consider only one control track. I don't know about you but my dialogs are almost always scattered over multiple tracks. Solutions that consider only one control track needs a cumbersome workaround: mute all tracks except the control tracks, render all the controls tracks to a new track, mute the control tracks and leave the newly combined track then run the voice over ducking. Not very convenient.

The only solution that can accommodate this is Excalibur with the multiple voice tracks. It also supports natively multiple music tracks. Maybe @jetdv can comment on this!

jetdv wrote on 11/24/2021, 8:44 AM

@Illusion Excalibur can certainly use multiple tracks. However, it also requires the "silent" areas to be cut out. Vegas has no native method of returning the audio level to the script and I didn't want to have to write something that read through a file to get the audio levels. The most exact method is for the silent sections to be cut out. But, yes, it can use multiple tracks.

Initially, I was also using a plugin that would create an envelope based on volume levels. That eliminated the need to cut out the silent section but that plugin was 32-bit only so it can no longer be used and required playing back the track in real time to initially set the envelope points. As it was 32-bit only, I removed that option.

Joelson_Forte wrote on 11/24/2021, 9:49 AM

The problem is not about ducking multiple TARGET tracks, but rather the CONTROL track used to duck. Most solution only consider only one control track. I don't know about you but my dialogs are almost always scattered over multiple tracks. Solutions that consider only one control track needs a cumbersome workaround: mute all tracks except the control tracks, render all the controls tracks to a new track, mute the control tracks and leave the newly combined track then run the voice over ducking. Not very convenient.

The only solution that can accommodate this is Excalibur with the multiple voice tracks. It also supports natively multiple music tracks. Maybe @jetdv can comment on this!

@Illusion

Vegasaur Voice Over can use multiple control tracks easily. See my screen recording bellow. In this example there are three control tracks and Vegasaur Voice Over updates the audio ducking effect according to the user selected control track simply and quickly.

@RogerS

I bought my license on a year-end promotion and it came out at half price and it was the best investment I've ever made for Vegas. I believe that a new year-end promotion will soon come out.

@walter-i.

I totally agree with you. Vegasaur manages to show the true potential that Vegas has. Thank you for your kind words.

bvideo wrote on 11/24/2021, 9:53 AM

Can the several control tracks be routed to an audio bus that can act as a control track?

Joelson_Forte wrote on 11/24/2021, 10:06 AM

@bvideo

Yes, Just apply the procedure from the previous video to your comment using the Route to Bus option of Voice Over.

Reyfox wrote on 11/24/2021, 10:09 AM

@Joelson_Forte thanks so much for videos showing "how"!

Illusion wrote on 11/24/2021, 10:38 AM

@Joelson_Forte thanks a lot for your videos! But one thing I notice in both of them is your voice tracks do not contain silence and the ducking applied by Vegasaur is done on the boundaries of the voice events. From Vegasaur screenshot, https://vegasaur.com/img/voice-over.20200103.png, there is a Detect Silence checkbox. Will ticking this option actually cutout the silence for you?

I am asking because I have an external audio editor where I can have control tracks (voice or other) that are actually analyzed with a threshold and this is used to apply an envelope to the target track but without having to cut the sections that are below threshold in the control tracks. I much prefer this way as sometimes my control track has some background audio that is below threshold for ducking but I still want to keep it in the end mix, I don't want it to be cut out.

Joelson_Forte wrote on 11/24/2021, 12:53 PM

@Illusion

I understand your question. The answer is yes. Vegasaur has an independent audio silence detection tool that is also part of Voice Over and with this tool you can set the parameters and conditions of what you want to be considered silence.

In the video below I used an audio file that doesn't have complete silence and I defined the conditions in the Silence Detector so that only the parts of the audio that were below -12db and that lasted at least 300ms were considered as silence and that also merged regions of silence if the interval between them was less than 100ms.

Once the regions are identified, the user decides whether or not to remove these regions using other tools in Vegasaur.

The biggest advantage of using the Silence Detector in Voice Over is that you can set the conditions and parameters of what you want to be considered silence in the selected audio file, thus adjusting the audio ducking effect efficiently and flexibly without the need to destructive edit the original audio events.

Illusion wrote on 11/24/2021, 2:20 PM

@Joelson_Forte big thank you, you understood very well what I meant and even put that in a nice video, very impressed. Yep, Vegasaur meets my needs. You should ask them for a %, you are a good seller!