How do I render at 4096x4096?

Tim-Hart wrote on 7/22/2020, 3:26 AM

Help please! All I want is to be able to render at 4096x4096 resolution. I have Vegas Studio Pro 17 and cannot customize any of the 4k or 8k templates even when the project is set at 8K. Lots of 4k and 8k rectangular templates, but no ability to use to customize option in them to make it 4096x4096. 2048x2048 is available, but not 4096x4096. 2304 seems to be the limit set on height at 4k resolutions.

Can anyone who definitely knows please tell me what codec and settings I need and what I need to do to render at 4096x4096? That is the resolution of my source material, stereoscopic VR images. I've tried many aspect ratios for stereo-VR images, and imo only equirectangular top-bottom stereoscopic-360 videos are the best looking. I just want to render images and animations at equirectangular 4K like i already can in 2k.

 

Comments

vkmast wrote on 7/22/2020, 5:06 AM

"VEGAS Studio Pro" does not exist. VEGAS Pro and VEGAS Movie Studio Platinum do.

See if this thread is of some help.

Tim-Hart wrote on 7/22/2020, 5:40 AM

"VEGAS Studio Pro" does not exist. VEGAS Pro and VEGAS Movie Studio Platinum do.

See if this thread is of some help.

Vegas Pro 17.0 -

Musicvid wrote on 7/22/2020, 7:43 AM

Choose a software codec. Harware codecs are often fixed resolution.

wwaag wrote on 7/22/2020, 10:55 AM

@Tim-Hart

You can't. You must use a 3rd party add-on. Both HappyOtterScripts and Voukoder will work. Both will render using project resolution and do not use the specific render templates that are native to Vegas. HOS is now a paid app (my choice since I'm the developer) while Voukoder is still freeware,

Last changed by wwaag on 7/22/2020, 10:57 AM, changed a total of 1 times.

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3d87c4 wrote on 7/22/2020, 11:18 AM

So disappointing this is still an issue...

I've been doing 3D 360 VR with Vegas for some time, using x264VFW to render. It's slow, and requires FFMPEG to combine the audio and video after the fact to avoid a time offset, but it works.

Another alternative is to render the left and right views separately, then combine them with FFMPEG.

If/when I can get out of covid 19 isolation and shoot more video I will explore the HappyOtterScripts option.

V18 will likely be out before that...any chance it will be able to render 3D 360VR at 4K and higher resolutions?

 

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Marco. wrote on 7/22/2020, 11:19 AM

What works for me is using a 4096x4096 project and then render to project size with a couple of AVI codecs (uncompressed, CineForm, HQX, etc). But that's probably not what you want.