Improved coloring panel for future VP

alifftudm95 wrote on 6/6/2020, 12:37 PM

Here some sample design I've made inside photoshop for VP future coloring panel.

When I saw this new dedicated coloring panel inside VP17, It significantly reduce the amount of FX chain in my media. But it still far from perfect.

Color Correction Tab

The color wheels are supposedly used for "Grading". But I used it for color correction instead of grading. Even tho the grading panel have Color Curve tab that can also be used for color correction work (Just use the RGB curve to balance out the color), but I feel using this color wheel as correction is way faster. My usual workflow is to use grading panel color wheels as color correction & add Color Correction OFX for grading. I know people would said this is a tedious way to do but I personally don't like to touch whatever correction I've made on my video. I like to keep it separate. Also the color wheel is still bit too sensitive, even holding down the Ctrl key. The Color Correction OFX have the perfect sensitivity in my opinion. (Maybe both have the same sensitivity lol, just my gut feelings says not)

Media Playhead

Once we inside the the coloring panel, VP17 UI sometimes overlapping one another. Would be nice if it shows some details of the media we are coloring & a playhead for us to scrub back & forth of the media for us to see what happening to our video in the preview window. Something similar to Davinci Resolves.

HSL

The default HSL in VEGAS Pro honestly is outdated. We need to download AAV Color Lab plugin just to color correct certain color. Premiere Pro have simple HSL interface that maybe can be implement inside VP coloring panel.

2nd Color Corrector

I used this OFX alot to fix the talent skin tones, one having this inside the panel would significantly reduce the FX chain.

Updated Video Scopes

I think someone in this forum already stated about the video scopes before. VEGAS Team need to update the video scopes. Its outdated too.

 

 

 

 

Comments

Musicvid wrote on 6/6/2020, 1:03 PM

You are posting in a support area.

All of these preferential, cosmetic UI suggestions really belong in the Off Topic Forum, which I hope you will make use of. For one, I am tired of seeing them, nor do I agree they are useful or desirable.

[Content deleted /]

 

RogerS wrote on 6/6/2020, 10:25 PM

I agree the usability of the color grading panel leaves much to be desired and I'd much prefer the approach you mocked up above. Currently it is missing global white balance or any kind of selective color correction tools, as you pointed out. For those reasons alone it doesn't fit into my workflow and I just use a chain of Fx instead.

For selective color adjustments the AAV Color Lab approach is too limiting as you can't adjust the range of the colors selected. I think that might be a limitation of the above approach, too- you can select color but not color range? With Lightroom HSL, you can at least click on a hue in the image and it will drag multiple colors at the same time. What's better is Photoshop's Hue adjust tool, where you can use the eyedropper to select exactly which hues you want to add, or the way Resolve has hue vs hue, hue vs sat, hue vs luminance as a continuum you can place points on and adjust. (Edit: or Graide color curves. Or Capture One)

I also find it confusing when you are in the grading panel to determine which clip you are actually editing, at least on my laptop 1080p display, which doesn't have a lot of screen real estate.

Last changed by RogerS on 6/7/2020, 2:46 AM, changed a total of 1 times.

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Vegas 17.424
Vegas 18.434

alifftudm95 wrote on 6/6/2020, 11:27 PM

I agree the usability of the color grading panel leaves much to be desired and I'd much prefer the approach you mocked up above. Currently it is missing global white balance or any kind of selective color correction tools, as you pointed out. For those reasons alone it doesn't fit into my workflow and I just use a chain of Fx instead.

For selective color adjustments the AAV Color Lab approach is too limiting as you can't adjust the range of the colors selected. I think that might be a limitation of the above approach, too- you can select color but not color range? With Lightroom HSL, you can at least click on a hue in the image and it will drag multiple colors at the same time. What's better is Photoshop's Hue adjust tool, where you can use the eyedropper to select exactly which hues you want to add, or the way Resolve has hue vs hue, hue vs sat, hue vs luminance as a continuum you can place points on and adjust.

I also find it confusing when you are in the grading panel to determine which clip you are actually editing, at least on my laptop 1080p display, which doesn't have a lot of screen real estate.

Ouh ya, true Lr/Ps have better Hue selection. Resolves Hue Vs Hue is not bad as well.

Idk I dont expecting too much so I choose Pr Hue tools as samples for VP haha

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alifftudm95 wrote on 6/6/2020, 11:27 PM

I agree the usability of the color grading panel leaves much to be desired and I'd much prefer the approach you mocked up above. Currently it is missing global white balance or any kind of selective color correction tools, as you pointed out. For those reasons alone it doesn't fit into my workflow and I just use a chain of Fx instead.

For selective color adjustments the AAV Color Lab approach is too limiting as you can't adjust the range of the colors selected. I think that might be a limitation of the above approach, too- you can select color but not color range? With Lightroom HSL, you can at least click on a hue in the image and it will drag multiple colors at the same time. What's better is Photoshop's Hue adjust tool, where you can use the eyedropper to select exactly which hues you want to add, or the way Resolve has hue vs hue, hue vs sat, hue vs luminance as a continuum you can place points on and adjust.

I also find it confusing when you are in the grading panel to determine which clip you are actually editing, at least on my laptop 1080p display, which doesn't have a lot of screen real estate.

My bad, will post on off topic next time

PC DEKSTOP

CPU: Ryzen 5 3600 X

GPU: RTX2060 6GB

RAM: 32GB 3200MHZ

Storage: 480GB SSD & 1TB HDD

Monitor: BenQ PD2700U 4K HDR

 

LAPTOP

Dell Inspiron 15 7577 4K 8Bit Screen

CPU: Intel i7 7700HQ

GPU: GTX 1060 6GB Max-Q

RAM: 16GB RAM

Storage: 128GB SSD & 1TB HDD

 

 

NickHope wrote on 6/6/2020, 11:53 PM

It's about VEGAS Pro. It's on topic.

Former user wrote on 6/7/2020, 12:04 AM

Here some sample design I've made inside photoshop for VP future coloring panel.

When I saw this new dedicated coloring panel inside VP17, It significantly reduce the amount of FX chain in my media. But it still far from perfect.

It's so good to get some insight from a talented young film maker in his prime, not only raising the problems the software creates for him but how it could be fixed. There's still a chance your ideas could be incorporated into VP18

 

HSL

The default HSL in VEGAS Pro honestly is outdated. We need to download AAV Color Lab plugin just to color correct certain color. Premiere Pro have simple HSL interface that maybe can be implement inside VP coloring panel.

2nd Color Corrector

I used this OFX alot to fix the talent skin tones, one having this inside the panel would significantly reduce the FX chain.

So True.

Currently it is missing global white balance or any kind of selective color correction tools, as you pointed out. For those reasons alone it doesn't fit into my workflow and I just use a chain of Fx instead.

RogerS It didnt' occur to me until now I shouldn't have to be using a chain for these features, I just blindly did what was required. It's not efficient though

You are posting in a support area.

All of these preferential, cosmetic UI suggestions really belong in the Off Topic Forum, which I hope you will make use of. For one, I am tired of seeing them, nor do I agree they are useful or desirable.

If you are applying for an Art Director position, contact the Vegas team directly.

MusicVid, his post is on topic, 100% about vegasPro, the faults he found with it, and goes a step further with ideas to fix the problem. Your passive aggressive attack on this user doesn't belong here, please read the following https://www.vegascreativesoftware.info/us/forum/respecting-fellow-community-members--118348/

 

rock-c wrote on 6/7/2020, 2:24 AM

@Musicvid These guys seems always to satisfied with current outdated and old-fashioned VEGAS Pro. They can't keep up with the industry tendency and often attack everyone who come up with new good suggestion or communication. These guys make VEGAS team lazy and make VEGAS Pro go begging. 😆

Musicvid wrote on 6/7/2020, 9:47 AM

To paraphrase my thoughts, "This old guy seems always to satisfied with current outdated and old-fashioned VEGAS Pro."

I admit it. It takes longer for me to learn a new UI than it used to, and I find myself wasting time relearning navigation when I use it.

I can tell you the team isn't lazy, I think they should continue to focus on what's under the hood, and leave the instrument cluster alone, unless a redesign is called for by structural needs.

That said, it's time to hop in my '99 Volvo and do some shopping. I still think speculative discussions belong in non-support areas, and I thank you for agreeing to some extent. I'll cool my jets, too; my cold made me do it.

@NickHope

@alifftudm95

Yellandkeil wrote on 6/7/2020, 12:41 PM

And I dare not tell you, your imaginations/Einbildungen about the 32-bit floating Point full range mode are really lacking any cause. From CRT-era to true color LCD we always struggle against the Rec709/sRGB editing space. Many freelancer today still use or must use the sRGB space only because 1, it's the most common space for data change and 2, it's very expensive to establish an other color space like Adobe-RGB or DCI-P3 etc.

The floating point mode is NOT a color space (or pixel format), therefore no talking about 10-bit etc. It's a revolutionary outbreak by Vegaspro to expand the barely 0-255 Bill Gates Room to a virtual vast Pacific, where you can do things you never could before, and a step further, you are in the ACESpaces.

Until two years ago, I found fullHD absolutely enough and teased people buying 4K-TV crazy. Now I have been noticing that Vegaspro already banished Rec2020 and jumps directly into HDR10. Be aware, there's not any ITU-R-B-HDR10 in this world.

We should take the benefit of 32-bit floating point full range mode if our computer strong enough. Don't fear the pioneering engine.

To my tragedy my top laptop (2 pieces) are stolen. Now on my 8-year old machine I cut and edit in the 8-bit BillGate mode, and finally do the colorgrading in 32-bit/ACES mode.

Today I read all your writings and here just a talk von Herz zu Herz. Please no rage.