Wanted: iPhone Dolby Vision samples for testing

Musicvid wrote on 12/8/2021, 7:38 AM

Thanks to @misohoza for prompting me to write a LUT for his iPhone 11 / 12 footage. I need more actual MOV samples because there is a big need for a 709 transform, and no good LUT was ever written on the basis of one use-case, although he says my first attempt is working at 50% strength. (how's that for dumb luck?).

Anyway, these need to be actual pristine samples, not something that has been "corrected," and they need to be uploaded to Drive or Dropbox, not the forum or Youtube!

@vkmast has assured me that there are plenty of nearly-expired pizza coupons to go to the lucky respondents, so get shooting! One- or two-minute samples are best, outdoors and low light especially appreciated.

Comments

Former user wrote on 12/8/2021, 8:51 AM

@Musicvid Made a request to someone with a new iPhone mini, he's in the middle of electrical exams but i'll share what he comes up with when he shares 👍

Musicvid wrote on 12/8/2021, 8:57 AM

Thank you!

alifftudm95 wrote on 12/9/2021, 4:41 AM

I just bought iPhone 13, will share some footages from the phones for you.

Last changed by alifftudm95 on 12/9/2021, 4:41 AM, changed a total of 1 times.

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Musicvid wrote on 12/9/2021, 9:02 AM

Thank you. Unbaking the Dolby Vision lemon cake is quite a challenge. The HLG luminance curve is pretty straightforward.

I'm noticing dynamic scene-by-scene color shifts with lighting variations, so a static one-size-fits-all LUT may be futile. But a daylight solution for the unnatural yellows may still be within reach.

alifftudm95 wrote on 12/11/2021, 3:57 AM

iPhone 13 clips

https://drive.google.com/file/d/1Tt7SRSSTs9C-V2PlBOfiin_uJVQah1oA/view?usp=sharing

HDR and Non-HDR

4K/HD @ 25fps

HEVC Codec

Editor and Colorist (Kinda) from Malaysia

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Yelandkeil wrote on 12/11/2021, 5:28 AM

Thanks for the sharing!

I'v always dreamed saying, hold your pocket tight please and someday buy an Handy with HDR...now I'm relaxed.

An Handy can't be a true camcorder no matter I-phone or U-phone 😁😁😁

(*Handy is a Denglish word for mobile phone.)

 

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Samsung 2xLU28R55 HDR10 (300CD/m², 1499Nits/peak) ->2xDPort
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DC-GH6/H-FS12060E_HLG4k60p: AWBc, Shutter=125, ISO=auto
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AcidPro10 + SoundForgePro14.0.065 + SpectraLayersPro7 
K-LitecodecPack17.8.0 (MPC Video Renderer for HDR10-Videoplayback on PC) 

vkmast wrote on 12/11/2021, 7:30 AM

That's very handy 🙂.

Musicvid wrote on 12/11/2021, 12:08 PM

iPhone 13 clips

https://drive.google.com/file/d/1Tt7SRSSTs9C-V2PlBOfiin_uJVQah1oA/view?usp=sharing

HDR and Non-HDR

4K/HD @ 25fps

HEVC Codec

Got it, thanks! Will have fun with these.

Musicvid wrote on 12/11/2021, 9:00 PM

@alifftudm95 Those are very helpful, thanks!

Phil_P wrote on 12/12/2021, 1:18 AM

Hi @Musicvid great stuff. Do you still need more of these?

alifftudm95 wrote on 12/12/2021, 3:06 AM

How to properly edit an HDR video?

I understand ACES, the concept and purposes. But not HDR

when you enable HDR in VEGAS, its already in 32 bit full range and somewhat "ACES" already. (Kinda confusing for me)

How do you assign IDT for HDR clip? for an example iPhone 13? in the color space menu in VEGAS, you only have option for ARRI, Canon, Panasonic, Sony and some other normal color space like REC709/2020/sRGB etc.

Is that a reason why you crafting a LuT for iPhone?

Becuz working in HDR, I failed to get the iPhone clip to look "normal" or look 1:1 as I view it on my iPhone.

Last changed by alifftudm95 on 12/12/2021, 3:06 AM, changed a total of 1 times.

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Monitor: BenQ PD2700U 4K HDR (RIP on 30 August 2023)

 

 

 

Yelandkeil wrote on 12/12/2021, 5:50 AM

Key point is the display specification - my experience: The computer (SDR or sRGB) monitor will not work really correct, though it's an alternative in the ACES menue. 

1,
A normal HDR10 panel means it matches the Rec2020 space. 
If you have a high-end screen, you can choose Rec2020 or P3-D65. Both are under Windows WCG definition. 

2,
Go Windows system - Display Settings: Enable the HDR function. Try watching HDR10 video streams on Youtube. This is the final check for the NLEdit HDR environment. 
From here, illustrations may not show correctly because they are captured from HDR10 sections.

3, 
In VEGAS, set your project. 
The View Transform follows your editing display specification, e.g. Rec2020 ST2084-1000nits, or P3D65 ST2084-108nits as above mentioned. -- The HDR view-button must be capable to switch on/off. 
The source material is usually translated into its right colorspace by VEGAS. If not, do it manually. 

4, 
By rendering you have 3 choices: 
HDR10, this is the very common format, for all purpose. 
P3-D65, your client has such a display and wants this format. 
HLG, a local TV-sender who requires porbably this format. 

ASUS TUF Gaming B550plus BIOS3202: 
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*XFX Speedster-MERC319-RX6900XT <-AdrenalinEdition 24.12.1
Windows11Pro: 24H2-26100.4061; Direct3D: 9.17.11.0272

Samsung 2xLU28R55 HDR10 (300CD/m², 1499Nits/peak) ->2xDPort
ROCCAT Kave 5.1Headset/Mic ->Analog (AAFOptimusPack 6.0.9403.1)
LG DSP7 Surround 5.1Soundbar ->TOSLINK

DC-GH6/H-FS12060E_HLG4k60p: AWBc, Shutter=125, ISO=auto
HERO5_ProtuneFlat2.7k60pLinear: WB=4800K, Shutter=auto, ISO=800

VEGASPro22 + XMediaRecode/Handbrake + DVDArchi7 
AcidPro10 + SoundForgePro14.0.065 + SpectraLayersPro7 
K-LitecodecPack17.8.0 (MPC Video Renderer for HDR10-Videoplayback on PC) 

Yelandkeil wrote on 12/12/2021, 6:03 AM

PS: one day when you own an IDT equipment then begin studying that. The very moment just clean up "its already in 32 bit full range and somewhat "ACES" already." - where is the confusion?

A 32bit floating point environment is a virtual space for "precise" editing SDR videos; the output is Rec709 definition.

The ACESpace is borrowing that virtual environment as battlefield and open the special view transform for editing and outputing Rec2020HDR10 productions.

ASUS TUF Gaming B550plus BIOS3202: 
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*XFX Speedster-MERC319-RX6900XT <-AdrenalinEdition 24.12.1
Windows11Pro: 24H2-26100.4061; Direct3D: 9.17.11.0272

Samsung 2xLU28R55 HDR10 (300CD/m², 1499Nits/peak) ->2xDPort
ROCCAT Kave 5.1Headset/Mic ->Analog (AAFOptimusPack 6.0.9403.1)
LG DSP7 Surround 5.1Soundbar ->TOSLINK

DC-GH6/H-FS12060E_HLG4k60p: AWBc, Shutter=125, ISO=auto
HERO5_ProtuneFlat2.7k60pLinear: WB=4800K, Shutter=auto, ISO=800

VEGASPro22 + XMediaRecode/Handbrake + DVDArchi7 
AcidPro10 + SoundForgePro14.0.065 + SpectraLayersPro7 
K-LitecodecPack17.8.0 (MPC Video Renderer for HDR10-Videoplayback on PC) 

alifftudm95 wrote on 12/12/2021, 6:11 AM

My monitor is BenQ PD2700U, it advertise as "HDR monitor" with only 350 nit brightness.

The monitor offer sRGB, REC709, HDR, CAD/CAM, Animation, Low Blue Light, Darkroom and user Customization.

So does that mean in VEGAS, I need to pick a view transform with "1000 nits" or I somehow need to customize so that it fit "350 nits?"

My monitor: https://www.benq.com/en-my/monitor/designer/pd2700u/specifications.html

 

 

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Monitor: Asus ProArt PA279CV 4K HDR (Bought on 30 August 2023)

Monitor: BenQ PD2700U 4K HDR (RIP on 30 August 2023)

 

 

 

alifftudm95 wrote on 12/12/2021, 6:49 AM

I follow all your steps, seems working. But the preview on VEGAS vs Window player look diff:

Also, my YouTube videos still display bt709, I dont se bt2020. Something is wrong here.

And at the black part of the video, you can see giant Red box. (Maybe cuz its playing in 709, not HDR?)

Maybe need to restart my PC.

(Edited)

I resolve my issue why YT does not display HDR, cuz I turn off GPU Acceleration in Microsoft Edge

 

Last changed by alifftudm95 on 12/12/2021, 6:58 AM, changed a total of 1 times.

Editor and Colorist (Kinda) from Malaysia

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Monitor: Asus ProArt PA279CV 4K HDR (Bought on 30 August 2023)

Monitor: BenQ PD2700U 4K HDR (RIP on 30 August 2023)

 

 

 

Yelandkeil wrote on 12/12/2021, 8:41 AM


Windows mediaplayer is very picky. 

If I'm not mistaken, it won't play any HDR-video without proper format-head, e.g. my Samsung monitor has DP1.2 bandwidth, can only display HDR10 format - so, your clip looks also not "HDR" by me, because it's Dolby Vision.

Maybe, Dolby Vision needs bigger bandwidth.

But your Monitor - a very good one - has DP1.4 bandwidth, should occur no problem. 
Or you're not using the correct cable?

ASUS TUF Gaming B550plus BIOS3202: 
*Thermaltake TOUGHPOWER GF1 850W 
*ADATA XPG GAMMIX S11PRO; 512GB/sys, 2TB/data 
*G.SKILL F4-3200C16Q-64GFX 
*AMD Ryzen9 5950x + LiquidFreezer II-240 
*XFX Speedster-MERC319-RX6900XT <-AdrenalinEdition 24.12.1
Windows11Pro: 24H2-26100.4061; Direct3D: 9.17.11.0272

Samsung 2xLU28R55 HDR10 (300CD/m², 1499Nits/peak) ->2xDPort
ROCCAT Kave 5.1Headset/Mic ->Analog (AAFOptimusPack 6.0.9403.1)
LG DSP7 Surround 5.1Soundbar ->TOSLINK

DC-GH6/H-FS12060E_HLG4k60p: AWBc, Shutter=125, ISO=auto
HERO5_ProtuneFlat2.7k60pLinear: WB=4800K, Shutter=auto, ISO=800

VEGASPro22 + XMediaRecode/Handbrake + DVDArchi7 
AcidPro10 + SoundForgePro14.0.065 + SpectraLayersPro7 
K-LitecodecPack17.8.0 (MPC Video Renderer for HDR10-Videoplayback on PC) 

Yelandkeil wrote on 12/12/2021, 8:47 AM

PS:

The Rec2020 ST2084-1000nits is a difinition, not meaning your panel must reach that brightness, just like many bad laptop-screens - perhaps can only cover 65% sRGB - but they are sRGB-monitors.

My Samsung U28R55x has only 300CD/m². but No doubt, it's a HDR10-monitor.

ASUS TUF Gaming B550plus BIOS3202: 
*Thermaltake TOUGHPOWER GF1 850W 
*ADATA XPG GAMMIX S11PRO; 512GB/sys, 2TB/data 
*G.SKILL F4-3200C16Q-64GFX 
*AMD Ryzen9 5950x + LiquidFreezer II-240 
*XFX Speedster-MERC319-RX6900XT <-AdrenalinEdition 24.12.1
Windows11Pro: 24H2-26100.4061; Direct3D: 9.17.11.0272

Samsung 2xLU28R55 HDR10 (300CD/m², 1499Nits/peak) ->2xDPort
ROCCAT Kave 5.1Headset/Mic ->Analog (AAFOptimusPack 6.0.9403.1)
LG DSP7 Surround 5.1Soundbar ->TOSLINK

DC-GH6/H-FS12060E_HLG4k60p: AWBc, Shutter=125, ISO=auto
HERO5_ProtuneFlat2.7k60pLinear: WB=4800K, Shutter=auto, ISO=800

VEGASPro22 + XMediaRecode/Handbrake + DVDArchi7 
AcidPro10 + SoundForgePro14.0.065 + SpectraLayersPro7 
K-LitecodecPack17.8.0 (MPC Video Renderer for HDR10-Videoplayback on PC) 

alifftudm95 wrote on 12/12/2021, 8:51 AM

@Yelandkeil I only use the monitor stock HDMI cable

Editor and Colorist (Kinda) from Malaysia

MYPOST Member

Laptop

MacBook Pro M4 Max

16 Core CPU and 40 Core GPU

64GB Memory

2TB Internal SSD Storage

Anti-Glare 4K HDR Screen

 

PC DEKSTOP

CPU: Ryzen 9 5900x

GPU: RTX3090 24GB

RAM: 64GB 3200MHZ

MOBO: X570-E

Storage:

C DRIVE NVME M.2 1TB SSD GEN 4

D DRIVE NVME M.2 2TB SSD GEN 4

E DRIVE SATA SSD 2TB

F DRIVE SATA SSD 2TB

G DRIVE HDD 1TB

Monitor: Asus ProArt PA279CV 4K HDR (Bought on 30 August 2023)

Monitor: BenQ PD2700U 4K HDR (RIP on 30 August 2023)

 

 

 

Musicvid wrote on 12/12/2021, 10:03 AM

GENERIC HDR10 (2020 PQ ST2084) and GENERIC 2020 HLG are handled reasonably well in Vegas, and are really pretty straightforward, as long as the user is intimately familiar with Luminance considerations (both media and hardware) in high-bit domains.

[Redacted]

In the case of Dolby Vision®,  a proprietary, licensed technology, which is what this inquiry was originally about, I have found that it employs dynamic XML metadata that cannot be addressed with a static custom LUT. The very best I can do is write custom, scene-specific transforms that may or may not work in other static-lit scenes, and absolutely will not work in shifting lighting conditions such as were encountered in this clip downloaded from Vimeo, for instance:

https://vimeo.com/471915502

However, I am still working on a generic, daylight-balanced LUT for Dolby Vision HLG -> REC 709, that "may" be useful in some static-lit situations. The exact comparisons provided by @alifftudm95 are most helpful in that respect, and to @Phil_P of course, the more sample data available, the better the end results.

[Redacted]

Peace and Prosperity.

vkmast wrote on 12/12/2021, 10:31 AM

@Musicvid re Dolby please see this comment from April 2021.

Musicvid wrote on 12/12/2021, 11:17 AM

That's too bad; I shall refrain from editorializing further. Back to my hibernaculum.

Musicvid wrote on 12/18/2021, 2:13 AM

There is not going to be a general purpose LUT for Dolby Vision. The dynamic XML stream metadata precludes that. LUTS are static.

A daylight-balanced LUT for Dolby Vision is still forthcoming, but it could only produce a truly stable, repeatable approximation in the studio, for reasons already covered. Correcting the HLG luminance curve is the easy part.

fr0sty wrote on 12/20/2021, 5:01 PM

Iphones lack the dynamic range to do even hdr10, why they waste money licensing 12 bit DolbyVision is beyond me.

Systems:

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64GB 3000mhz DDR4

Geforce RTX 3090

Windows 10

Laptop:

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Musicvid wrote on 12/20/2021, 6:52 PM

I believe the game is staying one step ahead of the Jones's. With the world aspin in HDR, I wonder if I'll ever see where it settles. Vanilla HDR10 PQ is a mystery to most people; Dolby Vision is a total albatross for the hobbyist editor, and for that reason I wonder if it will last.